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Omega FFV
What The French
14
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Posted - 2013.01.21 08:54:00 -
[31] - Quote
slap26 wrote:AV guys I could use your feedback on the question of
"How many guys do you think it should take to take down a fully fit proto tank? using gear lvls please
Me with a standard forge + weaponry lvl 5 + a complex damager = 6-8 shots
With a friend that has a proto forge, it was 3-4 shots both of us.
And with 2 friends, one with proto (said above) and another with advanced one, it was 1 shot for both of us + another last shot from one of us to destroy it. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
463
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Posted - 2013.01.21 09:55:00 -
[32] - Quote
Omega FFV wrote:slap26 wrote:AV guys I could use your feedback on the question of
"How many guys do you think it should take to take down a fully fit proto tank? using gear lvls please Me with a standard forge + weaponry lvl 5 + a complex damager = 6-8 shots With a friend that has a proto forge, it was 3-4 shots both of us. And with 2 friends, one with proto (said above) and another with advanced one, it was 1 shot for both of us + another last shot from one of us to destroy it.
from what I'm reading there is no reason for a forge gunner to go into anything higher then a standard unless they want to solo a tank.
The amount of shots just scaled. To me it should take 2 guys 3-4 shots each if they are both using max skilled proto forge guns to kill a proto fit tank.
advanced should be 3 guys taking 3-4 shots
militia should be 4 guys taking 3-4 shots
But my biggest complaint isn't forge guns its the skill less swarm launcher that runs around cover and everyone and their mother has a free one. To me I would say take all militia gear out of the game, the only militia gear we should have is an AR and pistol the rest we should have to skill into
Edit: thanks for the response +1 btw |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.21 10:32:00 -
[33] - Quote
Caeli SineDeo wrote:First of covering the grenades.
I think flux and AV grenades need some tweaking currently the standard varients are very powerful. I would like to see them tweaked so the standard lose 300 damage overall and the advanced take a 200 damage nerf and have the proto will stay the same. This will teir these grenades to there counter parts of vehicles. Standard will work great at against millitant. Advanced against standard tanks and people will want to skill into proto to better handle proto tanks.
Second for the grenades I do think there needs to be longer throw time between grenade tosses. This should not be something you use as a primary force to kill tanks It should be something you start off with to break down a little HP or something you use to finish a tank low on heallth. Currently I can use standard lvl AV grenades as my primary force in melting tanks I do not need swarms or forge I just run behind a wall through down nano hives and as the tank drives by start chucking and get a easy kill. This will make forges and swarms the primary force in AVing tanks as it should be.
Next AV advantages against shield or armor. Currently I think the only thing that is making armor tanks considered is the bonus is to high. I personally think swarms should only gain a 5% bonus against armor and have only a 93% effectiveness against shields. You gain effectiveness for using it against armor tanks but it is not to the point that it is over effective like swarms currently are. Same with any AV that comes out with bonus against shield tanks.
Now onto forges and swarms.
I was talking to one of our forge users Kain Spero about his AVing experiences at the end right before the reset. And what he said was I never needed to use my proto forges why spend the money when I can do the same job with my advanced forge.
This statement really shows that running proto AV is not necesary you do not need to risk much to take out a fully pimped out proto tank. People should have to run proto AV if they want to effeciently take down proto HAVs LAVs and dropships.
Now with that being said I think Millitant/standard swarms need to loose 250 and millitant/standard forges need to loose 300 damage Advanced swarms need to take a 200 damage nerf and advance forges need to take a 250 damage nerf. Proto can be left alone.
Also on forges they 315m range is a little high I think it needs to be ton down a little militant forges should be only hitting 140m standard 200m advanced 225m proto 250m.
Militant swarms need to take 100m off there range. standard needs to loose 50m of there current range advanced should hold there current range and proto should gain another 50m on there range
This will teir out AV to there classes If someone wants to destroy proto vehicles effectively they will have to invest there skill points and isk for the job.
REWARDING AV for ther efforts:
Now with this being said. AVing needs a better WP system and also a better reward base system for vehicle kills.
First off the person who puts out the most damage onto a vehicle should earn the kill warpoints. You can set it on a 30 second timer from the last time the person has dealt damage to the vehicle. so if I do the highest amount of hitpoints in damage but not the killing blow I still get the vehicle kill while the person who hits last gets vehicle assist and kill on the people inside the vehicle.
you also need to bring back the 25 point damage system that was here in E3 build giving a little bit more warpoints to those who choose to hunt vehicles and keep them on par with the killers in the game on warpoints they earn.
LAVs need to be worth 50 wp dropships need to be worth 100 wp and HAVs should be worth 175 wp.
Next on the line is isk pays outs. Currently for killing expensive vehicles you earn crap for isk. Really the person who gets the kill pull in 20% of its total cost meaning if you pop a sagaris that its total build cost 2.5m you are rewarded 500k isk. If you get a assist on that sagaris you should get 5% of the profits netting 125k more isk for you.
I also think there needs to be a leaderboard stat that gives stat on average the total cost of vehicles you destroy in a match.
This will give people a reason to specialize in AV all around first off because if they want to take on higher end tanks they will need proto AV to effectively perform that job. And also they are getting rewarded for the work they do aka isk earned and wps and if you suit a leaderboard to show of there vehicle killing they have a stat to brag.
Why is it every time I see you that you are driving a tank?? And you made a thread calling for AV nerfs??
Lets nerf anything that can dent the precious tank killing apree??
No thanks!! Been there and done that with tanks going 50 and 0. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.21 13:55:00 -
[34] - Quote
Takahiro Kashuken wrote:The changes read fine and agree with them but also a couple of things you have missed out
1. FG should never do more damage than a vehicle mounted railgun
2. AV grenades need to lose the homing ability they have since you can be quite far away but still throw nades and know they will hit anyways because of the homing crap since the game makes up for the players bad positioning
Actually I would say that they should keep the homing ability but lower the range when the homing starts. They should make 3 types of AV nades.......Regular AV nades should have the same homing range of the packed AV, Packed AV needs an even lower homing range, and they should make a new one that specializes in homing that does 1/2 the dmg on the reg AV nade but has the same homing radius as the current AV nade.
I think this would make everyone happy and give plenty of options to play with. |
CHICAGOCUBS4EVER
TeamPlayers
117
|
Posted - 2013.01.21 14:56:00 -
[35] - Quote
xAckie wrote:In particular, AV grenades are fine. standard are pretty useless.
They are not causing OP problems on the field.
Also, Swarms are pretty broke - but presuming this is because shield tanking beats armour and swarms work best on armour. And Forge seems balanced to me. Wanted to go swarm with SMG but Swarms and SMG have been rubbish since the E3 build. It was skiling into Forge when i realised swarms were pointless.
In response to OP's convo with a corp mate before the reset: I skilled into forge last build up to lvl 4 proficiency. I didnt use the proto because it was too expensive and I preferred breach. But against a properly fit tank and capable driver I needed to be part of an AV team to have a chance to take out a decent tank. This would be a mix of players with proto grenades and speced up foge gunners
Overall, we have hardly skilled in to anything due to the reset and you are calling for nerfs. There aren't any decent fit tanks on the field yet...
I am going to leave it here because this is just another nerf thread.
exactly... its VERY early on.. militia and low level tanks are going to be easier to kill early on vs later
and even now there are few who can solo a tank.. sure a militia tank is as suceptible as any, but there are zero proto tanks on the field atm, and few advanced, and even fewer that have a decent setup.
Here's an idea.... why don't we wait a few weeks and let things play out before crying for nerfs and changes. The current status of the battlefield is VERY difficult to gain insight on long term effects of any changes to weapons/vehicles etc.
Now I DO agree with a more structured reward system for taking out vehicles, but even that is cause im a money wh0re lol.
EVERYONE should have an AV fitting.. and with many people I play with, the second someone brings out a vehicle, we all switch to AV and go hunting.
my advice? stop wasting your money on low level tanks.. bide your time and skill up then bring it out... or just roll the dice you get into a room of clueless blueberries (plenty of them around) where your militia tank can yield 20+ kills and not even be blown up lol |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.01.21 15:13:00 -
[36] - Quote
Why even have militia vehicles if we decide that calling them in is going to be a waste of money? It's possibly to contribute to a team in militia infantry gear, why not in militia vehicles? |
CHICAGOCUBS4EVER
TeamPlayers
117
|
Posted - 2013.01.21 15:22:00 -
[37] - Quote
oh its definitely possible thats for sure, but thats the upshot to 'militia' you dont need to be skilled into them to use them.
another idea... bring in the militia tank and stay back.. you can be quite effective from a distance and does 1 of 2 things.. pulls people away from wherever you are covering to come at you, or you arent bothered and can actually survive..
many who complain about the current state are those who call in tank and treat it like this unstoppable vehicle roaming all over the map...
|
Sad Song
IMPSwarm Negative-Feedback
0
|
Posted - 2013.01.21 15:35:00 -
[38] - Quote
I think that if a tank sits still, one av heavy with forge gun should win. That being said it should be relatively easy for a tank to hit their reppers and take cover or kill their enemy. The problem with requiring the suggested 4 to 5 dedicated av (forge or swarm ) are obvious. For one, corp battle allow 8 MAX per team and squads will look like the tourney all av and vehicles. It is also unrealistic to have that many av in one pub match if you are suggesting that nades get nerfed. What you are suggesting takes away and dismisses all the other rolls that this game has. I do agree that a 1MIL tank should perform like one but nerfing others is not the answer. My suggestion would be increasing the effectiveness and dependence on a logi with repair tools to allow infantry to still be utilized and restricting said tank from just soloing with out support. I jst don't want to see this game turn into a vechicle vs vehicle fps. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2013.01.21 16:11:00 -
[39] - Quote
They NEED to nerf the militia and standard AV weapons to force people to actually spec into them if they want to hunt high end tanks. Having good militia and standard gear makes AV builds pointless if everyone can just switch to their av loadouts, kill the threat and then switch back. A true AV loadouts suffers a great deal when it comes to infantry ...so having someone deepening AV means they are all but useless against everything else...so if no tanks are called...it kind of sucks |
Blondie Roads
Imperfects Negative-Feedback
7
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Posted - 2013.01.21 16:14:00 -
[40] - Quote
William HBonney wrote:They NEED to nerf the militia and standard AV weapons to force people to actually spec into them if they want to hunt high end tanks. Having good militia and standard gear makes AV builds pointless if everyone can just switch to their av loadouts, kill the threat and then switch back. A true AV loadouts suffers a great deal when it comes to infantry ...so having someone deepening AV means they are all but useless against everything else...so if no tanks are called...it kind of sucks
Then they need to nerf militia vehicles, or remove. |
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Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.21 16:18:00 -
[41] - Quote
William HBonney wrote:They NEED to nerf the militia and standard AV weapons to force people to actually spec into them if they want to hunt high end tanks. Having good militia and standard gear makes AV builds pointless if everyone can just switch to their av loadouts, kill the threat and then switch back. A true AV loadouts suffers a great deal when it comes to infantry ...so having someone deepening AV means they are all but useless against everything else...so if no tanks are called...it kind of sucks
Totally agree with this, why risk a 3-4 mill proto tank when the opposing team can all simply swap out at supply depot and **** ur face with risk free gear, I think there will be ppl on both sides of the fence, tank drivers....meh alt that loved it when there was 50-0 and AV dudes that wanna solo proto tanks, all I'm saying as input is there shouldn't be a free militia version to counter high end isk items, at least make it take level 1 something ffs. As for new players, I could see there being Av in starter fits but a very very nerfed version, militia should be nothing more then an idea of how you wanna play the game, not a viable solution to not needing skill points in that area, u wanna kill a tank, lav or dropship, train for it. |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.21 16:21:00 -
[42] - Quote
Blondie Roads wrote:William HBonney wrote:They NEED to nerf the militia and standard AV weapons to force people to actually spec into them if they want to hunt high end tanks. Having good militia and standard gear makes AV builds pointless if everyone can just switch to their av loadouts, kill the threat and then switch back. A true AV loadouts suffers a great deal when it comes to infantry ...so having someone deepening AV means they are all but useless against everything else...so if no tanks are called...it kind of sucks Then they need to nerf militia vehicles, or remove.
Double post here, but a standard militia tank, well has no tank and is easy to kill.....with skills backing it up like my Sica, at current I eat gunnlogis. But my fit also costs over 400k per. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.21 16:25:00 -
[43] - Quote
Caeli SineDeo wrote:First of covering the grenades. No. AV & Flux grenades are the punishment vehicle drivers get for not playing smart. If you run your tank without support and expect to solo the match, you deserve any AV coming your way. Same for any LAV's who go running over people. If you're gonna risk getting that close to someone, you deserve any nades they can pull on you. If you have support, they can clear ANY AV grenaders. They may not be AS helpful against swarmers, but you have a squad for a reason. Play smart and keep your tank, play dumb and loose it, or don't run tanks.
Caeli SineDeo wrote:Next AV advantages against shield or armor. 93% is getting pretty specific about where you want it. 95% would be fine, you don't need that last 2%. Shield tanks are way easier to beast out anyway.
Caeli SineDeo wrote: Now onto forges and swarms.
A) Yes, if a player was fully specced into forges all the way, were boosted up with complex damage mods, and could actually REACH the tank without getting caught in a crossfire/get sniped/avoid the tank's fire/not get hit by the second tank on the field while chasing your target (these days, there's almost never just one), then yes, they could 3 shot a Sagaris. That's no reason to call OP, that's working as intended. FORGE GUNS KILL TANKS.
This will start the whole QQ about how heavies fits are so cheap compared to a tank, but honestly if you are willing to risk that much money on the field, you had best KNOW your team is supporting your tank. If you DON'T know, then don't call it in. You're a tanker, so run a cheaper tank until you think you're in a match where you have the proper support. If you insist on bringing in the more expensive tank, you have no one to blame but yourself. And yes, a fully specced and maxed tank should take 3-5 shots from a fully specced and maxed forge gunner
B) If anything, swarms need a range BUFF, not a nerf. They are meant to be anti-air as well as anti-vehicle, and even now swarms can't reach their airborne targets 50% of the time. If you leave the standard alone and buff the range up from there, then OK, but the swarm launcher has suffered enough. And yes, that means no damage drop either. Not to be overly critical, but the notion of a swarm launcher doing LESS damage than it already does when half the time not all of the missiles hit due to terrain is a bit ridiculous.
Caeli SineDeo wrote: REWARDING AV for their efforts:
This I fully support |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.21 16:33:00 -
[44] - Quote
Y0UR NAME HERE wrote:William HBonney wrote:They NEED to nerf the militia and standard AV weapons to force people to actually spec into them if they want to hunt high end tanks. Having good militia and standard gear makes AV builds pointless if everyone can just switch to their av loadouts, kill the threat and then switch back. A true AV loadouts suffers a great deal when it comes to infantry ...so having someone deepening AV means they are all but useless against everything else...so if no tanks are called...it kind of sucks Totally agree with this, why risk a 3-4 mill proto tank when the opposing team can all simply swap out at supply depot and **** ur face with risk free gear, I think there will be ppl on both sides of the fence, tank drivers....meh alt that loved it when there was 50-0 and AV dudes that wanna solo proto tanks, all I'm saying as input is there shouldn't be a free militia version to counter high end isk items, at least make it take level 1 something ffs. As for new players, I could see there being Av in starter fits but a very very nerfed version, militia should be nothing more then an idea of how you wanna play the game, not a viable solution to not needing skill points in that area, u wanna kill a tank, lav or dropship, train for it. Easy. A full team can't all switch to forge guns because then the infantry on the tank's side will mop them up. A team in pub battles has to hope that someone will take care of it while they keep the infantry busy.
I understand what you guys are saying here, but this would do nothing but imbalance things further. You guys know as well as anyone that a well specced tank with a good support team can dominate. If you don't want to worry about losing that ISK investment, then don't field the tank until you are in a battle where you are confident in your team. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2013.01.21 16:37:00 -
[45] - Quote
I am an AV guy...I honestly think it belittles my job when anyone can grab a free suit and do 75% of the damage my proto weapon can do...it makes me think what is the point? |
Spkr4theDead
Namtar Elite Gallente Federation
22
|
Posted - 2013.01.21 16:40:00 -
[46] - Quote
Seems as if everybody wants everything that isn't an AR nerfed. Go back to Call of Duty. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.21 16:42:00 -
[47] - Quote
William HBonney wrote:I am an AV guy...I honestly think it belittles my job when anyone can grab a free suit and do 75% of the damage my proto weapon can do...it makes me think what is the point? If they widen the gap between tanks, they can then widen the gap between AV gear, but at the current rates it's not very doable without breaking something worse than it already is.
Apart from that, I thought you ran pistols? Did you decide to change up for the open beta? I like dodging your pistols.... =( |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.21 16:42:00 -
[48] - Quote
Baal Omniscient wrote:Y0UR NAME HERE wrote:William HBonney wrote:They NEED to nerf the militia and standard AV weapons to force people to actually spec into them if they want to hunt high end tanks. Having good militia and standard gear makes AV builds pointless if everyone can just switch to their av loadouts, kill the threat and then switch back. A true AV loadouts suffers a great deal when it comes to infantry ...so having someone deepening AV means they are all but useless against everything else...so if no tanks are called...it kind of sucks Totally agree with this, why risk a 3-4 mill proto tank when the opposing team can all simply swap out at supply depot and **** ur face with risk free gear, I think there will be ppl on both sides of the fence, tank drivers....meh alt that loved it when there was 50-0 and AV dudes that wanna solo proto tanks, all I'm saying as input is there shouldn't be a free militia version to counter high end isk items, at least make it take level 1 something ffs. As for new players, I could see there being Av in starter fits but a very very nerfed version, militia should be nothing more then an idea of how you wanna play the game, not a viable solution to not needing skill points in that area, u wanna kill a tank, lav or dropship, train for it. Easy. A full team can't all switch to forge guns because then the infantry on the tank's side will mop them up. A team in pub battles has to hope that someone will take care of it while they keep the infantry busy. I understand what you guys are saying here, but this would do nothing but imbalance things further. You guys know as well as anyone that a well specced tank with a good support team can dominate. If you don't want to worry about losing that ISK investment, then don't field the tank until you are in a battle where you are confident in your team.
Lol what team, u know last night of my like 12 man team, 9 we're snipers.......like I said, risk free crap is kinda the name of the game atm. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.01.21 17:18:00 -
[49] - Quote
So the general impression I'm getting is "if you call in a HAV in anything but a corp match, and use it for anything but hiding in the redline and sniping, you deserve to lose it." |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.21 17:26:00 -
[50] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:So the general impression I'm getting is "if you call in a HAV in anything but a corp match, and use it for anything but hiding in the redline and sniping, you deserve to lose it."
Pretty much. Av guys would like to see tanks become like the current missile turrets, make it worthless and easy to kill with free suits for free points, cuz good god spending sp in anything other then ar is a sin. Except for dedicated Av guys, proud of you for taking initiative. |
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Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
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Posted - 2013.01.21 17:37:00 -
[51] - Quote
If tanks take 3-4 people to kill they better be removed from pub matches, because whenever I squad with people few of us will have av fittings and its unlikely you could get anyone outside of your squad to coordinate with you. |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.21 17:42:00 -
[52] - Quote
Elijah Sol' Dzusaki wrote:If tanks take 3-4 people to kill they better be removed from pub matches, because whenever I squad with people few of us will have av fittings and its unlikely you could get anyone outside of your squad to coordinate with you.
Takes a team to keep a tank alive, should take a team to kill one.
Edit also everyone has militia Av fittings. Kinda what's been going on topic last few posts. |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.01.21 18:31:00 -
[53] - Quote
Y0UR NAME HERE wrote:Elijah Sol' Dzusaki wrote:If tanks take 3-4 people to kill they better be removed from pub matches, because whenever I squad with people few of us will have av fittings and its unlikely you could get anyone outside of your squad to coordinate with you. Takes a team to keep a tank alive, should take a team to kill one. .
It used to a few builds ago |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.21 18:36:00 -
[54] - Quote
Takahiro Kashuken wrote:Y0UR NAME HERE wrote:Elijah Sol' Dzusaki wrote:If tanks take 3-4 people to kill they better be removed from pub matches, because whenever I squad with people few of us will have av fittings and its unlikely you could get anyone outside of your squad to coordinate with you. Takes a team to keep a tank alive, should take a team to kill one. . It used to a few builds ago
Which is how it should be tbh, not even two vehicle heavy remote reppers can keep a tank up vs 1 militia free forge gun suit. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.21 21:47:00 -
[55] - Quote
then you fail at fitting tanks. Because it's the modules that make or break the fit.
And once damage mods suffer from diminishing returns, AV will do less damage. so will lasers and your precious ARs. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.21 22:21:00 -
[56] - Quote
Baal Omniscient wrote:Y0UR NAME HERE wrote:William HBonney wrote:They NEED to nerf the militia and standard AV weapons to force people to actually spec into them if they want to hunt high end tanks. Having good militia and standard gear makes AV builds pointless if everyone can just switch to their av loadouts, kill the threat and then switch back. A true AV loadouts suffers a great deal when it comes to infantry ...so having someone deepening AV means they are all but useless against everything else...so if no tanks are called...it kind of sucks Totally agree with this, why risk a 3-4 mill proto tank when the opposing team can all simply swap out at supply depot and **** ur face with risk free gear, I think there will be ppl on both sides of the fence, tank drivers....meh alt that loved it when there was 50-0 and AV dudes that wanna solo proto tanks, all I'm saying as input is there shouldn't be a free militia version to counter high end isk items, at least make it take level 1 something ffs. As for new players, I could see there being Av in starter fits but a very very nerfed version, militia should be nothing more then an idea of how you wanna play the game, not a viable solution to not needing skill points in that area, u wanna kill a tank, lav or dropship, train for it. Easy. A full team can't all switch to forge guns because then the infantry on the tank's side will mop them up. A team in pub battles has to hope that someone will take care of it while they keep the infantry busy. I understand what you guys are saying here, but this would do nothing but imbalance things further. You guys know as well as anyone that a well specced tank with a good support team can dominate. If you don't want to worry about losing that ISK investment, then don't field the tank until you are in a battle where you are confident in your team.
Agreed. The problem is we have folks using MILITIA "tanks" with NO SKILLS and expecting them to work??
Now if I had maxxed out armour boosting skills plus max shield regen plus max shield boost plus max PG and CPU boost and we take that militia tank and fit it with proto mods then yeah!! then its run!!! little fragile infantry rabbits!!
Theres some guides from Nano Debacle on how to fit them but the two things that tankers need to learn is : No skills then no tank. And. If you stop your tank to see WHERE that funny BONG!! sound came from that just cut 1500 HP from your shield then hey then you deserve to have your tank be TOASTED!! |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.21 22:25:00 -
[57] - Quote
Tech Ohm Eaven wrote:Baal Omniscient wrote:Y0UR NAME HERE wrote:William HBonney wrote:They NEED to nerf the militia and standard AV weapons to force people to actually spec into them if they want to hunt high end tanks. Having good militia and standard gear makes AV builds pointless if everyone can just switch to their av loadouts, kill the threat and then switch back. A true AV loadouts suffers a great deal when it comes to infantry ...so having someone deepening AV means they are all but useless against everything else...so if no tanks are called...it kind of sucks Totally agree with this, why risk a 3-4 mill proto tank when the opposing team can all simply swap out at supply depot and **** ur face with risk free gear, I think there will be ppl on both sides of the fence, tank drivers....meh alt that loved it when there was 50-0 and AV dudes that wanna solo proto tanks, all I'm saying as input is there shouldn't be a free militia version to counter high end isk items, at least make it take level 1 something ffs. As for new players, I could see there being Av in starter fits but a very very nerfed version, militia should be nothing more then an idea of how you wanna play the game, not a viable solution to not needing skill points in that area, u wanna kill a tank, lav or dropship, train for it. Easy. A full team can't all switch to forge guns because then the infantry on the tank's side will mop them up. A team in pub battles has to hope that someone will take care of it while they keep the infantry busy. I understand what you guys are saying here, but this would do nothing but imbalance things further. You guys know as well as anyone that a well specced tank with a good support team can dominate. If you don't want to worry about losing that ISK investment, then don't field the tank until you are in a battle where you are confident in your team. Agreed. The problem is we have folks using MILITIA "tanks" with NO SKILLS and expecting them to work?? Now if I had maxxed out armour boosting skills plus max shield regen plus max shield boost plus max PG and CPU boost and we take that militia tank and fit it with proto mods then yeah!! then its run!!! little fragile infantry rabbits!! Theres some guides from Nano Debacle on how to fit them but the two things that tankers need to learn is : No skills then no tank. And. If you stop your tank to see WHERE that funny BONG!! sound came from that just cut 1500 HP from your shield then hey then you deserve to have your tank be TOASTED!!
I have proto mods on my Sica fool, xXDust BunnyXx is alt, and yes I can tear up gunnlogis atm and yes my fit costs around 500k+ on a militia tank, and yes 2 free militia forge gunners with no skills will eat me while 4 other buddies go to supply depot swap for swarms then when I'm dead right back to ar while taking cover and firing from behind the supply depot. Uber balanced ****.
EDIT and when I get my gunnlogi, nothing will change but better buffer really. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.21 22:32:00 -
[58] - Quote
Y0UR NAME HERE wrote:Tech Ohm Eaven wrote:Baal Omniscient wrote:Y0UR NAME HERE wrote:William HBonney wrote:They NEED to nerf the militia and standard AV weapons to force people to actually spec into them if they want to hunt high end tanks. Having good militia and standard gear makes AV builds pointless if everyone can just switch to their av loadouts, kill the threat and then switch back. A true AV loadouts suffers a great deal when it comes to infantry ...so having someone deepening AV means they are all but useless against everything else...so if no tanks are called...it kind of sucks Totally agree with this, why risk a 3-4 mill proto tank when the opposing team can all simply swap out at supply depot and **** ur face with risk free gear, I think there will be ppl on both sides of the fence, tank drivers....meh alt that loved it when there was 50-0 and AV dudes that wanna solo proto tanks, all I'm saying as input is there shouldn't be a free militia version to counter high end isk items, at least make it take level 1 something ffs. As for new players, I could see there being Av in starter fits but a very very nerfed version, militia should be nothing more then an idea of how you wanna play the game, not a viable solution to not needing skill points in that area, u wanna kill a tank, lav or dropship, train for it. Easy. A full team can't all switch to forge guns because then the infantry on the tank's side will mop them up. A team in pub battles has to hope that someone will take care of it while they keep the infantry busy. I understand what you guys are saying here, but this would do nothing but imbalance things further. You guys know as well as anyone that a well specced tank with a good support team can dominate. If you don't want to worry about losing that ISK investment, then don't field the tank until you are in a battle where you are confident in your team. Agreed. The problem is we have folks using MILITIA "tanks" with NO SKILLS and expecting them to work?? Now if I had maxxed out armour boosting skills plus max shield regen plus max shield boost plus max PG and CPU boost and we take that militia tank and fit it with proto mods then yeah!! then its run!!! little fragile infantry rabbits!! Theres some guides from Nano Debacle on how to fit them but the two things that tankers need to learn is : No skills then no tank. And. If you stop your tank to see WHERE that funny BONG!! sound came from that just cut 1500 HP from your shield then hey then you deserve to have your tank be TOASTED!! I have proto mods on my Sica fool, xXDust BunnyXx is alt, and yes I can tear up gunnlogis atm and yes my fit costs around 500k+ on a militia tank, and yes 2 free militia forge gunners with no skills will eat me while 4 other buddies go to supply depot swap for swarms then when I'm dead right back to ar while taking cover and firing from behind the supply depot. Uber balanced ****. EDIT and when I get my gunnlogi, nothing will change but better buffer really.
Why do I even bother? I saw your "tank" and you do not have shield regen maxxed plus shield boost maxxed along with the other skills as it takes over two million SP and we are at what? 1 M sp?/ LOL.
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Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.21 22:36:00 -
[59] - Quote
it's an instant gratification thing. they want to be invulnerable NOW!
AV is fine. Tanks are not, nor should they be, sacrosanct. Kill them all. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.21 22:41:00 -
[60] - Quote
Breakin Stuff wrote:it's an instant gratification thing. they want to be invulnerable NOW!
AV is fine. Tanks are not, nor should they be, sacrosanct. Kill them all.
Hell yeah!! Kill them all!!
Quote from the Animatrix.
If anything AV is going to need a slight buff as once we begin to see the real tanks( Sagaris/Surya) with folks that spent four million skill points on them then its going to be run infantry rabbits, run!!
I am ok with real tanks going 30 and 0 but not MILITIA tankers going 30 and 0.
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