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761. Nano nade - in Feedback/Requests [original thread]
Its basically a locus, different colour with healing properties, you would give up your grenade slot for it.
- by TechMechMeds - at 2013.10.22 01:25:00
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762. Nano nade - in Feedback/Requests [original thread]
Bump.
- by TechMechMeds - at 2013.10.22 01:24:00
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763. Nano nade - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: TechMechMeds wrote: I have seen similar posts but it could be a one use grenade that instantly restores a large amount of armour in a 6 metre radius, max carried 2 and counts as 4 grenades per refill...
- by TechMechMeds - at 2013.10.21 22:20:00
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764. Nano nade - in Feedback/Requests [original thread]
I have seen similar posts but it could be a one use grenade that instantly restores a large amount of armour in a 6 metre radius, max carried 2 and counts as 4 grenades per refill on nanohives to minimise spam. Any other ideas or better names fo...
- by TechMechMeds - at 2013.10.21 21:59:00
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765. [Request] Proximity Chat - in Feedback/Requests [original thread]
As long as you get the option to turn it off as I don't think anyone wants to hear trolls celebrating because they shot you in the back, nor do I want to hear random insults or others hearing mine, I don't think this idea is child friendly. Kid k...
- by TechMechMeds - at 2013.10.21 20:13:00
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766. making forge harder - in Feedback/Requests [original thread]
Put a small slot machine on the side of the gun so it only fires vif you win lol,I agree with your request.
- by TechMechMeds - at 2013.10.21 10:01:00
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767. [feedback] vehicle collision damage - in Feedback/Requests [original thread]
pegasis prime wrote: If you think its bad now you obviously wernt arround for closed beta. Lamp posts were theost op AV that any tank could come across. Oh wait I started day 1 open beta but there was so much of that stupid sht, we put up wi...
- by TechMechMeds - at 2013.10.21 10:00:00
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768. [feedback] vehicle collision damage - in Feedback/Requests [original thread]
pegasis prime wrote: If you think its bad now you obviously wernt arround for closed beta. Lamp posts were theost op AV that any tank could come across. Lol I remember my tanks literally blowing up for no reason hahaha
- by TechMechMeds - at 2013.10.21 09:56:00
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769. Amarr equipment idea. - in Feedback/Requests [original thread]
If anyone is still alive after 1 minute they die automatically from how horrifically sht the music was lol
- by TechMechMeds - at 2013.10.21 09:52:00
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770. Amarr equipment idea. - in Feedback/Requests [original thread]
A deployable box that once dropped opens up revealing a disco ball and bright lasers with 70's disco playing. Its an area of effect where anyone nearby caught in the disco fever begins dancing and are unable to escape, lasts 1 minute lol
- by TechMechMeds - at 2013.10.21 09:49:00
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771. [Request] Proximity Chat - in Feedback/Requests [original thread]
Fizzer94 wrote: I want to play a "don't turn around to look at me or I kill you" game with snipers. I will tell them exactly what is going on, and won't kill them for the entire match, unless they look at me. Saw 514 lol
- by TechMechMeds - at 2013.10.21 09:22:00
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772. Dropsuits thats not a heavy but have 700+ armor shield - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Bear in mind that if someone has particularly high armour, they've stacked armour plates. This means that they won't have much regeneration as they won't have had slots for reps. The correct way to deal with these people...
- by TechMechMeds - at 2013.10.21 09:15:00
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773. overheating of the laser - in Feedback/Requests [original thread]
It would burn a hole in our magic invisible backpacks though.
- by TechMechMeds - at 2013.10.21 08:37:00
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774. Dropsuits thats not a heavy but have 700+ armor shield - in Feedback/Requests [original thread]
Dagger-Two wrote: I think this post speaks for itself. Also, if you knew people would come in to make fun of you for your terrible grammar and punctuation...why didn't you go back and correct it? You call them smartasses, I call them people...
- by TechMechMeds - at 2013.10.21 08:15:00
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775. Request - Linked triage beam teamwork doomsday weapon of awesome - in Feedback/Requests [original thread]
Dusts gameplay is almost 100% trolling, this would complete it.
- by TechMechMeds - at 2013.10.21 08:12:00
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776. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Bump.
- by TechMechMeds - at 2013.10.21 00:04:00
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777. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
I like the bits that would force integration.
- by TechMechMeds - at 2013.10.20 18:39:00
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778. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
This would be excellent for doing away with dust only corps, I'd have your transports blown up and pay whoever you'd pay to counter it three times as much or just have them blown up as well lol.
- by TechMechMeds - at 2013.10.20 18:35:00
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779. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
RydogV wrote: Alabastor 'TheBlaster' Alcar wrote: how often were the old battles 8v8, couldnt u always just bring a full 16 if u had the people?? No the old Faction Warfare was strictly 8v8 battles and the only way to do corp v corp pri...
- by TechMechMeds - at 2013.10.20 18:32:00
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780. CCP, ignore if you dare .. - in Feedback/Requests [original thread]
Xaviah Reaper wrote: Meeko Fent wrote: You know, there are more play styles then the DS pilot right? What do you want then to post that you don't already know? Vehicles are pushed back. Everyone knows it, and they don't like to repeat them...
- by TechMechMeds - at 2013.10.18 05:01:00
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