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421. HAV Turret Can Aim Too Close - in Feedback/Requests [original thread]
Chesyre Armundsen wrote: I've been trying to dig up a page to link to (that isn't "World of Tanks" related) that would emphasize tank design and have numbers for cannon depression. While I haven't found an 'official' page there is lots of info ...
- by Tebu Gan - at 2014.03.11 12:07:00
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422. Tieracide alternatives - in Feedback/Requests [original thread]
Dunce Masterson wrote: i don't want to see your idea happen has it will make the new player experience even more frustrating what this game actually needs is less skills every where and a few generic ones to replace the dozen or so ones already...
- by Tebu Gan - at 2014.03.11 00:02:00
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423. Tieracide alternatives - in Feedback/Requests [original thread]
Draco Cerberus wrote: ...? what about the other classes, btw your matchmaking plan sucks Ugh, this again. It's an EXAMPLE of what I'm describing, the reason why there are no other classes. Those are by no means, no solid number but meant t...
- by Tebu Gan - at 2014.03.10 23:59:00
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424. Tieracide alternatives - in Feedback/Requests [original thread]
Tieracide OR A post a made earlier this morning, the OP not being much, but the thoughts of the other posters sparked this little bit. Basically I brought up WoW's tier system with battlegrounds, grouping levels with other levels. Hence my refer...
- by Tebu Gan - at 2014.03.10 22:58:00
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425. CCP, we need answers - in Feedback/Requests [original thread]
Xaviah Reaper wrote: Piraten Hovnoret wrote: Yeah listen to NYAN They will say what they will spam the crap out of if implemented. Like this CCP: this are the changes to tanks we are thinking of NYAN: that's super cool then we can spam...
- by Tebu Gan - at 2014.03.08 19:03:00
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426. I guess I will try it here - in Feedback/Requests [original thread]
Hansei Kaizen wrote: Hey guys. Great development on the topic here. Love to read the thread (subscription tease). Just had a complementive idea, a different way of adressing the same problem, if you will. What about if the public contracts dis...
- by Tebu Gan - at 2014.03.07 21:44:00
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427. Tournament Style Gameplay (Changing up the Game modes) - in Feedback/Requests [original thread]
Matchmaking This thread got me to thinking about matchmaking, so here's the idea I'm mulling around in my head. TL;DR at the bottom! The Robot Devil wrote: Gan I like it. Adjusting the numbers is something for a pro not me. I would like to ...
- by Tebu Gan - at 2014.03.07 14:59:00
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428. I guess I will try it here - in Feedback/Requests [original thread]
The Robot Devil wrote: Gan I like it. Adjusting the numbers is something for a pro not me. I would like to try to stay away from a system that only allows one tier in a certain area. I would hope giving up a module to be able to fit a better w...
- by Tebu Gan - at 2014.03.07 14:52:00
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429. I guess I will try it here - in Feedback/Requests [original thread]
Draco Cerberus wrote: The Robot Devil wrote: There is no other way for a players with low skills to be able fight others in thier skill range or gear level. I think it is the best answer to the problems. Some fights are not going to be full ...
- by Tebu Gan - at 2014.03.06 23:02:00
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430. I guess I will try it here - in Feedback/Requests [original thread]
I like it. This should be in my opinion, an optional game mode, rather than a fix to match making. Something for those looking to play on even grounds. Let's go into some details. Ok, one suggestion, too many tiers of difficulty. Break it down i...
- by Tebu Gan - at 2014.03.06 22:28:00
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431. AV Nerf in 1.8- Really CCP? - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: jaksol returns wrote: Dustbunny Durrr wrote: https://dust514.com/news/blog/2014/03/expanding-the-arsenal-with-uprising-1.8/ CCP is reducing enhanced/complex damage mod multipliers (from 5% and 10% to 4% and 5%, res...
- by Tebu Gan - at 2014.03.06 13:00:00
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432. [Weapon Idea] : Caldari Aether Hive - in Feedback/Requests [original thread]
I like, though if it is a range weapon, it needs to do lesser damage, or have some sort of limiter to damage. I could very well see this becoming the next rail rifle. Think about it though, low spread = max damage, coupled with range, making it ...
- by Tebu Gan - at 2014.03.05 13:03:00
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433. [Dumb Idea?] Pure Deathmatch Game Mode - in Feedback/Requests [original thread]
YES, I've proposed a no squad game mode, as well as others. Lone wolfers like myself would LOVE it. Still teamed up on a side, but no squads allowed. Or a FFA mode would be awesome too. In all honesty, ANY new mode would be acceptable. Please,...
- by Tebu Gan - at 2014.02.28 20:00:00
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434. Tanks - Balancing Turrets - in Feedback/Requests [original thread]
Shameful I know
- by Tebu Gan - at 2014.02.24 21:36:00
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435. Missile tanks should not be able to empty their clip in one volley. - in Feedback/Requests [original thread]
On a properly fit maddie, one volley of missiles won't be enough to drop them. (Considering ONE damage mod) 3 seconds to unload a full volley (Also consider the fact that one of those missiles can easily miss) 10 seconds to reload 13 seconds af...
- by Tebu Gan - at 2014.02.23 14:10:00
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436. How to fix tanks - in Feedback/Requests [original thread]
Maniak Madness wrote: Tebu Gan wrote: Maniak Madness wrote: Godin Thekiller wrote: Let me explain what you just said into words you can probably better understand, as I don't think you even got what you're asking for: once you start f...
- by Tebu Gan - at 2014.02.22 17:23:00
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437. Subtracting immunity from expending damage - in Feedback/Requests [original thread]
Does anyone here actually understand anything about tanks? What tank are you talking about when you say they are too strong. What is too strong, are railguns and missiles causing you unlimited distress? Do you understand the "FOTM" fits of tanki...
- by Tebu Gan - at 2014.02.21 13:01:00
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438. How to fix tanks - in Feedback/Requests [original thread]
Maniak Madness wrote: Godin Thekiller wrote: Let me explain what you just said into words you can probably better understand, as I don't think you even got what you're asking for: once you start firing your rifle, any plate or extender you ...
- by Tebu Gan - at 2014.02.21 12:49:00
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439. Tanks - More Tank Talk - in Feedback/Requests [original thread]
So is it just me, or is using anything other than a hardener and damage mod (hardener and reps for a maddie) just plain stupid. Plates and extenders have been kicked to the curb, so I wonder, what could you do with them. My first and initial thou...
- by Tebu Gan - at 2014.02.20 13:11:00
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440. How to fix tanks - in Feedback/Requests [original thread]
Text Grant wrote: This is a very interesting base of an idea. I say yes. Start this for sicas and somas. But for maddies and gunnies lessen the penalty as they are made better. Perhaps shorten hardeners according to power used, 1000 damage shor...
- by Tebu Gan - at 2014.02.19 14:28:00
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