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321. Flux Grenades Should Disrupt Equipment - in Feedback/Requests [original thread]
Interesting ideas. I especially like the cloak disruption. +1 Edit: I've also thought it would be neat if fluxes temporarily messed up your radar. Perhaps it would be a good idea to give only the higher tiered fluxes these goodies, as curren...
- by Talos Vagheitan - at 2015.06.29 02:42:00
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322. How About A Section To Take Notes - in Feedback/Requests [original thread]
I think this is an awesome idea. +1
- by Talos Vagheitan - at 2015.06.29 01:41:00
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323. Color of the frikkin lazor beam - in Feedback/Requests [original thread]
Wu General wrote: if u look at the coils on your gun instead of the heat build up meter, the coils start out normal and as u shoot and it gets hotter it actually starts glowing red hot before you over heat, also the laser beam gets thicker and ...
- by Talos Vagheitan - at 2015.06.26 22:49:00
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324. Color of the frikkin lazor beam - in Feedback/Requests [original thread]
Besides the officer variant, lasers are always that yellowish color. The laser beam does more damage the longer you hold one beam, due to increasing heat. I think the color of the beam should show that. When you start firing a laser, you shoul...
- by Talos Vagheitan - at 2015.06.26 22:14:00
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325. Talos' Swarm Launcher idea. - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Not a bad idea, but it seems like it would be extremely hard to implement. It would pretty much be a complete rebuild of the weapon. Not a small task. But something that most of this community agrees needs to hap...
- by Talos Vagheitan - at 2015.06.26 20:40:00
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326. Talos' Swarm Launcher idea. - in Feedback/Requests [original thread]
Silver Strike44 wrote: I honestly dont like the idea much. You are trying to add human factor to the weapon, but then the missiles landing is based on a percent chance that is a result of a factor that is far easier for a vehicle to control tha...
- by Talos Vagheitan - at 2015.06.26 19:55:00
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327. Talos' Swarm Launcher idea. - in Feedback/Requests [original thread]
So, what then would you guys like to see happen to swarms?
- by Talos Vagheitan - at 2015.06.26 19:53:00
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328. Talos' Swarm Launcher idea. - in Feedback/Requests [original thread]
This is a repost from a reply I made on Sgt. Kirk's Swarm Launcher thread. Give his post a read as well. Here's what I'd like to see for the Swarm launcher. The big complaint about swarms is that there is no human factor. You simply fire and f...
- by Talos Vagheitan - at 2015.06.26 16:44:00
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329. [Request] Scan profiles - TACNET dynamic changes - in Feedback/Requests [original thread]
Made almost this exact post a month or so ago. Was told that "Dynamic scan profiles are currently beyond CCP capabilities on the PS3" :(
- by Talos Vagheitan - at 2015.06.26 15:44:00
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330. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
This might be pretty obvious, but I think it's important to keep the suit role in the title, for the sake of new players. For example: 'Warlord' Assault M-1. Rather than just 'Warlord' M-1 Etc.
- by Talos Vagheitan - at 2015.06.26 04:28:00
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331. CCP Rattati, change the daily randoms. - in Feedback/Requests [original thread]
I agree the dailies need to be improved
- by Talos Vagheitan - at 2015.06.26 04:09:00
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332. Repurposing the Swarm Launcher - in Feedback/Requests [original thread]
Good post. At this point it seems everyone agrees swarms need to be changed; it's nice to see lots of ideas on how to do that! A method I've been thinking about : Basically, reducing homing ability/accuracy, while increasing damage. Instead of...
- by Talos Vagheitan - at 2015.06.26 03:07:00
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333. [Idea] Custom Tactical Interface - in Feedback/Requests [original thread]
The Dust wiki describes dropsuits as being configured, and customized for the specific wearer. It would be nice if players had some control over their Tactic Interface (or HUD). Basic things like: Arrangement Say you want your radar in the t...
- by Talos Vagheitan - at 2015.06.25 23:48:00
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334. [Honour] Mercenary stat. - in Feedback/Requests [original thread]
Read the part where they must be on your team. Also read the part where down voting too much will remove your ability to do so. But besides that: A feature doesn't have to be 100% exploit proof. There are plenty of ways we can already grief each ...
- by Talos Vagheitan - at 2015.06.25 21:53:00
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335. [Honour] Mercenary stat. - in Feedback/Requests [original thread]
korrah silain wrote: I disagree with the diwnvoting aspect because it will allow anyone who dislikes the tactics you use to down vote, eg: ******* scouts! Rage down vote, damb prohards! Downvote. HES USING A SCANNER!?/SWARM LAUNCHER!? downvote....
- by Talos Vagheitan - at 2015.06.25 21:34:00
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336. [Honour] Mercenary stat. - in Feedback/Requests [original thread]
Well, unless the incentives to high honour were worth having. Such as +5% to SP accrual etc. Voting would also be for general griefers, AFKers. Etc
- by Talos Vagheitan - at 2015.06.25 21:14:00
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337. [Honour] Mercenary stat. - in Feedback/Requests [original thread]
Sicerly Yaw wrote: this could easily be exploited, choose a person that you don't like and or don't want to see in FW and get some high honour players to down vote em, you only lose a few points each but you effectively get rid of a player yes ...
- by Talos Vagheitan - at 2015.06.25 14:03:00
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338. Sniper Rifle without a scope - in Feedback/Requests [original thread]
I support full weapon customization. So in that regard, I support you being able to take a sniper rifle, and remove the scope at your leisure
- by Talos Vagheitan - at 2015.06.25 03:09:00
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339. Stat Padding and Leaving Battle - in Feedback/Requests [original thread]
I'm going to be blunt. 1.) This is a silly mechanic. Subtracting kills doesn't make any sense. Not only that, not everyone even cares about KD. I sure don't. 2.) People leave because of the severe imbalance in terms of competitiveness. I don'...
- by Talos Vagheitan - at 2015.06.25 03:06:00
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340. WP rewards evaluation. - in Feedback/Requests [original thread]
SHADOWBlood ASSASSIN wrote: Talos Vagheitan wrote: HACK START +50 (When you finish hacking the terminal) HACK COMPLETION: +50 (When the point turns blue) Ok, so what if I just sat on our homepoint holding circle for 2 seconds, letting go...
- by Talos Vagheitan - at 2015.06.24 21:16:00
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