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301. Upgrade the HUD - in Feedback/Requests [original thread]
Updated
- by Talos Vagheitan - at 2015.07.03 17:00:00
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302. Hurdle animation - in Feedback/Requests [original thread]
I've brought this up before, bringing it up again Mercs should never get hung up on sidewalk curbs. A merc should be able to step up on to anything knee height or lower, and hurdle over anything waist height or lower. This would smooth the ...
- by Talos Vagheitan - at 2015.07.03 16:56:00
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303. Is it possible... - in Feedback/Requests [original thread]
This would be helpful, considering the mile long ladder climbs in Dust. Only drawback is how silly climbing a ladder really fast looks. I laughed every time I ladder sprinted in DS2
- by Talos Vagheitan - at 2015.07.03 16:52:00
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304. [Brainstorm] Improving the swarm launcher. - in Feedback/Requests [original thread]
I've posted a swarm launcher thread before. This is a somewhat new idea, so I'd like to see what people think. The idea is to add a soft lock/hard lock system. Current Player locks onto a vehicle and fires, all missiles home to target. Almo...
- by Talos Vagheitan - at 2015.07.03 15:44:00
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305. Are bullet trail colors possible? - in Feedback/Requests [original thread]
Cool
- by Talos Vagheitan - at 2015.07.03 15:13:00
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306. Hardener glare - in Feedback/Requests [original thread]
yeah
- by Talos Vagheitan - at 2015.07.03 15:04:00
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307. [idea] advertisement - in Feedback/Requests [original thread]
We can't even be certain the Dust team communicates with the EVE team, let alone the Minecraft team.
- by Talos Vagheitan - at 2015.07.03 07:03:00
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308. Perma Scan - in Feedback/Requests [original thread]
el OPERATOR wrote: It's a high-tech future war universe. Why dumb it down? This is EWAR. Good tactical behaviour still usurps the benefits that EWAR provides while allowing conditions where if good tactical behaviour isn't used good EWAR will...
- by Talos Vagheitan - at 2015.07.02 21:58:00
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309. Raiding + New game mode - in Feedback/Requests [original thread]
Not a bad idea. Something to consider though. If you are saying that a CRU would add 25 clones (for example), then you'd technically have to limit the amount of spawns from that CRU to whatever number your team gains. Also, there would be som...
- by Talos Vagheitan - at 2015.07.02 21:06:00
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310. IS Milita To Weak For New Players - in Feedback/Requests [original thread]
VikingKong iBUN wrote: Your posts make my eyes bleed. Yes. OP's idea is good, but he really needs to put some space in between paragraphs
- by Talos Vagheitan - at 2015.07.02 20:59:00
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311. Scale cloak shimmer to speed - in Feedback/Requests [original thread]
Currently your cloak shimmer is very similar whether you are crawling or competing in the 100M dash. That's wrong. You should be much harder to see when you are sneaking, and fairly visible (current shimmer) at full sprint.
- by Talos Vagheitan - at 2015.07.02 20:51:00
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312. [Idea] Dynamic Scan Profiles - in Feedback/Requests [original thread]
This would still be nice to have, in conjunction with better scan balance
- by Talos Vagheitan - at 2015.07.02 20:48:00
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313. PVE + Strengthening the EVE link - in Feedback/Requests [original thread]
Everyone wants PVE. Everyone wants stronger EVE link. The link with EVE was one of the biggest features of the game, yet pretty underwhelming. This is not something that could probably happen anywhere in the near future, or even on the PS3 at all...
- by Talos Vagheitan - at 2015.07.02 16:29:00
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314. [Idea] Magsec SMG - in Feedback/Requests [original thread]
I agree the best way to describe the MSMG is 'alright'. The one thing the bothers me but it is that it's worse at hipfire than the actual rail rifle. Meaning it's inferior to the RR in every way. I think there should be a situation where your...
- by Talos Vagheitan - at 2015.07.02 15:38:00
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315. Perma Scan - in Feedback/Requests [original thread]
Still a problem. 200M Tri scanning gal logi's are OP. Duration should.greatly be reduced to balance the 200M scans. Nerf duration to 3 seconds. The long range scans would then be equally accurate, but would provide more of a 'snapshot' of ene...
- by Talos Vagheitan - at 2015.07.02 14:37:00
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316. Progressive MCC damage - in Feedback/Requests [original thread]
Not a new idea, but something that should be brought up again. I'm sitting in a Dom right now. 10V12 Enemy MCC at 25% armor Clone are 134 - 118 Point has never changed hands. People play games for fun. This scenario is the opposite of fun. ...
- by Talos Vagheitan - at 2015.07.02 14:31:00
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317. Weapons variant and range control - in Feedback/Requests [original thread]
Evan Gotabor wrote: What IGÇÖm suggesting is to create/remake the weapon variant on 4 rifles. The aim would be to have 3 variant for each weapons that are adapted to gameplay based on distance. The major thing about it would be to add to each w...
- by Talos Vagheitan - at 2015.07.01 05:55:00
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318. Weapons variant and range control - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Ah-huh, ah-huh, aaah-huuhh. (Short answer, I know this is just a raw proposition, but those number's? No, this game need's proper scientifical range's, if an M4 Carbine can hit 300+ meter's then the combat rifle should do t...
- by Talos Vagheitan - at 2015.07.01 05:49:00
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319. Tank controls. - in Feedback/Requests [original thread]
I've been running tanks lately to try and broaden my pallet. I would like to see more control setting options for tanks. Driving and steering with the left joystick feels wonky to me, especially when trying to maneuver in tight quarters. I'd pre...
- by Talos Vagheitan - at 2015.06.30 15:18:00
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320. IS Milita To Weak For New Players - in Feedback/Requests [original thread]
Glad you brought this up. I think everything in the game should be at least -viable-. I will write more on this later, but there are a few points I'd like to make now. - MLT gear is inconsistent. Some things, like the uplink and ARR are actual...
- by Talos Vagheitan - at 2015.06.29 18:56:00
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