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781. Tier based queues 4 fair game play - in Feedback/Requests [original thread]
Kelbec Illidarie wrote: Sort matchmaking by SP. This guy gets it.
- by Talos Vagheitan - at 2014.04.28 19:31:00
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782. Heavy Battle Axe - in Feedback/Requests [original thread]
Awwww Yeahh!
- by Talos Vagheitan - at 2014.04.28 19:29:00
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783. Auto-squad - in Feedback/Requests [original thread]
Squads are the key. New players don't know that. There should be a check-box when you are selecting Public Contracts: Auto-Squad: Which can be checked ON or OFF . (DEFAULT ON). The game will go through everyone who has the box checked a...
- by Talos Vagheitan - at 2014.04.28 03:42:00
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784. [Idea] Overshield Applicator - in Feedback/Requests [original thread]
Definitely like the idea. As much as I would like to see all sorts of crazy gadgets in the game, things like this get hard to balance. Down the road something like this would be cool to have.
- by Talos Vagheitan - at 2014.04.28 03:13:00
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785. EMP as Anti-Vehicle weaponry. - in Feedback/Requests [original thread]
We need EMP! To disable vehicles. If we could disable a tank for a few seconds, it then allows something like swarms or AV grenades to actually be effective as well. I want EMP mines, EMP grenades, an EMP heavy weapon and an EMP grenade launche...
- by Talos Vagheitan - at 2014.04.27 21:44:00
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786. A really interesting way to balance scouts? - in Feedback/Requests [original thread]
I haven't really made up my mind on cloaks yet, but I don't think they're over powered. I do think speed should be more of a limiting factor on them if anything. The faster you move, the easier you are to see. It's kind of like that now, but not...
- by Talos Vagheitan - at 2014.04.27 21:35:00
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787. A more casual game mode - in Feedback/Requests [original thread]
Dust needs it. Don't pretend it doesn't. We need a mode that is easier and more casual than the current Public Contract matches. Here's how it should function. Starter fits only. Yes we need more starter fits, starter fits of ever...
- by Talos Vagheitan - at 2014.04.27 21:30:00
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788. Ideas for Orbital Strikes - in Feedback/Requests [original thread]
Didn't read the entire OP... but I think I got the gist of it. If you said anything about removing OB's from Pubs (Ambush in particular) then I agree. Ambush needs some other changes too. -Reduce squad size to 4 -Possibly remove tanks -And re...
- by Talos Vagheitan - at 2014.04.27 20:55:00
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789. Why can't we jump over things? WTF - in Feedback/Requests [original thread]
I do like the huge mobility difference between scouts and heavies... but knee-high obstacles shouldn't stop any merc. :P
- by Talos Vagheitan - at 2014.04.27 20:49:00
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790. Different way of rewarding / penalising players - in Feedback/Requests [original thread]
Yeah I've been thinking abou tthis. One possible solution is to not allow equipment of the same type to be deployed within a certain distance of each other. If you place two nanohives right on top of each other, one blows up. Could say the nanit...
- by Talos Vagheitan - at 2014.04.24 03:04:00
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791. Rep-tool Visual - in Feedback/Requests [original thread]
Having your health bar pulsate gold would be a good visual cue, and not be too blinding.
- by Talos Vagheitan - at 2014.04.23 12:07:00
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792. Racial H.U.D. - in Feedback/Requests [original thread]
X7 lion wrote: Racial H.U.D. it dose not make alot of scene to me that all the races use the same suit OS. I think for the sake of depth each racial suit should have its own os, maybe even different designs for per suit class. It would add n...
- by Talos Vagheitan - at 2014.04.23 12:06:00
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793. Request: Multiple melees - in Feedback/Requests [original thread]
The melee system needs a lot of improvement. As long as you have stamina, I think the AA for melee should be much stronger, as well as a slight 'lunge' if your enemy is close enough. When your stamina depletes, then melee should just function lik...
- by Talos Vagheitan - at 2014.04.23 02:36:00
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794. New melee attack - in Feedback/Requests [original thread]
Robert Conway wrote: Chris Konija wrote: What I think would be really cool is if they added a melee where if you were behind someone you could kill them instantly with a quick cinematic melee kill, just because I'm sick of having to melee so...
- by Talos Vagheitan - at 2014.04.23 02:33:00
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795. Segregate Ambush and Ambush OMS once more. - in Feedback/Requests [original thread]
How to fix ambush -Remove orbitals -Reduce squad size to 4
- by Talos Vagheitan - at 2014.04.23 02:32:00
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796. Request: Deserter Penalty - in Feedback/Requests [original thread]
I agree. Particularly with FW - I think it should cost you a few loyalty points for deserting a battle. As for pubs - Not sure what we can do realistically. And often I can't blame a blueberry for quitting if a full squad of proto stompers are...
- by Talos Vagheitan - at 2014.04.23 02:26:00
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797. Ability to pick up weapons on the battlefield - in Feedback/Requests [original thread]
Chief-Shotty wrote: NO bro.. then people in militia suits could pick up proto weapons and basically you could give yourself a huge tank or whatever and sacrifice a light weapon with a cheap sidearm....wait for a buddy to shoot a guy and then pi...
- by Talos Vagheitan - at 2014.04.21 06:32:00
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798. Ability to pick up weapons on the battlefield - in Feedback/Requests [original thread]
843-BANE wrote: What would you suggest for PG/CPU limitations? E.g. a BPO militia suit picks up a kalakiotta Rail rifle? I'd probably just give someone a pass on PG/CPU limitations. Picking up a new weapon would not effect your PG/CPU. Lor...
- by Talos Vagheitan - at 2014.04.21 06:20:00
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799. Ability to pick up weapons on the battlefield - in Feedback/Requests [original thread]
I'd also like to see this play a part of obtaining salvage in the future. Weapons could be picked up on the battlefield, and returned to a supply depot to be added to your assets.
- by Talos Vagheitan - at 2014.04.21 00:41:00
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800. Down with the weekly SP cap - in Feedback/Requests [original thread]
Don't punish me for having a job
- by Talos Vagheitan - at 2014.04.21 00:37:00
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