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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.26 22:14:00 -
[1] - Quote
Besides the officer variant, lasers are always that yellowish color.
The laser beam does more damage the longer you hold one beam, due to increasing heat.
I think the color of the beam should show that.
When you start firing a laser, you should begin with the flat yellowish color we have now, but move towards a darker orange, and then red as your heat increases. When you are about to overheat, the beam should be a saturated red with little flickery red lightning bolts coming off of it.
For several reasons.
- It would look sweet. - It would be easier to manage heat. You wouldn't have to take your eyes off your target to look at your heat meter. - It would be good for new players who don't read weapon descriptions. The weapon would clearly do progressive damage just by looking at it
Official CPM Platform
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Skullmiser Vulcansu
313
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Posted - 2015.06.26 22:26:00 -
[2] - Quote
That's odd. I thought that the Quafe ones had a purple laser. Are you sure only officer ones have a different color? I could be mistaken. I've never actually seen one myself.
If this game was fun, I wouldn't be playing it.
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korrah silain
True Illuminate
73
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Posted - 2015.06.26 22:28:00 -
[3] - Quote
I was hoping this would be a post asking for customizable laser bas colors, which I also would have supported, but this is a much better idea. |
Wu General
Wu-Disciples Evil Syndicate Alliance.
8
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Posted - 2015.06.26 22:42:00 -
[4] - Quote
if u look at the coils on your gun instead of the heat build up meter, the coils start out normal and as u shoot and it gets hotter it actually starts glowing red hot before you over heat, also the laser beam gets thicker and more intense.
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.26 22:49:00 -
[5] - Quote
Wu General wrote:if u look at the coils on your gun instead of the heat build up meter, the coils start out normal and as u shoot and it gets hotter it actually starts glowing red hot before you over heat, also the laser beam gets thicker and more intense.
Only problem is the coils are right beside the heat meter anyways. Not only that, they're not visible when aiming down sights, which is 99% of how lasers are fired.
As for the beam getting thicker, I didn't believe you until I just checked. You're right, but if you hadn't pointed it out I would have never noticed.
Official CPM Platform
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korrah silain
True Illuminate
74
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Posted - 2015.06.26 22:51:00 -
[6] - Quote
Wu General wrote:if u look at the coils on your gun instead of the heat build up meter, the coils start out normal and as u shoot and it gets hotter it actually starts glowing red hot before you over heat, also the laser beam gets thicker and more intense.
The coils still require you to take eyes off target and the thickening of the beam can often be too subtle in the heat of battle, a color change would be much easier to notice, and should be easy enough to implement...also it would look coolhmmm perhaps visual cues for optimal range, with the beam becoming darker at the optimal damage range... |
Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.24 17:17:00 -
[7] - Quote
Bump
CPM Platform
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.07.24 19:18:00 -
[8] - Quote
Yes.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Mobius Kaethis
Molon Labe. RUST415
2
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Posted - 2015.07.24 19:46:00 -
[9] - Quote
Wouldn't it make more sense for the beam to start as a dark color and get brighter as the weapon heats. Start orange build through yellow and to bright white right before overheat. Brighter colors imply more heat after all.
Regardless though this is a great idea. It informs both the person firing and the person being fired at in a visually appealing manner.
Now with more evil.
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.24 20:29:00 -
[10] - Quote
Different colors would imply different wavelengths not increasing heat.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
25
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Posted - 2015.07.24 21:04:00 -
[11] - Quote
Nocturnal Soul wrote:Different colors would imply different wavelengths not increasing heat.
Pedantry.
This is a potentially a useful game mechanic.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
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Mobius Kaethis
Molon Labe. RUST415
2
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Posted - 2015.07.24 23:06:00 -
[12] - Quote
Nocturnal Soul wrote:Different colors would imply different wavelengths not increasing heat.
You are correct that brighter colors is a result of shorter wavelengths but hotter items emit that is brighter as well. Please read through this article for a better explanation (http://www.physlink.com/Education/AskExperts/ae569.cfm). Basically it says I'm not wrong.
Now with more evil.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.08 15:51:00 -
[13] - Quote
Bump!
CPM Platform
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Devadander
Woodgrain Atari
537
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Posted - 2015.08.08 16:43:00 -
[14] - Quote
This would tie in nicely with my projectile color idea.
Laser could start as a pale mix of the base color, and grow more vibrant and intense as heat level is reached.
This would seal the deal on my laser light show.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.08.08 17:38:00 -
[15] - Quote
Just give the templar laser and ScR a green beam as they are suppose to have and I will be happy.
@OP The mechanics to change weapon animation colors is already in place so your time would probably be much better served proposing some basic color changes such as color progression based on tiers and special edition colors rather than proposing a giant new mechanic for one weapon which is very likely to get ignored by the skeleton crew out of the fact that there is just so many things of higher priority.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Devadander
Woodgrain Atari
540
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Posted - 2015.08.08 20:16:00 -
[16] - Quote
deezy dabest wrote:Just give the templar laser and ScR a ... green bean... as they are suppose to have and I will be happy.
What I read at first
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.08.08 20:47:00 -
[17] - Quote
Devadander wrote:deezy dabest wrote:Just give the templar laser and ScR a ... green bean... as they are suppose to have and I will be happy. What I read at first
GREEN BEANS ARE OP.
NERF THEM NOOOOAAAWWWW
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Devadander
Woodgrain Atari
542
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Posted - 2015.08.08 21:12:00 -
[18] - Quote
deezy dabest wrote:Devadander wrote:deezy dabest wrote:Just give the templar laser and ScR a ... green bean... as they are suppose to have and I will be happy. What I read at first GREEN BEANS ARE OP. NERF THEM NOOOOAAAWWWW
Can you imagine green vs red all Lucas, someone said red V blue gi Joe style.
Dark grey, can I has?
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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