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341. Theoretically... - in Feedback/Requests [original thread]
I like where your heads at. 16v16 just won't cut it forever. Take a look at the link in my signature . I've got some ideas for some larger scale stuff as well. Let me know what you think of that.
- by Talos Vagheitan - at 2015.06.24 18:29:00
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342. [Honour] Mercenary stat. - in Feedback/Requests [original thread]
Adipem Nothi wrote: Talos Vagheitan wrote: On a different note: While we debate the potential of abuse, are there any other objections you'd have to this idea? Voting withheld, I think a system like this could work very well, provided i...
- by Talos Vagheitan - at 2015.06.24 15:22:00
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343. WP rewards evaluation. - in Feedback/Requests [original thread]
Krias Thracian wrote: I don't agree with your triage WP assessment. The WP's for Triage are high because logi players die. A lot. Their suits are incredibly expensive if they do the job well and they have to be in the thick of the action to do ...
- by Talos Vagheitan - at 2015.06.24 15:16:00
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344. [Honour] Mercenary stat. - in Feedback/Requests [original thread]
Adipem Nothi wrote: Point taken. A plan like this might well be better off without the human element, as some mentioned, but I wanted a system that would also effect AFKers and AWOXers as well. I just don't think abuse would be that muc...
- by Talos Vagheitan - at 2015.06.24 00:33:00
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345. [Honour] Mercenary stat. - in Feedback/Requests [original thread]
Adipem Nothi wrote: Talos Vagheitan wrote: Adipem Nothi wrote: Downvoting seems like it might have potential to be abused. By alts, for example. Or by "honour-bombing". I appreciate that the idea is to solve a problem, but the potentia...
- by Talos Vagheitan - at 2015.06.23 16:33:00
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346. [Honour] Mercenary stat. - in Feedback/Requests [original thread]
Liking the feedback. Up voting is an interest idea, but I'd prefer if a high standing reflected consistent match completion, and a lack of negative votes. I'd be OK with up voting as long as it cost you 5 Honour points or so. Meaning to up vote...
- by Talos Vagheitan - at 2015.06.23 16:29:00
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347. [Honour] Mercenary stat. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Downvoting this thread So that's how it's going to be hey? So be it.
- by Talos Vagheitan - at 2015.06.23 14:43:00
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348. [Honour] Mercenary stat. - in Feedback/Requests [original thread]
Adipem Nothi wrote: Downvoting seems like it might have potential to be abused. By alts, for example. Or by "honour-bombing". I appreciate that the idea is to solve a problem, but the potential negativity here could turn into one more thing ...
- by Talos Vagheitan - at 2015.06.23 13:37:00
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349. Getting Rid of the Quiters, And Stuff... - in Feedback/Requests [original thread]
Megaman Trigger wrote: Players need an incentive or reason to see a battle through. If the battle is so heavily stacked against them, they need to have a reason to be willing fight to the end rather than cut their losses. I have an idea to ...
- by Talos Vagheitan - at 2015.06.23 04:55:00
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350. Factional - in Feedback/Requests [original thread]
Rattati bought this up in some sticky a while back. Personally, I think it's a great idea. Who plays Public Skirm anyways? It would increase FW player base, and consolidate the public player base, making matchmaking work better. Win-win-win. ...
- by Talos Vagheitan - at 2015.06.23 04:54:00
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351. [Honour] Mercenary stat. - in Feedback/Requests [original thread]
I encourage people also take a look at my Mercenary Career post. It covers a lot of ideas about building up merc stats such as Reputation, Honour, and earning Achievements. Honour would range from -100 to +100 Building a high Honour stat would ...
- by Talos Vagheitan - at 2015.06.23 04:46:00
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352. [Feature] Variable Ammo Types - in Feedback/Requests [original thread]
This has been brought up numerous times. Nonetheless, good idea. I believe full weapon customization is the eventual goal of CCP. So while not an immediate priority, I believe this is going to happen anyways. +1
- by Talos Vagheitan - at 2015.06.23 04:28:00
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353. Mercenary Career. - in Feedback/Requests [original thread]
DJINN Jecture wrote: I have actually made no less than 3 threads about making Dust Open World since Open Beta was launched, garnering marginal attention and much argument mostly from ex-COD players who don't understand what an Open World is. No...
- by Talos Vagheitan - at 2015.06.23 04:26:00
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354. Stamina overhaul - in Feedback/Requests [original thread]
One Eyed King wrote: As someone who does lots of running and jumping, I can see where you are coming from, but removing stamina costs for jumping would cause tons of balance issues. Imagine the MD/Myo users jumping as much as they want. If th...
- by Talos Vagheitan - at 2015.06.22 04:45:00
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355. Stamina overhaul - in Feedback/Requests [original thread]
Stamina should only effect sprinting. It breaks immersion when you are out of stamina and suddenly cannot jump over a side-walk curb. Even worse when you have to stand still for a moment and wait for it to recharge. This is one (of many) thi...
- by Talos Vagheitan - at 2015.06.22 04:08:00
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356. Mercenary Career. - in Feedback/Requests [original thread]
DJINN Jecture wrote: As much as you claim this is a way to make the game more of an Open World type game your understanding of what an Open World is has some flaws. Thanks for the comment. I have to point out though that Wikipedia is not ...
- by Talos Vagheitan - at 2015.06.22 03:20:00
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357. Upgrade the HUD - in Feedback/Requests [original thread]
People are posting about this kind of stuff again, Thought it would be a good time to re-bring this up
- by Talos Vagheitan - at 2015.06.21 06:41:00
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358. Mercenary Career. - in Feedback/Requests [original thread]
[Reserved] I'm planning to update this post as this idea is more fleshed out. In the mean time, feel free to let me know what you'd like to see with this. Dust has no campaign mode. But I think we can build the more open-world MMO style FPS ...
- by Talos Vagheitan - at 2015.06.21 06:38:00
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359. Militia items: some are awful, others aren't - in Feedback/Requests [original thread]
Sicerly Yaw wrote: the mlt ARR is far better in my opinion then its counterpart as you can fire without delay even if it does have less overall damage it's better at range since you can line up shots, doesn't have a charge up so you can control...
- by Talos Vagheitan - at 2015.06.21 04:49:00
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360. Buff Nanohive WP Return - in Feedback/Requests [original thread]
I agree with you. I posted a rework of WP for all logistics equipment. Please take a look at this post and let me know what you think. I'd like to push for simple things like this as CPM.
- by Talos Vagheitan - at 2015.06.21 01:37:00
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