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181. [idea]Shield overcharger - in Feedback/Requests [original thread]
It always saddens me when I see such good equipment ideas. Too bad Dust doesn't have enough memory to handle new content like this.
- by Talos Vagheitan - at 2015.07.29 00:20:00
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182. Allegiance feature. - in Feedback/Requests [original thread]
NIETZCHES OVERMAN wrote: Talos Vagheitan wrote: I'd like to propose adding allegiance as a feature. Basic idea: Choose your racial allegiance to represent in all all game types, including pubs. How it would work: When you create a new ch...
- by Talos Vagheitan - at 2015.07.28 21:54:00
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183. Allegiance feature. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Either would do. I just think it's important to ensure that people don't frequently switch depending on how they're feeling. Agreed. Which is why I proposed requiring LP of said race, ISK, and having a progressive bo...
- by Talos Vagheitan - at 2015.07.28 17:18:00
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184. Allegiance feature. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I suggest a cooldown on doing this. Instead of requiring 10K LP of faction want to swear allegiance to + 1,000,000 ISK? Or in addition to?
- by Talos Vagheitan - at 2015.07.28 16:57:00
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185. Please make Recruit BPO gear tradable - in Feedback/Requests [original thread]
WTT my Quafe PLC and AR for a swarm launcher and RR
- by Talos Vagheitan - at 2015.07.28 13:10:00
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186. Traditional RPG character creator - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Talos Vagheitan wrote: - A faction of rebels is attempting to secede from a larger, oppressive empire, do you identify with the Rebels, or the Oppressors? (+10 Minmatar or Amarr) You have to be careful when wordi...
- by Talos Vagheitan - at 2015.07.28 12:43:00
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187. Redesign of the Loyalty Rank system. - in Feedback/Requests [original thread]
Cross Atu wrote: I've been a firm supporter of the idea that LR have more factors for earning it since, well honestly since prior to it's release into the game. Dust currently lacks an Achievement/medal/ribbon/trophy system in game and I think ...
- by Talos Vagheitan - at 2015.07.28 05:31:00
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188. Traditional RPG character creator - in Feedback/Requests [original thread]
I'm talking about the classic 'Answer a list of questions to get your suggested character type' This may seem novel or gimmicky to some, but I actually believe it could have practical applications. At one point Dust branded itself as an MMO- ...
- by Talos Vagheitan - at 2015.07.28 05:28:00
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189. Most painful UI components in DUST - in Feedback/Requests [original thread]
Strongly agree with everything. I don't think anyone would complain if CCP removed MOVE support, and saved us 15 seconds on the 'don't throw your controller' warning. Things like this fall under 'Polish' which I think CCP should put a lot of...
- by Talos Vagheitan - at 2015.07.28 04:33:00
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190. A good game. - in Feedback/Requests [original thread]
I enjoyed the translation
- by Talos Vagheitan - at 2015.07.27 21:41:00
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191. Allegiance feature. - in Feedback/Requests [original thread]
I'd like to propose adding allegiance as a feature. Basic idea: Choose your racial allegiance to represent in all all game types, including pubs. How it would work: When you create a new character and choosing your race, you are also choosing ...
- by Talos Vagheitan - at 2015.07.27 21:36:00
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192. In depth career statistics - in Feedback/Requests [original thread]
Bump
- by Talos Vagheitan - at 2015.07.27 21:22:00
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193. Planetary Conquest. - in Feedback/Requests [original thread]
Not enough butter for the piece of toast you're proposing. Limiting to MH is the right choice for now until PC is in a better spot.
- by Talos Vagheitan - at 2015.07.26 05:33:00
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194. Tales of the Prometheus: Modules/Equipment Skill Progression - in Feedback/Requests [original thread]
One of the main problems dropships face is that the maps are just too small for them to function the way they're supposed to. A dropship by definition should deploy/extract troops to and from different battlefields; they don't really have a rea...
- by Talos Vagheitan - at 2015.07.26 05:32:00
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195. Tales of the Prometheus: DS Skill Progession - in Feedback/Requests [original thread]
I've mentioned in another post, I run the State Myron fairly successfully. With a good side-gunner it can be more deadly than an ADS. Proto missiles left proto rails right (for enemy vehicles) Burner Booster Double complex scans. (or 1 scan+cru)
- by Talos Vagheitan - at 2015.07.26 05:28:00
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196. PC changes - in Feedback/Requests [original thread]
bump
- by Talos Vagheitan - at 2015.07.26 04:40:00
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197. Can we get additional par of controlls in tracked vehicle settings? - in Feedback/Requests [original thread]
Fully agree. I would like to reverse/accelerate with L2/R2
- by Talos Vagheitan - at 2015.07.25 18:04:00
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198. Ambush tweaks. - in Feedback/Requests [original thread]
Ambush can be improved. Here are my suggestions. - Merge regular Ambush with Ambush OMS. - No vehicles - No orbitals. - Limit map to a single large city socket - Possibly make ambush 12 vs. 12 - Meta cap (we can at least start by outright bannin...
- by Talos Vagheitan - at 2015.07.25 17:28:00
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199. Better NPE - in Feedback/Requests [original thread]
The New Player Experience drastically needs an overhaul. None of this should be too surprising, these things are commonly asked for, but I feel it's important to keep the conversation going. Yes, it's late in Dust to fix the NPE, but we have to ...
- by Talos Vagheitan - at 2015.07.25 06:20:00
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200. MagSec Scope - in Feedback/Requests [original thread]
This is what you want https://forums.dust514.com/default.aspx?g=posts&m=2874033#post2874033
- by Talos Vagheitan - at 2015.07.25 06:14:00
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