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1281. How often do you use Starter / Militia fits? - in General Discussions [original thread]
usually never. I like to run heavy.
- by Talos Alomar - at 2012.10.18 23:47:00
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1282. Forge Gun pricing? - in Feedback/Requests [original thread]
after the first shot you've got 3 seconds to evade the second shot and get your remote shield repper going. you should be fine.
- by Talos Alomar - at 2012.10.18 17:13:00
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1283. Permanent Items - in Feedback/Requests [original thread]
I like the idea of a BPO being rare and powerful requiring a lot of effort to obtain - like winning a corp tourney. I would love to have a corp be able to take over a weapons factory that can give people in the corp a BPO as long as they hold the...
- by Talos Alomar - at 2012.10.18 17:04:00
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1284. BPO Lotteries - in General Discussions [original thread]
Knightshade Belladonna wrote: steadyhand amarr wrote: public players can get hold of them, if they offer enough isk that is ^^. we make the effort to take part, train and win, and as such as rewarded for your effort, if you want one put the ...
- by Talos Alomar - at 2012.10.18 02:08:00
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1285. 4 corps in one battle - in General Discussions [original thread]
I would love to see this go down.
- by Talos Alomar - at 2012.10.16 01:37:00
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1286. [Feedback] Laser Rifles - in Feedback/Requests [original thread]
H arpoon wrote: I love Laser Rifles, it's just they don't really work as well as I'd like right now. There aren't any variants, and leveling up to Advanced/Proto seems pointless as there is no real difference between them. :/ that's not tru...
- by Talos Alomar - at 2012.10.15 15:10:00
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1287. [REQUEST] Dual SMG's - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Funny thing is, logistics suit only has 1 weapon slot, so that picture is kind of weird to me. As for dual wielding SMGs in general, if it can be balanced properly, then I'm not against it. No reticle, massive accu...
- by Talos Alomar - at 2012.10.14 20:42:00
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1288. Silencers? - in Feedback/Requests [original thread]
the smg is a projectile weapon that could be silenced. i would love having a silenced smg on my scout fit.
- by Talos Alomar - at 2012.10.14 19:13:00
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1289. Should laser rifles have infinite ammunition? (shield power drain/capacitor) - in General Discussions [original thread]
I think ammo regeneration is the only change that rifle needs. there is no reason that your suit cant recharge the batteries from it's power grid.
- by Talos Alomar - at 2012.10.14 14:21:00
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1290. Supply depots can instantly heal you (possible exploit) - in General Discussions [original thread]
supply depots should just have a heal feature. it makes sense that a supply depot would have equipment for repairing dropsuits.
- by Talos Alomar - at 2012.10.14 03:20:00
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1291. Snipers Alone Could Kill This Game - in General Discussions [original thread]
STB Vermaak Doe wrote: The point is sniping is undoubtedly the easiest way to rack kills with very little risk while every other class takes a large risk My point is that I'm fine with that. The point of the sniper is to disrupt enemy infan...
- by Talos Alomar - at 2012.10.12 14:06:00
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1292. Snipers Alone Could Kill This Game - in General Discussions [original thread]
STB Vermaak Doe wrote: Lusneic wrote: Ok so snipers are annoying, they sit in the hills and shoot you. On the other hand heavey's are also a pain if you run In to them, you just have to learn tactics to deal with them. But with heavys, th...
- by Talos Alomar - at 2012.10.12 04:15:00
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1293. Snipers Alone Could Kill This Game - in General Discussions [original thread]
I dodge most snipers as a heavy. Most arent that good, honestly. keep your eyes sharp and call them out to your squad as you see them.
- by Talos Alomar - at 2012.10.12 04:03:00
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1294. [request] more info on your killer. - in Feedback/Requests [original thread]
I often find myself wondering who killed me and what they were using as i lay there dying because the killfeed was moving too fast so I would want there to be a seperate message relaying that information so if you miss the half second it is up the...
- by Talos Alomar - at 2012.10.12 03:51:00
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1295. Please change the swarm launcher skill - in Feedback/Requests [original thread]
i agree, but this should have gone in feedback instead of general discussion.
- by Talos Alomar - at 2012.10.11 19:16:00
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1296. Assault Rifle are overpowerd - in General Discussions [original thread]
Sleepy Zan wrote: ARs need more recoil that is all, except for the breach so it has more of an actual use. they need alot more recoil. the militia AR fires like a laser as all rounds land on target with fully auto fire. mind you this is wi...
- by Talos Alomar - at 2012.10.11 18:35:00
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1297. A message to all mercs. - in General Discussions [original thread]
Please check to see if you are a squad leader by pressing select at the start of a match. if you are a squad leader use the commands by pressing down on the d-pad and selecting a target that you want your squad to capture/protect. I suggest if yo...
- by Talos Alomar - at 2012.10.11 03:56:00
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1298. Request: Support Drops - in Feedback/Requests [original thread]
The Polish Hammer wrote: Where would these uplinks and nanohives be coming from? . an eve player would buy a bunch, and when earned warp them in to the player that earned it. it is in the corp's best intrest to keep the mercs on the ground...
- by Talos Alomar - at 2012.10.11 03:40:00
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1299. Request: Support Drops - in Feedback/Requests [original thread]
It would be pretty awesome to be able to earn a nanohive/drop uplink warped into your location if you get enough wp. if you can order an airstrike, why not ammo?
- by Talos Alomar - at 2012.10.11 01:40:00
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1300. This game is going to tank. - in General Discussions [original thread]
Jariel Manton wrote: Uplinks, uplinks, uplinks, uplinks. i agree that the uplinks are rather vital for establishing a safe spawn point, but it only works if people stick around to protect it. otherwise it is no better than random drops, and ...
- by Talos Alomar - at 2012.10.10 21:22:00
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