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261. (suggestion) An active booster that DOES NOT raise the SP cap. - in Feedback/Requests [original thread]
Having an active booster that helps you get to your cap faster in a week would help alleviate some of the grindy feeling this game has. Ideally it would stack with the current active booster as well, so you wouldn't have to grind for hours every...
- by Talos Alomar - at 2013.09.23 22:52:00
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262. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Orbiting a beacon should cause fights to spawn there so people in space don't have to do 13+ jumps to some randomly selected district. Let us fight over a particular system. imagine the fights over those beacons in space - with the invaders jocke...
- by Talos Alomar - at 2013.09.23 22:46:00
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263. [Feedback] Supply Depots - in Feedback/Requests [original thread]
Xaviah Reaper wrote: I think this is where the Logi should throw some hives and utilise their ammo / equipment effectively. changing suits is for dead people imo.. shouldnt be an option on the depot. There's a button change suits on the co...
- by Talos Alomar - at 2013.09.22 15:48:00
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264. [Feedback/Request]Nerf the complex damage mod from 10% to 8% - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Talos Alomar wrote: I mostly just dislike the boring "extra damage to a certain weight of weapon". It's rather meh considering what else they can do and it doesn't really make a lot of sense if you think about it. I'd...
- by Talos Alomar - at 2013.09.22 14:13:00
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265. [Feedback/Request]Nerf the complex damage mod from 10% to 8% - in Feedback/Requests [original thread]
Zatara Rought wrote: Talos Alomar wrote: Meeko Fent wrote: You'll change your tune if CCP ever realizes they need to remove the 10% bonus to weapon damage. They need to do something. Things die way too fast now. hm...i don't. No...
- by Talos Alomar - at 2013.09.21 14:44:00
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266. [Feedback/Request]Nerf the complex damage mod from 10% to 8% - in Feedback/Requests [original thread]
Meeko Fent wrote: You'll change your tune if CCP ever realizes they need to remove the 10% bonus to weapon damage. They need to do something. Things die way too fast now.
- by Talos Alomar - at 2013.09.21 03:07:00
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267. [Feedback/Request]Nerf the complex damage mod from 10% to 8% - in Feedback/Requests [original thread]
I've never liked a vanilla "10% buff to all weapons" damage mod. I'd rather have ones with more flavor to them, such as; 1. rof boosters for hybrid weapons to buff DPS short term, but at the cost of eating much more ammo 2. Stabilizers for kin...
- by Talos Alomar - at 2013.09.21 02:40:00
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268. [Suggestion] Using triage reptool/rephives to prevent bleedout. - in Feedback/Requests [original thread]
Sounds like a cool idea.
- by Talos Alomar - at 2013.09.21 02:24:00
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269. [Request] Burst and breach scrambler rifle variants - in Feedback/Requests [original thread]
Awry Barux wrote: Are those shot counts with or without the Amarr assault bonus? Do you have SCR Ops V? I have both of those at V. I can get off about 15-20 follow up shots, but here I am assuming that since we are comparing the standard s...
- by Talos Alomar - at 2013.09.19 15:20:00
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270. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
True Adamance wrote: We should get a rebalancing of Armour vs Shields. Amarr Armour Tank. You can call the Amarr an armor tanking suit right now. On an advanced suit try running complex plate and a complex repper with dual damage mods. ...
- by Talos Alomar - at 2013.09.19 15:15:00
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271. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Reactive plates are not meant to be used as an alternative to regular armor plates. They are supposed to be used instead of a repper, on mostly non Gallante suits. Then they suck at that job, too. Due to the limited slo...
- by Talos Alomar - at 2013.09.19 14:41:00
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272. [Request] Burst and breach scrambler rifle variants - in Feedback/Requests [original thread]
Korvin Lomont wrote: Jathniel wrote: 3. The scrambler rifle will never be nerfed. It's the best balanced weapon in this game right now. . 3. Questionable the Standard has Insane DPS especially for a rather low dps weapon, I guess they ...
- by Talos Alomar - at 2013.09.19 14:23:00
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273. [Request] The ability to edit the weapons - in Feedback/Requests [original thread]
Fede Veron wrote: A consultation, the following image is a new weapon or a new model for the assault rifle? Thank you very much : url] That's the upcoming Caldari rifle, IIRC. Also +1'd for something I really want. I'd love to put Iron s...
- by Talos Alomar - at 2013.09.19 03:48:00
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274. amarr skills. - in Feedback/Requests [original thread]
I love the Amarr circle-jerks. Always so loving. uplinks are Amarr tech, so make sure you've got those maxxed before speccing into anything heretical.
- by Talos Alomar - at 2013.09.19 00:09:00
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275. Armor repair buff - in Feedback/Requests [original thread]
Monkey MAC wrote: +1hp/s to reactive plates at adv, proto levels, nothing more!! A buff to reactive plates and letting them receive the passives from the armor repair skill needs to happen. Right now they are still kinda useless. I would...
- by Talos Alomar - at 2013.09.19 00:06:00
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276. End ambush at 000 - in Feedback/Requests [original thread]
Kiiran-B wrote: I'm not bothered about losing it during the battle. But losing it when there was no benefit? Yes. I view it as a bonus round in which the losing side is punished (getting hunted down like dogs is an interesting way to end t...
- by Talos Alomar - at 2013.09.18 16:05:00
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277. hand held scanner - in Feedback/Requests [original thread]
xAckie wrote: Talos Alomar wrote: Passive scanning needs a big buff. But just leave my active scanners alone. Passive scanning and active scanning fill two different roles on the field. active scanning is best for reaching out and finding t...
- by Talos Alomar - at 2013.09.18 14:50:00
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278. Sleek locus grenades - in Feedback/Requests [original thread]
Text Grant wrote: As an armor tanker my priority is to keep my enemy from his shield regen. I don't care to kill him with my grenades but I like the possibility. That's why I use sleek. It throws farther with a wider splash damage. Please add a...
- by Talos Alomar - at 2013.09.18 14:37:00
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279. hand held scanner - in Feedback/Requests [original thread]
Passive scanning needs a big buff. But just leave my active scanners alone. Passive scanning and active scanning fill two different roles on the field. active scanning is best for reaching out and finding targets for the team, and passive scannin...
- by Talos Alomar - at 2013.09.18 14:31:00
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280. End ambush at 000 - in Feedback/Requests [original thread]
I like it. It gives those last couple gunfights a chance to wrap up naturally.
- by Talos Alomar - at 2013.09.18 14:16:00
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