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21. new collision system - in Feedback/Requests [original thread]
@op: just get a squadmate to gun, run someone over and have your squadmate gun him to death problem solved.
- by Tal-Rakken - at 2013.09.04 16:49:00
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22. [BUG] Gallente Logistics LAV Skill - in Technical Support/Bugs [original thread]
Are you sure the resistance isn't adding up?? The additional 2% from each level of the skill will remove from the remaining % from all your other skills and modules so it doesn't actually add a full 2% ever. Edit: on my phone at work so won't go ...
- by Tal-Rakken - at 2013.09.04 16:23:00
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23. Training - in Feedback/Requests [original thread]
CLONE117 wrote: i really like the idea of not losing or gaining anything where deaths or kills dont matter.. i could test new gear i obtained in this type of mode.. would solve part of the issue of not haveing a test server problem is too m...
- by Tal-Rakken - at 2013.09.04 10:33:00
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24. Using a controller and a mouse at the same time can cause aiming to glitch, '... - in Technical Support/Bugs [original thread]
King Kobrah wrote: Pretty easy to duplicate, go from using a mouse to trying to use the right stick on the controller, most the time it just flat out won't respond. also, sometime aiming can just go haywire, forcing you to look in one direction...
- by Tal-Rakken - at 2013.09.04 10:23:00
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25. [BUG] swarm launcher lockon time reduction from operation skill does not work - in Technical Support/Bugs [original thread]
Robert JD Niewiadomski wrote: Have you taken into account increased lock-on time in Uprising 1.4 patch? This time had been set now at... 1.4 seconds Up from previous 1.2 seconds... CCP, do we ought to expect this time set to 1.5 in Uprising ...
- by Tal-Rakken - at 2013.09.04 10:21:00
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26. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
Mobius Wyvern wrote: The-Errorist wrote: Displaying a comma in the ISK transfer window would be great. It'll make determing how much ISK is displayed easier when transferring ISK . We don't get commas in EVE. Count the zeros. Stop whinin...
- by Tal-Rakken - at 2013.09.03 21:48:00
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27. Skill respec - in Feedback/Requests [original thread]
I believe he's referring to no more mixer taxis. Any good vehicle pilot did not get nerfed can't swarm something if your getting shot to bits by auto aim duvolles and laser rifles...
- by Tal-Rakken - at 2013.09.03 21:10:00
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28. Sticky:Matchmaking in Uprising 1.4 - in General Discussions [original thread]
just rage quited for today my day off was hoping to get some serious grinding in the new match making kept putting our FULL team(2-3 squads) against 1-2 players or putting our 4-6 man squad against a full team of duvolle/mass driver spammers.... ...
- by Tal-Rakken - at 2013.09.03 17:42:00
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29. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
Malicae Destroinen wrote: * I am not saying they make you cap out faster. * I am not saying you don;t get more then you would. * I am not talking about PASSIVE BOOSTERS I AM SAYING: And I am talking about: ACTIVE BOOSTERS You don;t get what y...
- by Tal-Rakken - at 2013.09.02 18:10:00
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30. [Request] PC/Web access to skill trees and market - in Feedback/Requests [original thread]
there are a few wikis on the web that give you this information in fact the wiki's give you more info than the market does on the weapons(gotta love ccps fail way of putting info on weapons into the game)
- by Tal-Rakken - at 2013.08.29 15:40:00
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31. Modified uplinks to support extracting to vehicles - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Not talking about a spawn node...I'm tracking that. Imagine if you had a device that once you got into range of the dropship you cld hit the "O" button adn be teleported (spawn) into the vehicle. Point is that you don't d...
- by Tal-Rakken - at 2013.08.29 15:33:00
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32. Modified uplinks to support extracting to vehicles - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Would be nice if you could have a modified uplink that would only work for extraction to vehicles, specifically dropships, within a certain range. Example...the std "extraction" uplink would have a 20m radius and the drop...
- by Tal-Rakken - at 2013.08.29 14:17:00
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33. Tank sniping needs to be immpossible. - in Feedback/Requests [original thread]
Tanks are getting a major overhaul in 1.5 as 1.4 is about to roll out in just a few days. At this time running tanks is extremely costly and I applaud anyone who does in whatever form( granted I'm a swarm specialist). I know from experience how ha...
- by Tal-Rakken - at 2013.08.29 05:42:00
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34. { request} Can you bring back omega boosters ? - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: No no no please don't... I bought the omegas within five minutes they were added to market. And hated them from that moment... Next there would be Omega^2 +£berBoosters which all serious players would have to have active ...
- by Tal-Rakken - at 2013.08.28 19:18:00
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35. [REQUEST] PC Embargo - EVE integration for PC - in Feedback/Requests [original thread]
A group backed up by a large eve side corp(take d-uni and e-uni for example) would just curb stomp everyone.
- by Tal-Rakken - at 2013.08.28 17:15:00
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36. [Request] Starter fit LAVs should be restockable - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I don't understand why a non-restockable version of the militia LAVs are used in the LAV starter fit. New players may not know about where to find a regular MLT LAV in the market, or that they even exist, so they mi...
- by Tal-Rakken - at 2013.08.28 17:04:00
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37. [NO NO NO NO] The Death of Dropships - in Feedback/Requests [original thread]
As a swarm user I would have to agree that any dropship pilot worth anything uses an afterburner and is nigh on impossible for my proto swarms to take down hey just pop their ab and zoom off. The decrease in the time between shots will give me may...
- by Tal-Rakken - at 2013.08.28 16:56:00
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38. BUG 'Necromancer" KIN-012 Nanite Injector - in Technical Support/Bugs [original thread]
Spycrab Potato wrote: Eriknaught wrote: Just noticed that the "Necromancer' has the same stats as the 'Talisman,' doing 80% upon revive. Since it's ADV level it should be doing the 50% that the KIN-012 usually does. I haven't bought any myse...
- by Tal-Rakken - at 2013.08.27 23:26:00
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39. [feedback] Ammo chache - in Feedback/Requests [original thread]
Adelia Lafayette wrote: I love the idea of the ammo cache module but I would also love to see a deployable one and transferable one as well. The idea of running a supply truck/dropship from the supply depot to my front line tanks is something t...
- by Tal-Rakken - at 2013.08.27 16:16:00
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40. [request] swarm launcher lock cancel - in Feedback/Requests [original thread]
I would like to request a button oriented "lock cancel" for the swarm launcher right now we have to practically do a 180 and wait 5 seconds for it to register that we're trying to cancel the lock.
- by Tal-Rakken - at 2013.08.27 16:13:00
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