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101. CCP, Can we get a kill cam in the near future? - in Feedback/Requests [original thread]
while yes it would force snipers to move more frequently, most half way decent snipers already know where all the good hidy holes are. if a non sniper wants to learn just hit up a friendly sniper im sure you would be able to find sommeone who can ...
- by Tal-Rakken - at 2013.07.26 15:21:00
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102. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Can't argue with different zoom levels that's probably the quickest way to fix the rendering issues over 400 m. As for the actual range issues again I would say that at present damage and range on snipers is just fine.
- by Tal-Rakken - at 2013.07.26 00:55:00
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103. [Request] Skill Changes - in Feedback/Requests [original thread]
In the newest dev blog you talk about changing some skill stats on the flaylock pistol. I would love to hear peoples thoughts on getting the following changes spread out to other weapons. Quote: At the same time, we're modifying the Flaylock ...
- by Tal-Rakken - at 2013.07.24 00:20:00
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104. [ Suggestion ] Fixing Dropsuit Restocking - in Feedback/Requests [original thread]
Mecha Kha'Zix wrote: Currently, if you tried to restock your entire fitting, you would add X amount to each part that you included. This causes a problem, when you want an exact amount of a fitting, and there is a gap between two items. Maybe y...
- by Tal-Rakken - at 2013.07.24 00:10:00
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105. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Quote: At the same time, we're modifying the Flaylock Ammo skill to give 1 missile per level instead of a 5% bonus per level. This makes the skill equally useful for all tiers and gives you an increased opportunity to score a direct hit with t...
- by Tal-Rakken - at 2013.07.23 22:25:00
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106. [idea] simple match making solution - in Feedback/Requests [original thread]
Meeko Fent wrote: Haven't we been screaming this on the forums for the entirety of last month? I believe that statement is wrong as I've heard the matchmaking complaints since I started actively playing 2-3 months ago. Over the past three mo...
- by Tal-Rakken - at 2013.07.23 16:25:00
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107. [UNOFFICIAL POLL] RE-SPECIALIZATION - in Feedback/Requests [original thread]
no. only reason they gave previoous respecs was because they redid the skill tree entirely. when they release the myriad of other racial suits that they have yet to release MAYBE but untiil then my answer to respec will always be no
- by Tal-Rakken - at 2013.07.22 04:29:00
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108. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
frankly as a sniper i believe that snipers are just fine the way they are. with proto skiills only the tankiest of proto medium suits cannot bve downed in 2 shots. as for people complainiing about not being able to one shot theeir targets this is ...
- by Tal-Rakken - at 2013.07.22 04:24:00
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109. Galente HAV help - in Rookie Training Grounds [original thread]
Raz Belmont wrote: Hi, im trying to make a HAV FIT, but i really need help. I already spend some points in the galente HAV, and want to know the best Skill to tank it and the best way to use it. Thank You i think theeres a ffew rudimentary...
- by Tal-Rakken - at 2013.07.22 04:06:00
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110. PROTOTYPE swarm launcher useless versus most jeeps.....lol - in Feedback/Requests [original thread]
1) sit in the middle of the road wih proto swarm 2) dodge lag while locking on 3) shoot when he slows down to make another pass 4) laugh as the burning wreck runs rolls to a stop at your feet
- by Tal-Rakken - at 2013.07.18 22:36:00
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111. why remove the free mlt lav.. - in Feedback/Requests [original thread]
The only sad part about this is my proto swarm will get less use loved playing chicken With the mlt lavs and winning lol
- by Tal-Rakken - at 2013.07.18 21:33:00
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112. Are speeders coming in 1.3??? - in Feedback/Requests [original thread]
shaman oga wrote: I'm too lazy to walk from A to B Buy an lav problem solved
- by Tal-Rakken - at 2013.07.18 21:20:00
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113. Respec on logistic - in Feedback/Requests [original thread]
Good luck getting a respec unless they lay in a huge amount of Ganges to the skill tree
- by Tal-Rakken - at 2013.07.18 21:13:00
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114. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
As many have stated the proper role of the sniper in a pc match is supporting your teammates, taking 1-2 sniper shots out of a heavy your team is already shooting at means that heavy is reduced to dust in a couple of seconds rather than a prolonge...
- by Tal-Rakken - at 2013.07.17 10:42:00
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115. Tank Petittion - in Intergalactic Summit [original thread]
/signed I like the general direction of the op although i am far from even being a mediocre hav pilot. frankly we'd probably see a lot less av if the mlt lav spam was "dealt with"
- by Tal-Rakken - at 2013.07.15 06:15:00
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116. Core Skills: what are they?? - in Rookie Training Grounds [original thread]
added the passive skills in thx for the suggestion
- by Tal-Rakken - at 2013.07.08 22:24:00
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117. Core Skills: what are they?? - in Rookie Training Grounds [original thread]
Oso Peresoso wrote: you forgot the electronics skills that give a flat bonus instead of only modifying efficacy of modules. There's also the handheld weapon upgrades skill which is kind of a universal skill. Will add a whole section on pass...
- by Tal-Rakken - at 2013.07.08 15:46:00
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118. Core Skills: what are they?? - in Rookie Training Grounds [original thread]
Reserved Please let me know if there's anything you'd add
- by Tal-Rakken - at 2013.07.08 15:32:00
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119. Core Skills: what are they?? - in Rookie Training Grounds [original thread]
First off I know what core skills are!!! This is meant as a quick reference guide for new and old mercs alike. Primary Core Skills: Dropsuit Electronics : +5% dropsuit CPU output per level Dropsuit Engineering : +5% dropsuit PG output p...
- by Tal-Rakken - at 2013.07.08 15:31:00
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120. light damage modifier & fitting strategy - in Rookie Training Grounds [original thread]
Buster Friently wrote: The reason he went out to six is because Eve has ships with up to 8 slots, and this is just a copy/paste from the Eve info. Your scout sig strength is 45db. Shields are better than damage mods in nearly every case. Some...
- by Tal-Rakken - at 2013.06.28 02:27:00
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