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61. Vehicle - Shield Tanks - Resistance Stacking penalties? - in Feedback/Requests [original thread]
That 15% is removed from the remaining 92% after your base resist I'm at work on my phone so can't go into he numbers side but your stacking penaltie lists are off by a lot. This is working as intended as it has in eve for going on 10 years now( w...
- by Tal-Rakken - at 2013.08.18 16:55:00
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62. [forums request] dev/gm tracker - in Feedback/Requests [original thread]
S Park Finner wrote: Dev / GM posts are already marked with a flag (Blue in the case of Devs) and the search function will find all Dev / GM responses and list them in reverse post-time order. not talking about dev/gm responses just some in...
- by Tal-Rakken - at 2013.08.17 04:26:00
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63. OP-BROKE-FIX-WTF?!? - in Feedback/Requests [original thread]
at present there already is a few seconds once the vehicle spawns in where only the owner can jump in. if your not fast enough to get to it well you called it in in the wrong spot....
- by Tal-Rakken - at 2013.08.17 04:16:00
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64. Make dust university official - in Feedback/Requests [original thread]
Keri Starlight wrote: TechMechMeds wrote: People learn to play at dust university corp, wtf are you smoking? I didn't learn anything from Dust University. How does running with 5 noobs like you all the time help you? Just type LFS in l...
- by Tal-Rakken - at 2013.08.17 04:11:00
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65. [SUGGESTION] Nanohives - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Your idea would make Supply Depots way too important and would force battles to center around them more then the objectives. To get rid of the hybrid nano hives would be a bad move as they are more valuable to the assault...
- by Tal-Rakken - at 2013.08.16 18:36:00
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66. [SUGGESTION] Nanohives - in Feedback/Requests [original thread]
Sana Rayya wrote: All of the ideas proposed by the OP are unnecessary. Nanohives are just fine the way they are. As shaman oga suggested, the proto hives should get a slight nanocluster buff (maybe around 10%) even at the expense of a slight re...
- by Tal-Rakken - at 2013.08.16 14:24:00
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67. [forums request] dev/gm tracker - in Feedback/Requests [original thread]
At present forum threads that get replied to by devs/gms get marked as haveing a dev response. My proposal is to mark a thread as haveing been "read" by a dev/gm. This would show that he thread has gotten some attention if not a response as of yet...
- by Tal-Rakken - at 2013.08.16 14:20:00
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68. [Request] Lock all further respec threads. This one too if you must. - in Feedback/Requests [original thread]
Midas Fool wrote: A simple request. Getting real tired this shtposting. I would also be content an official response stating if you will or will not be issuing respecs. Maybe an analysis of why you would. I already know why you wouldn't. A dev...
- by Tal-Rakken - at 2013.08.16 10:50:00
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69. Equiptment: Poison Dart - in Feedback/Requests [original thread]
Ulysses Knapse wrote: ALPHA DECRIPTER wrote: Why does one die when armor runs out? Actually, you don't. You can survive with 0 armor, but if you go below that, you go down. Actually that is incorrect I believe the game calculates out to...
- by Tal-Rakken - at 2013.08.15 14:42:00
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70. Remove SP multipliers from skill tree - in Feedback/Requests [original thread]
At this time there are some skills that are completely useless past level 3 I see them eventually being used to unlock items/suits/vehicles that have not yet been released. If you put skill points into them willy nilly well... There's a reason you...
- by Tal-Rakken - at 2013.08.14 19:32:00
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71. Uplink adjustments - in Feedback/Requests [original thread]
Thurak1 wrote: Really guys come on. I think you can carry what 3 of them at a time? maybe 2 i cant remember. If there are a lot of them in 1 area its because either they re-supplied or someone else dropped them. Also getting a lot of hp's on ...
- by Tal-Rakken - at 2013.08.14 06:41:00
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72. [Request] Scout Lav Scanner - in Feedback/Requests [original thread]
I would like to request a built in scanner module for the scout lav. the logistics lav has a built in remote repair tool, the logistics dropship has a built in cru so it's not like this is asking for something that isnt already coded. haveing an a...
- by Tal-Rakken - at 2013.08.14 03:34:00
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73. (request) races should matter - in Feedback/Requests [original thread]
Alena Ventrallis wrote: This goes against how EVE works, your race doesn't matter, your skills do. Starting off with levels in your racial dropsuit is sensible, but race does not matter. Only bonus I ever see them giving is a couple of skills...
- by Tal-Rakken - at 2013.08.13 22:50:00
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74. [REQUEST] WP for Vehicle damage and more - in Feedback/Requests [original thread]
gargantuise aaron wrote: Forced retreat 35 wp, inflicted more than 45% damage on a vehicle then it leaves vicinity also when someone recalls their vehicle with low hp get some forced off the map points :)
- by Tal-Rakken - at 2013.08.12 06:36:00
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75. [Request] Better Info Screen - in Feedback/Requests [original thread]
First off I will be using weapons as the example as they are one of the worst items in dust when it comes to the info screen and the Eve comparison works rather well. In Eve the shooting mechanics of course are very different the guns are automat...
- by Tal-Rakken - at 2013.08.12 06:15:00
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76. [Request] Push Vehicle Balance for 1.4 Release - in Feedback/Requests [original thread]
Harpyja wrote: Tal-Rakken wrote: Harpyja take a break man go play another game for a few days if you don't cap out for a week or two it's not the end of the world. What is happening to you right now is burnout on dust if you force it it won'...
- by Tal-Rakken - at 2013.08.12 01:12:00
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77. [Request] Push Vehicle Balance for 1.4 Release - in Feedback/Requests [original thread]
Harpyja take a break man go play another game for a few days if you don't cap out for a week or two it's not the end of the world. What is happening to you right now is burnout on dust if you force it it won't be fun and you'll brin unhappiness to...
- by Tal-Rakken - at 2013.08.12 00:47:00
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78. [One change] Fix MCC camping, redline sniping, help new players - in Feedback/Requests [original thread]
+1 frankly I don't see why they didn't do this from the getgo.
- by Tal-Rakken - at 2013.08.10 23:04:00
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79. (Suggestion/Request) Remove in-game, passive SP gain altogether - in Feedback/Requests [original thread]
I like cross' approach of removing the sp gain in the red zones only as that would require the least amount of change in the mechanic if a bit more involved on the coding side. If ccp does fully remove the passive gain they would have to add anoth...
- by Tal-Rakken - at 2013.08.10 17:20:00
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80. [ REQUEST ] Respec - in Feedback/Requests [original thread]
Ren Ratner wrote: Any good moderator would lock/delete this thread. There are probably dozens of respec QQ threads. Post in one of those. Be ignored. Skill permanence is one of the core features of this game. Spending SP should involve foresig...
- by Tal-Rakken - at 2013.08.10 17:08:00
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