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301. All vehicle users up this reddit post - in Feedback/Requests [original thread]
It would help if it wasnt a wall of text
- by Takahiro Kashuken - at 2013.04.18 17:59:00
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302. [Request] Explosives Detector - in Feedback/Requests [original thread]
Bump
- by Takahiro Kashuken - at 2013.04.16 17:15:00
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303. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Also Prototype HAVs/Dropships and LAVs
- by Takahiro Kashuken - at 2013.04.15 17:22:00
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304. Forge guns and railguns - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: Ted Nugget wrote: I feel that a weapon like these shouldn't sustain damage for as far as they can shoot. The further the shot the less the damage. It shouldn't be able to shoot as far as it can and do max damage. It's j...
- by Takahiro Kashuken - at 2013.04.15 12:25:00
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305. Railgun crosshair inaccuracy - in Feedback/Requests [original thread]
I find that the after shooting the turret moves slightly to the left
- by Takahiro Kashuken - at 2013.04.15 10:33:00
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306. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Allow all vehicles to be deployed even if they have no turrets on it, i can deploy a vehicle with basic turrets and nothing in the high and low slots, i want my turretless tank CCP When in the fitting screen can you put all like minded mods and ...
- by Takahiro Kashuken - at 2013.04.15 10:26:00
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307. Farming Pt.1 - Into the Cornfield - in Feedback/Requests [original thread]
Just borrow a few elements from Farming Simulator 2013
- by Takahiro Kashuken - at 2013.04.15 10:06:00
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308. [PROPOSAL] HAV. Redesignation for purpose. - in Feedback/Requests [original thread]
Small turrets are useless currently, they need a buff in range at least and damage Make it harder to kill? so would AV be less effective? essentially it would have to be if you plan on making the HAV a sitting duck, problem is the community will ...
- by Takahiro Kashuken - at 2013.04.13 12:33:00
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309. Why don't tanks have any gun deppresion??? - in Feedback/Requests [original thread]
We never had gun depression It makes fighting on hills next to impossible and rewards the one who waits on the slope looking up
- by Takahiro Kashuken - at 2013.04.13 11:17:00
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310. [Feedback] Gameplay Improvements Part 3: Precision Strikes - in Feedback/Requests [original thread]
I-Shayz-I wrote: Takahiro Kashuken wrote: Also what makes you think that the bubble shield will stop an OB? if it does i want a larger one for my tank so i dont have to worry anymore First of all, unless you're sniping on a hill with a r...
- by Takahiro Kashuken - at 2013.04.13 11:15:00
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311. [Request] Vehicle Shield Recharge Times - in Feedback/Requests [original thread]
I agree on the point that shield extenders increase the hp rate, DUST doesnt have this at all and really it should since it would help out shield tankers to an extent knowing that they could get 50hp/s passive or more with perfect skills
- by Takahiro Kashuken - at 2013.04.13 11:14:00
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312. [PROPOSAL] HAV. Redesignation for purpose. - in Feedback/Requests [original thread]
So make them anti vehicle? Thats makes it pointless then, if no other tank appears in the match im in my tank getting wrecked by AV guys because i cannot defend myself at all against them, plus if they get 2 lucky shots on my tracks im a sitting ...
- by Takahiro Kashuken - at 2013.04.13 11:11:00
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313. Forge guns and railguns - in Feedback/Requests [original thread]
Railguns are made for firing a shell at higher speeds than the traditional shell, they can hit 3000m/s and we have a limit cap of 400m and also travel time since you can see the shell clearly dip at a long range target and the faster the shell mov...
- by Takahiro Kashuken - at 2013.04.13 10:45:00
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314. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: BulletSnitcheZ wrote: Right now, tanks are basically a one-man vehicle. A solo HAV driver with a prototype railgun can destroy an organized 3-man HAV crew in about 1 - 2 shots. This needs to stop. Tanks are supposed ...
- by Takahiro Kashuken - at 2013.04.12 11:37:00
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315. [Feedback] Gameplay Improvements Part 3: Precision Strikes - in Feedback/Requests [original thread]
I-Shayz-I wrote: Okay, maybe I won't bump this one. We have BUBBLE SHIELDS coming in the next build to help protect players from precision strikes. Honestly, I think that there should be more things to do other than just rain down on your oppo...
- by Takahiro Kashuken - at 2013.04.12 11:30:00
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316. [Feedback] Gameplay Improvements Part 2: CRUs - in Feedback/Requests [original thread]
Whats to stop ppl from camping in them because of turrets? this problem happens with dropships and HAVs plus some installations If a team is losing badly and have no points they could hack a CRU, problem is then 1st ppl to spawn will take a turr...
- by Takahiro Kashuken - at 2013.04.11 17:02:00
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317. [Feedback] Gameplay Improvements Part 3: Precision Strikes - in Feedback/Requests [original thread]
Problem - what to stop them spam the strike at the very start of the match where they all spawn? I dont like everyone gets a free strike, its already a free strike and easy to earn as it is, 16v16 you can have 8 2man squads which means 8 free st...
- by Takahiro Kashuken - at 2013.04.11 16:58:00
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318. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Either they would have to nerf HAV HP, thus effectively requiring a full squad to not get one-shot, or leave HAV HP where it is and allow high-end HAVs to have ridiculous amounts of eHP. So there's your options, ...
- by Takahiro Kashuken - at 2013.04.11 16:49:00
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319. [QUESTION] Is vehicle piloting meant to be a self sustaining role? - in Feedback/Requests [original thread]
Skihids wrote: With the coming separation of the infantry and vehicle skill trees comes the question: Is this pilot/driver role meant to be a distinct and playable alternative to infantry combat, or is it supposed to be a sideline that is only...
- by Takahiro Kashuken - at 2013.04.11 14:01:00
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320. Squad Booster - in Feedback/Requests [original thread]
MAG had this If you were Squad leader/Platoon leader or OIC you gave your squad a boost, the offset was that you have to be in range of your SL/PL/OIC so you didnt get the bonus when you ran off to the otherside of the map I would like squad b...
- by Takahiro Kashuken - at 2013.04.11 10:30:00
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