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321. HAV Logistics Tank - in Feedback/Requests [original thread]
You forgot HAV lvl 5 for proto tank I have logistics tanks but they are currently next to useless atm, plus the repping distance is crap and that needs an increase The vehicles in general need an overall haul in regard to AV, it need to get bal...
- by Takahiro Kashuken - at 2013.04.11 10:27:00
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322. Small Turrets should be optional on HAVs :/ - in Feedback/Requests [original thread]
I want the option to take off all turrets tbh, my HAV i want to run it with no turrets, i can do it in EVE i should be able to do it here Also AI controlled turrets is a good idea, you could upgrade the AI also which i would see as a 5x skill at...
- by Takahiro Kashuken - at 2013.04.11 10:23:00
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323. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: Right now, tanks are basically a one-man vehicle. A solo HAV driver with a prototype railgun can destroy an organized 3-man HAV crew in about 1 - 2 shots. This needs to stop. Tanks are supposed to be a squad vehicle, not a...
- by Takahiro Kashuken - at 2013.04.11 10:21:00
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324. Overheating - in Feedback/Requests [original thread]
Thats fine EVE has it i dont see why we cannot do this Then again ppl will cry OP when that blaster is just rocking damage and firing nonstop for a min The nanite module is a no tho, it should be like EVE so nanite paste in the cargohold
- by Takahiro Kashuken - at 2013.04.11 10:05:00
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325. How about a militia-only Ambush? - in Feedback/Requests [original thread]
ladwar wrote: because you punishing AV people and drivers/pilots for their skill choices which is bad.. If you are a milita noob and brand new to the game you aint a vehicle pilot so thats a poor excuse
- by Takahiro Kashuken - at 2013.04.11 10:03:00
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326. [Request] Explosives Detector - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Takahiro Kashuken wrote: MAG had one, it was a piece of equipment which detected all explosives - claymores and AT mines - it highlighted the mines so you could see them before you ran into them You could upgrade it th...
- by Takahiro Kashuken - at 2013.04.11 09:57:00
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327. [Request] Removing turrets from vehicles - in Feedback/Requests [original thread]
It was my idea anyways, topic got locked tho so i remade it because i really want this
- by Takahiro Kashuken - at 2013.04.10 11:08:00
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328. [Request] Explosives Detector - in Feedback/Requests [original thread]
No good tho if i cant put it on my tank or use it when in a vehicle Thats useless then
- by Takahiro Kashuken - at 2013.04.10 11:08:00
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329. [Request] Removing turrets from vehicles - in Feedback/Requests [original thread]
Atm im a HAV driver and i did use the small turrets for my team but sometimes i may need a little extra PG/CPU and i may have to use a diff mod but i really dont want to because it will screw up my fit Now in EVE we can leave turret slots empty b...
- by Takahiro Kashuken - at 2013.04.10 10:16:00
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330. [Request] Explosives Detector - in Feedback/Requests [original thread]
MAG had one, it was a piece of equipment which detected all explosives - claymores and AT mines - it highlighted the mines so you could see them before you ran into them You could upgrade it through skills to increase the detector distance and a...
- by Takahiro Kashuken - at 2013.04.10 10:10:00
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331. Having to pay to use mic chat turns all my PSN friends off Dust514 - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: REMNANCY 1 wrote: Why does everyone think you need UVT's to use squad chat I mean wouldn't paying for basic comms be the definition of pay to win which CCP is not doing? Voice chat isn't on by default, so when ...
- by Takahiro Kashuken - at 2013.04.08 10:30:00
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332. [Request] Skill restriction for driving vehicles - in Feedback/Requests [original thread]
Yes to both My tank i have the keys so i can say who gets in
- by Takahiro Kashuken - at 2013.04.07 10:40:00
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333. Corporation Tax - in Feedback/Requests [original thread]
Vectar Locke wrote: Please include if you are a director of a corp or not when answering question 1. It doesnt matter if you are a CEO or not How does the corp expect to get funding? from donations? half wont donate, a small tax makes sure...
- by Takahiro Kashuken - at 2013.04.06 15:06:00
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334. Corporation Tax - in Feedback/Requests [original thread]
CCP Nullarbor wrote: There has been a bit of discussion about corporation taxes after our dev blog update to Planetary Conquest so I wanted to start a thread specifically on that. 1. Are you in favour of having a corporation tax system, allowi...
- by Takahiro Kashuken - at 2013.04.06 14:42:00
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335. Add armor burn to dropsuits. - in Feedback/Requests [original thread]
No Armor burn is a stupid idea to begin with
- by Takahiro Kashuken - at 2013.04.06 12:04:00
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336. Bring back the proto breach forge - in Feedback/Requests [original thread]
2-Ton Twenty-One wrote: Takahiro Kashuken wrote: I disagree A handheld weapon such as the forge gun which uses the same mechanics as a railgun, how can it do more damage than a vehicle mounted railgun which requires 10x the amount of PG an...
- by Takahiro Kashuken - at 2013.04.05 17:49:00
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337. My optimal vehicle balance - what's yours? - in Feedback/Requests [original thread]
If cap comes into vehicles i should be happy if they are like ships in EVE Ships in EVE i have fittings where i can perma run active hardners and defo pulse a rep for longer while being cap stable Problem is would the mods characteristcs carry...
- by Takahiro Kashuken - at 2013.04.04 14:06:00
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338. Bring back the proto breach forge - in Feedback/Requests [original thread]
I disagree A handheld weapon such as the forge gun which uses the same mechanics as a railgun, how can it do more damage than a vehicle mounted railgun which requires 10x the amount of PG and needs a vehicle to be useful
- by Takahiro Kashuken - at 2013.04.04 13:15:00
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339. [Request] Racial Vehicles and skill resets - in Feedback/Requests [original thread]
Also ask the question Will we get proto tanks? And to the ppl who are going to say 'BO HAV are proto' no they are not they are a sub catagory of HAVs
- by Takahiro Kashuken - at 2013.04.04 13:04:00
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340. Wolfman: On Shield-Transporters (since you left IRC) - in Feedback/Requests [original thread]
Remote reppers suck You have to lock on with your turret and also if you turn away it may turn off because the turret is out of range The range needs to be doubled i would say because you cannot use a dropship either for logi because you have ...
- by Takahiro Kashuken - at 2013.04.03 11:42:00
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