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261. [Request] Slightly Nerfing the HMG - in Feedback/Requests [original thread]
CCP Rattati wrote: Only heat increase. This won't stop a heavy from mowing down 5 defenseless militia turds before overheating will it? How many rounds do you think they'd get off before overheating in constant fire?
- by THUNDERGROOVE - at 2014.07.10 01:02:00
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262. LP standings - in Feedback/Requests [original thread]
Instead of it showing whatever you had the highest of, we should be able to choose in the "settings" tab near the corp/alliance tag settings. This would mean that people who may play less for a certain race due to whatever reason can still show o...
- by THUNDERGROOVE - at 2014.07.10 00:58:00
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263. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: * Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier. Meh. I got th...
- by THUNDERGROOVE - at 2014.07.10 00:55:00
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264. Scrap Skill bonuses - in Feedback/Requests [original thread]
General12912 wrote: if two meet who are of the same playing skill and are both Lv 5 in the same suit, but one is running a standard suit while the other is wearing a prototype, the prototyle should win. same result if the guy running standard i...
- by THUNDERGROOVE - at 2014.07.06 12:01:00
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265. Stun lock needs to return - in Feedback/Requests [original thread]
Meee One wrote: Rare for you maybe,i see it at least 2 times per match. You must play with some horrible heavies then.
- by THUNDERGROOVE - at 2014.07.05 03:09:00
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266. Stun lock needs to return - in Feedback/Requests [original thread]
Nocturnal Soul wrote: THUNDERGROOVE wrote: No issue killing any scouts in my heavy suit. No scout can't out tank that DPS within 40 meters. Why'd you run away groove in that Dom match O_O #BANGBANG! You were on the silo and your scram...
- by THUNDERGROOVE - at 2014.07.05 02:47:00
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267. Stun lock needs to return - in Feedback/Requests [original thread]
No issue killing any scouts in my heavy suit. No scout can't out tank that DPS within 40 meters.
- by THUNDERGROOVE - at 2014.07.05 01:59:00
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268. Amarr Scout Idea - in Feedback/Requests [original thread]
Adipem Nothi wrote: So ... get on the Scoutly bandwagon (bonus to ferroscale / reactive plates) See, here's my problem with that. The suit is already behind Cal/Gal in terms of EWAR. It's slower than them all for a marginal amount of HP. I ...
- by THUNDERGROOVE - at 2014.07.04 10:43:00
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269. Amarr Scout Idea - in Feedback/Requests [original thread]
Auris Lionesse wrote: and use their stamina to chase down other scout suits and kill them with assault scrambler rifles. almost like a destroyer suit to the typical lightsuit being a frigate Except that scout either knows where you are at a...
- by THUNDERGROOVE - at 2014.07.04 10:30:00
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270. Remove all BPOs - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: actually in the EULA we all agreed to we have no say when it comes to balances changes and patches they wish to push forth or change at will.. but yes BPOs are too cost efficient. quite often iv been against a BPO player...
- by THUNDERGROOVE - at 2014.07.04 10:23:00
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271. how to remove/fix jihadd jeeping. - in Feedback/Requests [original thread]
MINA Longstrike wrote: The turret rotation skills literally do not apply to turrets. While we're on the topic of turrets as well, are you aware that *everyone* inside an assault dropship, applies whatever skills they have in said assault drops...
- by THUNDERGROOVE - at 2014.07.04 10:13:00
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272. Training - in Feedback/Requests [original thread]
Knightshade Belladonna wrote: Suggestion: Take your original idea, no sp , no isk , no actual loss. BUT you can only use basic gear, nothing advanced or proto.. No. The idea is to get used to the gear you'd use competitively, not peasant crap.
- by THUNDERGROOVE - at 2014.07.01 18:53:00
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273. Skill point "Un-training" system. - in Feedback/Requests [original thread]
I'm usually against this kind of stuff but this is actually a really cool idea.
- by THUNDERGROOVE - at 2014.06.26 00:20:00
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274. [Feedback] Proposed Amarr Scout bonus (spreadsheet inside). - in Feedback/Requests [original thread]
Clips A'hoy wrote: right now the only fitting that I think would be viable is Armor Plates for the reasons I stated above - the speed.. I run the Amarr scout about 75% of the time and this couldn't be any more true. The only way to deal with...
- by THUNDERGROOVE - at 2014.06.24 22:47:00
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275. [Feedback] Small Rail Turrets - in Feedback/Requests [original thread]
Baal Omniscient wrote: If it made the round phase through people beyond 200, people wouldn't be successfully camping with it at 300+m Is that really an excuse to ruin it for everyone who uses it for it's intended use? The only thing you coul...
- by THUNDERGROOVE - at 2014.06.22 19:47:00
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276. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
CCP Rattati wrote: the dispersion was meant to help on LAV and DS drivebys, by making the stream of bullets a cloud of damage instead of having to have pin point accuracy on the dot, which I think everyone agrees is literally impossible on a mo...
- by THUNDERGROOVE - at 2014.06.20 09:42:00
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277. Hotfix Charlie Suggestion: Side Strafing - in Feedback/Requests [original thread]
I just learned to strafe with them. Don't constantly use your left stick to aim It should only be for turning around and aiming up or down and for large adjustments.
- by THUNDERGROOVE - at 2014.06.20 09:34:00
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278. [ZOOM!!!] MOAR Zoom in Hotfix Charlie - in Feedback/Requests [original thread]
TheEnd762 wrote: If snipers really were useless, there would be no "reward". 5-0 with 425 WP. You risked pretty much nothing and still got paid and got SP. Either redline sniping needs to be completely impossible along with them being useful...
- by THUNDERGROOVE - at 2014.06.20 09:29:00
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279. Militia Vehicles - in Feedback/Requests [original thread]
True Adamance wrote: -snip- This is exactly what I'm talking about. His pre-1.7 fit was very different to mine. I would run: 180 Poly 2 Carapace hardeners Heavy efficient armor repairer Scattered Neutron blaster For the most part there wasn...
- by THUNDERGROOVE - at 2014.06.20 00:05:00
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280. Militia Vehicles - in Feedback/Requests [original thread]
shaman oga wrote: No, i fit all militia modules on my MLT tank and to make a decent fit you need all the pg/cpu of the tank, you don't even have enough resources for the little turrets. If they can fit higher level modules on MLT hull it's not ...
- by THUNDERGROOVE - at 2014.06.19 19:18:00
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