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1181. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
CCP LaFerrari wrote: Appia Vibbia wrote: seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms...
- by Sylwester Dziewiecki - at 2013.05.11 20:58:00
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1182. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
HAV choosing module suck - in engagement if you are the guy who stop shooting to activate module, it's mean that you gonna die first: R1>Stick>1 module activated, R1>Stick>1 more module activated, R1>Sti.. ops miss click - BOOM ...
- by Sylwester Dziewiecki - at 2013.05.11 10:36:00
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1183. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: Right. Title says it all. But, I suppose I'll elaborate. We're in a match, this dude keeps driving his Prototype Falchion tank into battle.. When **** starts to get hot (Read: We force him to use his Shield Booster)...
- by Sylwester Dziewiecki - at 2013.05.11 00:19:00
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1184. How to fix the HAV problem - in Feedback/Requests [original thread]
Aegis Scientiafide wrote: Currently, HAVs are in a weird place right now where they're both very powerful yet overpriced isk-wise. There's no doubt that a tank is more powerful than infantry; in fact, come PC tanks as they are now will be a nec...
- by Sylwester Dziewiecki - at 2013.05.11 00:08:00
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1185. 5-14, Last chance to respec out of vehicles and INTO: Forge guns - in General Discussions [original thread]
Nguruthos IX wrote: Amazing range. 425m~ Nguruthos IX wrote: Enough damage to 1 shot any proto suit Even twice +150% for headshoot. Nguruthos IX wrote: Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy a...
- by Sylwester Dziewiecki - at 2013.05.10 22:52:00
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1186. [BUG] Vehicle interaction not working - in Technical Support/Bugs [original thread]
It happened to me as well - I could not get out from Caldari Militia LAV. As if circle button stop working for 3-5sec. same as switch seat. I could change camera, move me LAV. Circle and triangle usually broke down at the same time. This happened...
- by Sylwester Dziewiecki - at 2013.05.10 22:35:00
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1187. AV weapons - 10% damage buff - in General Discussions [original thread]
EnglishSnake wrote: :( Assault 514
- by Sylwester Dziewiecki - at 2013.05.10 13:57:00
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1188. CCP Thanks for the Quick Vehical and Tank Hotfixs But.................. - in Technical Support/Bugs [original thread]
BMSTUBBY wrote: How am I supposed to defend myself from a Dropship hovering 20ft above me when I can not shoot at him because my turrets wont aim up? Until they fix it: turn on all modules, jump out, and recall vehicle(works great).
- by Sylwester Dziewiecki - at 2013.05.10 13:51:00
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1189. Ambush battles drag on even after depleted clone reserves - in Technical Support/Bugs [original thread]
DanyalQ wrote: Which gives a chance for the clone depleted team to still win. If this is actually in game, what you are telling I have to say: FINAAAAALLY CCP
- by Sylwester Dziewiecki - at 2013.05.10 13:46:00
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1190. Look how awesome the Viziam LR is to shoot! Pics yay! - in General Discussions [original thread]
Rifter7 wrote: http://i.imgur.com/vkodx19.jpg its pretty great.. i like how it physically strains my eyes like how looking into a real laser would. I see similar effect when Swarms hit my HAV.
- by Sylwester Dziewiecki - at 2013.05.10 13:42:00
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1191. [Bug] Charge Sniper Rifle Price is wrong - in Technical Support/Bugs [original thread]
MASS DR1V3R wrote: It still has standard prices even though it's now a proto weapon. speaking of CSR, they are to loud when charger. Usually as a sniper you are sitting very far from enemy, so they can't hear how loud this weapon is. It would...
- by Sylwester Dziewiecki - at 2013.05.10 10:46:00
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1192. Swarm launchers not doing enough damage... - in Feedback/Requests [original thread]
OP, Swarms are doing 69-89% dmg to shield, and 120-180% to armor(depend on hitting his weak spot or not). In my opinion they were to strong in Chromosome - 3 wave of proto swarms could **** apart proto HAV with all skills at 5, proto, armor plate...
- by Sylwester Dziewiecki - at 2013.05.09 20:22:00
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1193. Old players: would you quit if everyone's Sp was reset back to 500K? - in General Discussions [original thread]
hooc order wrote: Would you quit if everyone's Sp was reset back to 500K? If yes then doesn't that tell you that the SP leveling system is broken? If yes doesn't that tell you game play is really not all that fun anymore with the update? If ...
- by Sylwester Dziewiecki - at 2013.05.09 11:24:00
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1194. Why haven't the AV grenades been nerfed yet - in General Discussions [original thread]
Average Joe81 wrote: I mean really people have been complaining about them since the beginning of the last build and even the people who use them have called them op so why hasn't CCP done something to prevent people from spamming them? I don't...
- by Sylwester Dziewiecki - at 2013.05.09 11:06:00
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1195. CCP or CPM; Please Respond: New Players and Dropships - in General Discussions [original thread]
The Cobra Commander wrote: gbghg wrote: Okay tried flying a gorgon earlier, and I thought vipers felt sluggish first time I flew them. All those who choose gallente, you have my symphathy, and you have my pity. Lol...it is hard out there ...
- by Sylwester Dziewiecki - at 2013.05.09 11:01:00
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1196. Unable to Deploy Second Nanohive - in Technical Support/Bugs [original thread]
Garrett Blacknova wrote: Militia Nanohives have been nerfed, I think it's possibly a slight over-nerf as long as there are still times where deploying the Nanohive will result in the ground eating it. They're already consumed by 2 Grenades or 3...
- by Sylwester Dziewiecki - at 2013.05.09 10:43:00
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1197. Gallente LAV Level IV to drive a Madrugar?? - in Technical Support/Bugs [original thread]
Cosgar wrote: Also SP sinks. Soft one - Small turret are not required to skill Large turret, and lvl 1 of each skill unlock all variant of turret's type. Yet, I don't want to skill up that stupid LAV skill - I would feel different if it would...
- by Sylwester Dziewiecki - at 2013.05.09 10:31:00
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1198. Bug: Vehicle modules - Militia Afterburner and Active Scanner not working properly - in Technical Support/Bugs [original thread]
Militia Afterburner - can be fitted on HAV, and it works perfectly fine just like on aerial vehicle's. Militia Active Scanner - works on with radius of 0.8m - supposed to work on 80m I guess.
- by Sylwester Dziewiecki - at 2013.05.08 21:26:00
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1199. How does passive scanning work, and does it work at all at the moment? - in Feedback/Requests [original thread]
Ric Barlom wrote: -I would like to know exactly how the passive scanning mechanics work: Does sprinting/moving/jumping affect scan profile? How about shooting? No, crouching also not affect your signature. Weapons doesn't have signatur at al...
- by Sylwester Dziewiecki - at 2013.05.08 15:07:00
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1200. [BUG] Active Scanners not giving WP - in Technical Support/Bugs [original thread]
Guys, do you also get message "no margin of error" or "some margin of error"?
- by Sylwester Dziewiecki - at 2013.05.08 14:58:00
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