Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ashelia Skybrooke
Zumari Force Projection Caldari State
25
|
Posted - 2014.03.09 12:44:00 -
[1] - Quote
Well then...
It appears that with the release of 1.8, every dropsuit available is going to find strength in it's own niche for the first time... seemingly ever. The heavies will be close range, bullet spitting, point holders of annihilation. The scouts (in theory) will be shadows of death, silent assassins, and the kings and queens of subterfuge. The commandos will the rulers of weapon damage in multiple situations, at any range they so choose, blowing away anyone that gets in their sight. The logistics will be what keeps these machines moving as the only people who can get the most equipment on the field, keep people going, and laying down the lines of support like no one else.
And the assaults... will also be there.
Judging by the released statistics to date, I and many of my fellow assaults are a bit... unnerved about our position going forward. We keep hearing different things, from different people about what are role will be and how we'll stay competitive in the new meta.
The Enforcers
On the one hand, you hear from many people that the main role of the assault class is to be the biggest force of aggression in the battlefield. The ones who apply constant pressure to enemy until they fold, and we can take point. This idea was reinforced by making it so we can fire our racial weapons more than anybody else. Mind, our focus isn't killing so much, as it is applying pressure.... If you say so. You would think that if the purpose of the suit was pressure, than they would have the best regen stats of the game. People say that the scout should have the best regeneration, but that also have stealth on their side.
Generally speaking a scout should be getting seen in the first place, much less survive that sighting, but with their stealth being greatly buffed, it seems like the regen should be even less of an issue with their low ehp (in theory). The assaults are going to be scene. Often well before they make the kill with the new TTK. They will be shot at a lot. If anybody should be the regen masters, I think it should be the meat of the army. As it stands, we'll be the least forceful force on the battle field with these stats.
Jack Of All Trades
On the other hand, you hear from just as many people that the main role of the assault class is to be the most versatile force on the battlefield. They are equipped like know other class to be able to take on any situation as they come (uhhh ignore the new scouts....don't look over there!). They have the most high and low slots of any class (stop looking at those logis), A healthy pool of cpu and pg (only more than the commandos? really?)...Um,a decent pool of hp (that can be out tanked by every other class now).
The Inherent problem with a jack of all trades character, is that anything that they try to do will be so ridiculous outclassed by every other suit in any given situation, they'd be left as the merely sycophantic stragglers trying to help out. How much of a benefit you would be, and how rewarding you talents would be will always pale in comparison to your specialized counterparts.
Being Bottom Tier, Mission Statement
Until they "get around" to taking a better look at medium suits, it appears that we are destined to be the new scouts in this era. The scouts have suffered bottom tierdom for so long, that not only do I not mind us being out-classed by them. I want to take to opportunity to try to do what they've done for so long, and that's over come the odds and have fun in their role. What we assaults see lying before us is what every scout would see when they logged on, a challenge and an opportunity. That's what I see right now and I think instead of QQing til the cows come home, we do what they did, and overcome.
Now I don't know about you guys, but I don't plan on being the little 'Jack of all Trades' helper who runs around trying to be something I'm not. Nor do I plan on being cannon fodder for the rest of you while to make the important stuff happen. I'm also not going to wait around with my thumb up my crack until CCP figures out what to do with us. I wish I could say that I'm an expert of the field and know exactly what to do going forward, but I don't plan on hopping the FOTM train and I will smash my face against the wall until I see the light.
You may not have noticed, but this in the general discussion forum for a reason and that is I want to do some theory crafting with you all and find reasons for thrill seekers and hipsters to master the assault class. Don't worry, this isn't a registry or something like that, just a place to put some heads together to come out on top
TL;DR Assaults will be gimped, let's make them not go extinct. |
Ashelia Skybrooke
Zumari Force Projection Caldari State
25
|
Posted - 2014.03.09 12:46:00 -
[2] - Quote
Reserved. |
Lorhak Gannarsein
Science For Death
2006
|
Posted - 2014.03.09 13:03:00 -
[3] - Quote
ScR+ScP on Amarr ak.0.
With ~900 EHP and a proto link, I guess.
Can't really see a niche for any other suit+weapon combos, except maybe MD.
Assault ak.0 w/ScR+ScP 4LYFE
Forum Warrior Level Two. (GëºGêçGëª)/
|
The Infected One
Fatal Absolution General Tso's Alliance
971
|
Posted - 2014.03.09 13:11:00 -
[4] - Quote
I'll just leave this here. Caldari assault Ck.0 Shield: 581.94 Armor:364.5 Total EHP: 946.44 Shield recharge: 31.25/s Shield recharge delay: 3.63/s Shield dep. delay: 7.6/s Armor rep: 0 Movement speed: 4.75 m/s Strafe speed: 4.28 m/s Sprint speed: 6.99 m/s Stamina: 157.5 Stamina recharge:15.75 Cost: 131,655 ISK CPU used: 391/394 PG used: 76/79
Fitting: 4x) Complex shield extenders 1x) Complex shield regulator 1x) Enhanced armor plate 1x) Basic armor plate 1x) Kalakiota RR (51.7 damage per hit, 42 in the mag, 80m optimal, 102 effective) 1x) Magsec SMG (32 damage per hit, 54 in the mag, 40m optimal, 55m effective) 1x) M1 locus grenade 1x) RE
www.protofits.com Hardly a "Gimped" suit, and I run all Minmatar. I already have all of my Minmatar suits planned out, Assault included, still doesn't come close to the versatility of this Ck.0.
Just watch your back for my Min Scout.
Now go "Assault" something.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
|
Obodiah Garro
Tech Guard RISE of LEGION
807
|
Posted - 2014.03.09 13:12:00 -
[5] - Quote
caldari proto with aslt rail and magsec with nanohives, come get some
Nemo me impune lacessit
|
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
888
|
Posted - 2014.03.09 13:16:00 -
[6] - Quote
Lorhak Gannarsein wrote:ScR+ScP on Amarr ak.0.
With ~900 EHP and a proto link, I guess.
Can't really see a niche for any other suit+weapon combos, except maybe MD. CR or ACR plus Min Assault should be an effective combo. The CR and especially ACR is mostly limited by clip size, so expanding that by 25% is a big plus. (It's also limited by ammo - you pretty much have to carry a hive.) |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
889
|
Posted - 2014.03.09 13:18:00 -
[7] - Quote
Obodiah Garro wrote:caldari proto with aslt rail and magsec with nanohives, come get some Yeah, that reload bonus is going to be a game changer |
Joseph Ridgeson
WarRavens League of Infamy
690
|
Posted - 2014.03.09 13:20:00 -
[8] - Quote
The Infected One wrote:I'll just leave this here. Caldari assault Ck.0 Shield: 581.94 Armor:364.5 Total EHP: 946.44 Shield recharge: 31.25/s Shield recharge delay: 3.63/s Shield dep. delay: 7.6/s Armor rep: 0 Movement speed: 4.75 m/s Strafe speed: 4.28 m/s Sprint speed: 6.99 m/s Stamina: 157.5 Stamina recharge:15.75 Cost: 131,655 ISK CPU used: 391/394 PG used: 76/79 Fitting: 4x) Complex shield extenders 1x) Complex shield regulator 1x) Enhanced armor plate 1x) Basic armor plate 1x) Kalakiota RR (51.7 damage per hit, 42 in the mag, 80m optimal, 102 effective) 1x) Magsec SMG (32 damage per hit, 54 in the mag, 40m optimal, 55m effective) 1x) M1 locus grenade 1x) RE www.protofits.comHardly a "Gimped" suit, and I run all Minmatar. I already have all of my Minmatar suits planned out, Assault included, still doesn't come close to the versatility of this Ck.0. Just watch your back for my Min Scout. Now go "Assault" something.
And a Logistics suit would have 1 additional Low and High Slots, 2 more equipment Slots, and faster Recharge Delay/Depleted delay in exchange for that Side Arm. The Logistics is better or on par with 'assaulting' and can still support. |
Ashelia Skybrooke
Zumari Force Projection Caldari State
26
|
Posted - 2014.03.09 14:01:00 -
[9] - Quote
Theory Crafting 1 I'll start with the caldari, since that's what I know best. I'm just listing the positives about the Assault suit over it's counterparts right now. Solely for it's strengths, you see.
Assault > Logistics Sidearm Slightly Faster Slightly More Base HP Slightly Better stamina Much better reload times for rail weapons Cheaper at Standard
Assault > Sentinel Equipment Slot Much Faster More Low Slots Much Better Stamina Better Scan Profile and Precision Much better reload times for rail weapons Cheaper at Advanced
Assault > Commando Grenade Slot Much Faster More High and Low Slots More PG and CPU Better Scan Profile and Precision Better Shield Recovery Better Stamina Cheaper at Advanced
Assault > Scout Much More Base HP More low slots at Basic and Proto Much better reload times for rail weapons .......
Oh. I think I see the first suit that really throws a flux on the whole situation. And the first one we have to stick it. Scouts ahoy. |
The Infected One
Fatal Absolution General Tso's Alliance
972
|
Posted - 2014.03.09 19:07:00 -
[10] - Quote
Joseph Ridgeson wrote:
And a Logistics suit would have 1 additional Low and High Slots, 2 more equipment Slots, and faster Recharge Delay/Depleted delay in exchange for that Side Arm. The Logistics is better or on par with 'assaulting' and can still support.
Logi suit, assuming brick tanked (Still the way to go in 1.8) would be as follows for a slayer. Cal Logi Ck.0 Shield: 588 Armor: 596.5 Total EHP:1184.5 Shield recharge: 20/s Shield recharge delay: 6 Shield dep. delay: 8 Armor rep: 0 Movement speed: 4.16 m/s Strafe speed: 3.74 m/s Sprint speed 6.12 m/s Stamina: 120 Stamina recharge: 12.6/s Cost: 138,945 ISK CPU used: 452/459 PG used:98/102
Fitting: 5x Complex shield extender 4x Enhanced armor plate 1x) Kalakiota RR (51.7 damage per hit, 42 in the mag, 80m optimal, 102 effective) 1x) M1 grenade 2x) Compact Nanohive (YAY SUPPORT)
Yeah, so much better than the Assault at "assaulting". Good luck getting to cover when you still have other guys running RRs and CRs with comparable EHP, moving much faster than you and your "Support" logi (You know I can tank a Gal scout to over 600 EHP while staying under scanners, fitting PRO weapons, a side arm, grenades, cloak, and RE's, right?) who only has the compact hives so you can rep yourself twice per restock and get some ammo for your only weapon.
If you're going to move that slow, just for that EHP and the Proto RR, you might as well run an ADV Gal heavy.
Shield: 560.1 Armor: 656.25 Total EHP: 1216.35 Shield recharge: 15/s Shield recharge delay: 5/s Shield dep recharge dealy: 6.42/s Armor rep: 1/s Movement speed: 3.85 m/s Strafe: Not calculated Sprint: Not calculated (Higher than Cal logi Ck.0) Cost: 74,250 ISK CPU used: 231/345 PG used: 73/75
Fitting: 1x) Complex shield extender 1x) Kalakiota RR (51.7 damage per hit, 42 in the mag, 80m optimal, 102 effective) 1x) Magsec SMG (32 damage per hit, 54 in the mag, 40m optimal, 55m effective) 1x) M1 grenade 2x) Complex KinCat 1x) Adv KinCat
Plus the damage resistances that you get from the sentinel suit.
Then just let a real logi be your "Support" and go back to your mindless zero tactics killing with your long range weapon, high EHP pool, and side arm that is basically an assault rifle in case someone gets close enough to touch you in a bad way. All while having a real logi repping you the whole time to protect your precious KDR.
So please, oh great WarRaven, regale me with a tale of how the Cal logi will still remain at the top of the "Assault" food chain? Especially once they actually re-balance the medium suits and the Logistics suits are most likely going to receive a reduction in their CPU and PG to compensate for their bonus to equipment.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
|
|
Mordecai Sanguine
What The French
526
|
Posted - 2014.03.09 19:40:00 -
[11] - Quote
Ashelia Skybrooke wrote:Well then... It appears that with the release of 1.8, every dropsuit available is going to find strength in it's own niche for the first time... seemingly ever. The heavies will be close range, bullet spitting, point holders of annihilation. The scouts (in theory) will be shadows of death, silent assassins, and the kings and queens of subterfuge. The commandos will the rulers of weapon damage in multiple situations, at any range they so choose, blowing away anyone that gets in their sight. The logistics will be what keeps these machines moving as the only people who can get the most equipment on the field, keep people going, and laying down the lines of support like no one else. And the assaults... will also be there. Judging by the released statistics to date, I and many of my fellow assaults are a bit... unnerved about our position going forward. We keep hearing different things, from different people about what are role will be and how we'll stay competitive in the new meta. The EnforcersOn the one hand, you hear from many people that the main role of the assault class is to be the biggest force of aggression in the battlefield. The ones who apply constant pressure to enemy until they fold, and we can take point. This idea was reinforced by making it so we can fire our racial weapons more than anybody else. Mind, our focus isn't killing so much, as it is applying pressure.... If you say so. You would think that if the purpose of the suit was pressure, than they would have the best regen stats of the game. People say that the scout should have the best regeneration, but that also have stealth on their side. Generally speaking a scout should be getting seen in the first place, much less survive that sighting, but with their stealth being greatly buffed, it seems like the regen should be even less of an issue with their low ehp (in theory). The assaults are going to be scene. Often well before they make the kill with the new TTK. They will be shot at a lot. If anybody should be the regen masters, I think it should be the meat of the army. As it stands, we'll be the least forceful force on the battle field with these stats. Jack Of All TradesOn the other hand, you hear from just as many people that the main role of the assault class is to be the most versatile force on the battlefield. They are equipped like know other class to be able to take on any situation as they come (uhhh ignore the new scouts....don't look over there!). They have the most high and low slots of any class (stop looking at those logis), A healthy pool of cpu and pg (only more than the commandos? really?)...Um,a decent pool of hp (that can be out tanked by every other class now). The Inherent problem with a jack of all trades character, is that anything that they try to do will be so ridiculous outclassed by every other suit in any given situation, they'd be left as the merely sycophantic stragglers trying to help out. How much of a benefit you would be, and how rewarding you talents would be will always pale in comparison to your specialized counterparts. Being Bottom Tier, Mission StatementUntil they "get around" to taking a better look at medium suits, it appears that we are destined to be the new scouts in this era. The scouts have suffered bottom tierdom for so long, that not only do I not mind us being out-classed by them. I want to take to opportunity to try to do what they've done for so long, and that's over come the odds and have fun in their role. What we assaults see lying before us is what every scout would see when they logged on, a challenge and an opportunity. That's what I see right now and I think instead of QQing til the cows come home, we do what they did, and overcome. Now I don't know about you guys, but I don't plan on being the little 'Jack of all Trades' helper who runs around trying to be something I'm not. Nor do I plan on being cannon fodder for the rest of you while to make the important stuff happen. I'm also not going to wait around with my thumb up my crack until CCP figures out what to do with us. I wish I could say that I'm an expert of the field and know exactly what to do going forward, but I don't plan on hopping the FOTM train and I will smash my face against the wall until I see the light. You may not have noticed, but this in the general discussion forum for a reason and that is I want to do some theory crafting with you all and find reasons for thrill seekers and hipsters to master the assault class. Don't worry, this isn't a registry or something like that, just a place to put some heads together to come out on top TL;DRAssaults will be gimped, let's make them not go extinct.
I'm SOOOOOO Sorry. So much lines so much logic for...nothing. You're wrong assaults are NOT enforcers they're NOT "Jack of all trades".
Jack of lal trades as you understand it is for you "Be the best in every situation." WRONG.
Assaults are VERSATILE which means they're average in EVERY type of situation. And acutally they are, Close range/mid/long. / Fast / average profile.... No "good" situation no "bad" situation.
They absolutely don't need any changes. They're fine. Same for Caldari bonus he's fine. Reload time IS the drawback of RR actually since it has NO other drawback. the "charge" time is so short that it's like it wasn't here. RR is => High damage / no recoil / tight spread / high magazine / high range. What do you want to give him without being gamebreaking ? Bonus is really fine , an almsot ininterrupted fire from too far for the others weapon. |
Summ Dude
Direct Action Resources
284
|
Posted - 2014.03.09 19:41:00 -
[12] - Quote
Glad to see I'm not the only one thinking about this. Here's my thoughts on the subject.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
|
Heimdallr69
Heaven's Lost Property
1799
|
Posted - 2014.03.09 19:48:00 -
[13] - Quote
The Infected One wrote:I'll just leave this here. Caldari assault Ck.0 Shield: 581.94 Armor:364.5 Total EHP: 946.44 Shield recharge: 31.25/s Shield recharge delay: 3.63/s Shield dep. delay: 7.6/s Armor rep: 0 Movement speed: 4.75 m/s Strafe speed: 4.28 m/s Sprint speed: 6.99 m/s Stamina: 157.5 Stamina recharge:15.75 Cost: 131,655 ISK CPU used: 391/394 PG used: 76/79 Fitting: 4x) Complex shield extenders 1x) Complex shield regulator 1x) Enhanced armor plate 1x) Basic armor plate 1x) Kalakiota RR (51.7 damage per hit, 42 in the mag, 80m optimal, 102 effective) 1x) Magsec SMG (32 damage per hit, 54 in the mag, 40m optimal, 55m effective) 1x) M1 locus grenade 1x) RE www.protofits.comHardly a "Gimped" suit, and I run all Minmatar. I already have all of my Minmatar suits planned out, Assault included, still doesn't come close to the versatility of this Ck.0. Just watch your back for my Min Scout. Now go "Assault" something. Shields are too high..remember the cal assault bonus will be different..when you can use a kali in cqc when pushing the city in PC then let me know..minmatar gets extended clip so I don't wana hear that bs..I'll gladly trade you.
Removed inappropriate content - CCP Logibro
|
Asha Starwind
DUST University Ivy League
476
|
Posted - 2014.03.09 20:18:00 -
[14] - Quote
@ all the fits being posted
4x Comp SEs 1x Shield Reg
Why are the shield dep. rates lower than base?
32db Mad Bomber.
|
Ashelia Skybrooke
Zumari Force Projection Caldari State
30
|
Posted - 2014.03.09 20:33:00 -
[15] - Quote
Mordecai Sanguine wrote: They absolutely don't need any changes. They're fine. Same for Caldari bonus he's fine. Reload time IS the drawback of RR actually since it has NO other drawback. the "charge" time is so short that it's like it wasn't here. RR is => High damage / no recoil / tight spread / high magazine / high range. What do you want to give him without being gamebreaking ? Bonus is really fine , an almsot ininterrupted fire from too far for the others weapon.
That's a fair point, they haven't seemed to change the RR in any substantial way to make a suit buff to it necessary. But even with that, a gargantuan SP investment for a mere .8 second reduction to reloads, situational at best and an almost non-existent problem for most people, is a borderline insulting bonus for the suit.
If they want to push the "ruthless aggression" tactics that I've been hearing from CMP, A shield regen bonus, or shield depletion bonus would fit just perfectly don't you think? That being said, this isn't suppose to be QQing about stats, it's to figure out optimal ways to survive in a new environment. |
Roy Ventus
Axis of Chaos
1289
|
Posted - 2014.03.09 20:37:00 -
[16] - Quote
The assault suits still don't look as bad as everyone's saying, imo.
It's pretty much the logistics backlash all over again just with a different class.
Just because a scout has high regen doesn't mean it's unstoppable. It's supposed to be a super fast class. If anyone's tanking with it, they're gimping themselves. You can get a higher regen for a little more of HP on an assault, especially the Gallente. 20.75hp/s with some an enhanced plate and three shield mods sounds like a good deal for a hit and run Gallente Assault.
Heavies will have more tanking ability but we should be able to take them out by exploiting explosives and EMPs(Grenades, Mass Drivers, Flaylocks, and Flux Grenades). Because they won't get rifle bonuses and because the rail rifle is much weaker, I'm going to assume the long distance heavies with a rail rifle will start fading away.
Logistics will have to rely on their defenses to survive as well as act more like support-classes.
Commandos are specializations that will cost a lot to constantly use. They'll also lack flexibility as well as mobility of medium and light frames.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Bunny Demon
Capital Acquisitions LLC Renegade Alliance
100
|
Posted - 2014.03.09 21:57:00 -
[17] - Quote
The Infected One wrote:I'll just leave this here. Caldari assault Ck.0 Shield: 581.94 Armor:364.5 Total EHP: 946.44 Shield recharge: 31.25/s Shield recharge delay: 3.63/s Shield dep. delay: 7.6/s Armor rep: 0 Movement speed: 4.75 m/s Strafe speed: 4.28 m/s Sprint speed: 6.99 m/s Stamina: 157.5 Stamina recharge:15.75 Cost: 131,655 ISK CPU used: 391/394 PG used: 76/79 Fitting: 4x) Complex shield extenders 1x) Complex shield regulator 1x) Enhanced armor plate 1x) Basic armor plate 1x) Kalakiota RR (51.7 damage per hit, 42 in the mag, 80m optimal, 102 effective) 1x) Magsec SMG (32 damage per hit, 54 in the mag, 40m optimal, 55m effective) 1x) M1 locus grenade 1x) RE www.protofits.comHardly a "Gimped" suit, and I run all Minmatar. I already have all of my Minmatar suits planned out, Assault included, still doesn't come close to the versatility of this Ck.0. Just watch your back for my Min Scout. Now go "Assault" something. You know that you will only have 25 shield recharge (or something like that) because the assault is losing that bonus so it won't be 31.25 anymore
So.....when are the um......new dropsuits coming out CCP.....it's been a few weeks now....
;)
|
The Infected One
Fatal Absolution General Tso's Alliance
980
|
Posted - 2014.03.09 22:50:00 -
[18] - Quote
Heimdallr69 wrote:Shields are too high..remember the cal assault bonus will be different..when you can use a kali in cqc when pushing the city in PC then let me know..minmatar gets extended clip so I don't wana hear that bs..I'll gladly trade you. Forgot that the Cal assault is losing that bonus in 1.8, thanks for pointing that out. Don't have the game in front of me and that protofits dust tool doesn't have the 1.8 bonuses factored in (Best I could do ATM).
Anyone can use the RR in CQC because its hipfire is far to tight for such a long range intended weapon, I do quite well with it actually. There is no need to be an arrogant prick about it like you are the greatest player to ever pick up a RR or that its so hard to use for any reason. I was simply building that assault suit, and listing the stats in response to OP saying that the assaults are "Gimped, and will have to adapt", not accusing anyone of anything, or any lack of skill.
Lately I've been stuck in either the logi spot, or the scout spot in PC. I miss my assault.
Also, its about time that Minmatar started getting some love, we've been the weakest assault suit since they came out. Mostly because CCP didn't take the fact that Minmatar should have higher shield regen, but lower total shields than Caldari (They got the lower shields part right) and a higher speed (Current Min assault speeds can be matched or surpassed by Cal assault at proto level and still have 2 low slots to play with) which at its current state, and even seeing the 1.8 stats, the stamina buff to Min is GREAT, it will help, but the super small speed boost over the other races is negligible due to the stupid high/low slot layout.
IMO, Caldari (4 high/3 low) and Minmatar (5 high/2 low) should have their slot layout and shield regen stats switched. Caldari still reigns supreme for shield tanking, and Minmatar can use the regen to actually be the weaker, slightly faster, hit and run specialists that they were supposed to be.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
367
|
Posted - 2014.03.09 22:52:00 -
[19] - Quote
Bunny Demon wrote:The Infected One wrote:I'll just leave this here. Caldari assault Ck.0 Shield: 581.94 Armor:364.5 Total EHP: 946.44 Shield recharge: 31.25/s Shield recharge delay: 3.63/s Shield dep. delay: 7.6/s Armor rep: 0 Movement speed: 4.75 m/s Strafe speed: 4.28 m/s Sprint speed: 6.99 m/s Stamina: 157.5 Stamina recharge:15.75 Cost: 131,655 ISK CPU used: 391/394 PG used: 76/79 Fitting: 4x) Complex shield extenders 1x) Complex shield regulator 1x) Enhanced armor plate 1x) Basic armor plate 1x) Kalakiota RR (51.7 damage per hit, 42 in the mag, 80m optimal, 102 effective) 1x) Magsec SMG (32 damage per hit, 54 in the mag, 40m optimal, 55m effective) 1x) M1 locus grenade 1x) RE www.protofits.comHardly a "Gimped" suit, and I run all Minmatar. I already have all of my Minmatar suits planned out, Assault included, still doesn't come close to the versatility of this Ck.0. Just watch your back for my Min Scout. Now go "Assault" something. You know that you will only have 25 shield recharge (or something like that) because the assault is losing that bonus so it won't be 31.25 anymore
It's actually going to be a static 30 now so. .. close enough
CEO of SAM-MIK...sometimes. (shhh don't tell anyone, they'll start asking questions)
|
Heimdallr69
Heaven's Lost Property
1799
|
Posted - 2014.03.09 22:56:00 -
[20] - Quote
I know min assault I skilled it when it first came out.. Arrogant prick? Okay gtfo. Go to PC use the kali in the city against any decent player then comeback with the results before saying ****. And no camping on top of something either cuz that's not the point I was making.
Removed inappropriate content - CCP Logibro
|
|
Monkey MAC
Rough Riders..
2173
|
Posted - 2014.03.09 23:01:00 -
[21] - Quote
Minmatar,
2x Extender 1x Energizer 1x Damage Mod 1x Prescision Enhancer
1x Dampener 1x Reactive Plate
1xEXO-5 Mass Driver 1x SMG (Soon to be Magsec)
1+ù Remote Explosive
Makes for a fantastic flanker.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
The Infected One
Fatal Absolution General Tso's Alliance
986
|
Posted - 2014.03.09 23:18:00 -
[22] - Quote
Heimdallr69 wrote:I know min assault I skilled it when it first came out.. Arrogant prick? Okay gtfo. Go to PC use the kali in the city against any decent player then comeback with the results before saying ****. And no camping on top of something either cuz that's not the point I was making.
I know that's not the point you were trying to make, but the phrasing used while making said point was:
Heimdallr69 wrote:when you can use a kali in cqc when pushing the city in PC then let me know... Tell me that doesn't read like an arrogant prick response. The RR is not a hard weapon to use, CQC, long range, mid range, wherever, PC included (Why do you think its used so often in PC, along with the CR. They are accurate, and hard hitting. The two things you really want, especially in PC)
Even this response comes across like its some great task to accomplish...Using an OP weapon within its effective (because its broken and has far too tight of a hip-fire for what is supposed to be a long range weapon) range, with high damage per shot landed.
I realize that you are now agitated because you took my response to your post as a personal attack, but rest assured, I do not care to argue with you over the internet about a weapon that dominates at any range and really doesn't have any drawbacks aside from actually having to reload it, or how easy/hard it is to use at any of those ranges.
Please put your frustrations into something constructive.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
|
Connection Failure
TACTICAL STRIKE ELITE
9
|
Posted - 2014.03.09 23:31:00 -
[23] - Quote
The Infected One wrote:Heimdallr69 wrote:I know min assault I skilled it when it first came out.. Arrogant prick? Okay gtfo. Go to PC use the kali in the city against any decent player then comeback with the results before saying ****. And no camping on top of something either cuz that's not the point I was making. I know that's not the point you were trying to make, but the phrasing used while making said point was: Heimdallr69 wrote:when you can use a kali in cqc when pushing the city in PC then let me know... Tell me that doesn't read like an arrogant prick response. The RR is not a hard weapon to use, CQC, long range, mid range, wherever, PC included (Why do you think its used so often in PC, along with the CR. They are accurate, and hard hitting. The two things you really want, especially in PC) Even this response comes across like its some great task to accomplish...Using an OP weapon within its effective (because its broken and has far too tight of a hip-fire for what is supposed to be a long range weapon) range, with high damage per shot landed. I realize that you are now agitated because you took my response to your post as a personal attack, but rest assured, I do not care to argue with you over the internet about a weapon that dominates at any range and really doesn't have any drawbacks aside from actually having to reload it, or how easy/hard it is to use at any of those ranges. Please put your frustrations into something constructive. Wow, burn ward is that way --->
I've seen Infected in PC, he was in the game that kicked us out of PC, we all know who FA are, and they are all regarded as above average players, some of them great. Granted we are a newish corp but we have over 100 members. On that note, I realize that TSE doesnt have any land anymore, but whos alt are you Heimdallr? You talk like you know anything about PC or decent players but HLP (lol sounds like HELP) doesnt have any districts, and your name doesnt really come up in conversations about decent players. So QFT. Just trying to get a firm grasp on where you are basing this apparent knowledge off of. |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
367
|
Posted - 2014.03.09 23:55:00 -
[24] - Quote
*catches up on thread... *puts popcorn down *backs away carefully and slowly.
CEO of SAM-MIK...sometimes. (shhh don't tell anyone, they'll start asking questions)
|
Heimdallr69
Heaven's Lost Property
1799
|
Posted - 2014.03.10 00:01:00 -
[25] - Quote
Connection Failure wrote:The Infected One wrote:Heimdallr69 wrote:I know min assault I skilled it when it first came out.. Arrogant prick? Okay gtfo. Go to PC use the kali in the city against any decent player then comeback with the results before saying ****. And no camping on top of something either cuz that's not the point I was making. I know that's not the point you were trying to make, but the phrasing used while making said point was: Heimdallr69 wrote:when you can use a kali in cqc when pushing the city in PC then let me know... Tell me that doesn't read like an arrogant prick response. The RR is not a hard weapon to use, CQC, long range, mid range, wherever, PC included (Why do you think its used so often in PC, along with the CR. They are accurate, and hard hitting. The two things you really want, especially in PC) Even this response comes across like its some great task to accomplish...Using an OP weapon within its effective (because its broken and has far too tight of a hip-fire for what is supposed to be a long range weapon) range, with high damage per shot landed. I realize that you are now agitated because you took my response to your post as a personal attack, but rest assured, I do not care to argue with you over the internet about a weapon that dominates at any range and really doesn't have any drawbacks aside from actually having to reload it, or how easy/hard it is to use at any of those ranges. Please put your frustrations into something constructive. Wow, burn ward is that way ---> I've seen Infected in PC, he was in the game that kicked us out of PC, we all know who FA are, and they are all regarded as above average players, some of them great. Granted we are a newish corp but we have over 100 members. On that note, I realize that TSE doesnt have any land anymore, but whos alt are you Heimdallr? You talk like you know anything about PC or decent players but HLP (lol sounds like HELP) doesnt have any districts, and your name doesnt really come up in conversations about decent players. So QFT. Just trying to get a firm grasp on where you are basing this apparent knowledge off of. I'm an alt? Look me up *****. I have no need to hide
Removed inappropriate content - CCP Logibro
|
Heimdallr69
Heaven's Lost Property
1799
|
Posted - 2014.03.10 00:05:00 -
[26] - Quote
https://gate.eveonline.com/Profile/Heimdallr69
Here you go I'll make it easy for you ;)
Removed inappropriate content - CCP Logibro
|
Heimdallr69
Heaven's Lost Property
1800
|
Posted - 2014.03.10 00:20:00 -
[27] - Quote
You people should learn before talking **** too anyone, any relevant player knows me which means you're irrelevant not me... "GG was very EZ"
Removed inappropriate content - CCP Logibro
|
Connection Failure
TACTICAL STRIKE ELITE
10
|
Posted - 2014.03.10 04:31:00 -
[28] - Quote
Heimdallr69 wrote:You people should learn before talking **** too anyone, any relevant player knows me which means you're irrelevant not me... "GG was very EZ" Wow, waggle that e-peen a little more there big guy. Seriously, who the hell do you think you are? You were in AE for a while...BFD, You were a loser neck beard back then when you thought that being good at a video game actually meant something in real life, and your a loser still with this last post. Posting your corp history....wow, am I supposed to be impressed? QFT scrub, nobody cares. Did you get kicked out of AE because you're such an absolute ass hat? Or because even you are too incompetent to roll with that rag tag bunch of miscreants who hid behind exploits for the longest time, and are currently falling apart?
You're a boss in your own mind I'm sure, nobody can touch you in your bad place when you sit in front of your console, or computer screen.
By the time you realize how much of a waste of human flesh you are for beating your chest all over a video game forum, maybe, just maybe you will wake up, look around at all your life failures, and kill yourself.
No big loss. |
Heimdallr69
Heaven's Lost Property
1801
|
Posted - 2014.03.10 04:37:00 -
[29] - Quote
Connection Failure wrote:Heimdallr69 wrote:You people should learn before talking **** too anyone, any relevant player knows me which means you're irrelevant not me... "GG was very EZ" Wow, waggle that e-peen a little more there big guy. Seriously, who the hell do you think you are? You were in AE for a while...BFD, You were a loser neck beard back then when you thought that being good at a video game actually meant something in real life, and your a loser still with this last post. Posting your corp history....wow, am I supposed to be impressed? QFT scrub, nobody cares. Did you get kicked out of AE because you're such an absolute ass hat? Or because even you are too incompetent to roll with that rag tag bunch of miscreants who hid behind exploits for the longest time, and are currently falling apart? You're a boss in your own mind I'm sure, nobody can touch you in your bad place when you sit in front of your console, or computer screen. By the time you realize how much of a waste of human flesh you are for beating your chest all over a video game forum, maybe, just maybe you will wake up, look around at all your life failures, and kill yourself. No big loss. Lmao now everyone knows and I'm the arrogant prick? You looked at my corp and said I didn't know anything because I made a new corp so I showed you all the corps I've been in... AE, TP, IMPS. I was not beating my chest but showing you what right I have to talk about PC, since you assumed I was a nobody.
Also I left AE I was not kicked, you can ask if it means that much to you.
Removed inappropriate content - CCP Logibro
|
Heimdallr69
Heaven's Lost Property
1801
|
Posted - 2014.03.10 04:42:00 -
[30] - Quote
Btw nice alt from FA
Removed inappropriate content - CCP Logibro
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |