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321. Logistics/Equipment - in Feedback/Requests [original thread]
I don't like the idea mainly because I generally need a sidearm. Unless advanced logistics suits offer a sidearm slot then they're basically useless to me.
- by Stile451 - at 2012.08.06 05:12:00
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322. important points on my last match - in Feedback/Requests [original thread]
1. You're seeing their shields. This comes up if you miss them by a very short margin. If you hit them you get the red X in the middle of the screen. If you want more damage per shot use the Charge Sniper(I prefer the Ishukone myself). 2. True it...
- by Stile451 - at 2012.08.03 13:59:00
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323. Points instead of KDR - in Feedback/Requests [original thread]
I would love to see a breakdown of how I got the SP that I did in a round. eg. Infantry Kills - A Infantry Assists - B Vehicle Kills - C Vehicle Assists - D Installation Kills - E Installation Assists - F Resupplies - G Respawns - H Hacks - I Hac...
- by Stile451 - at 2012.08.03 13:46:00
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324. [REQUEST] Switch Power Grid Dropsuit Modules to High Slot - in Feedback/Requests [original thread]
I like the idea of universal. Might even give me something to put in the currently useless helmet slot.
- by Stile451 - at 2012.07.31 19:58:00
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325. Cant post in Google Chrome - in Feedback/Requests [original thread]
No issues for me in Opera although it seems that sometimes it wont post but will save the draft instead when I push post in a quick reply.
- by Stile451 - at 2012.07.31 19:49:00
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326. Grenade resupply - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I agree with Malone on this one. Additionally, grenades don't have too much range so I would be surprised if camping with them was a useful tactic at all. Imagine someone on the top of the building just north of A on p...
- by Stile451 - at 2012.07.31 15:56:00
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327. Grenade resupply - in Feedback/Requests [original thread]
I'm for supply depots resupplying grenades but not nanohives due to probable spamming.
- by Stile451 - at 2012.07.30 00:11:00
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328. [request] Option to Mute Bad Furry - in Feedback/Requests [original thread]
That would be great but we have to work with what we have for now.
- by Stile451 - at 2012.07.29 15:42:00
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329. PLEEEASE make the font just a little bigger! - in Feedback/Requests [original thread]
For me it's mostly a contrast issue that would be alleviated with a semi transparent black background and/or larger font sizes.
- by Stile451 - at 2012.07.29 15:06:00
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330. [request] Option to Mute Bad Furry - in Feedback/Requests [original thread]
Mitchman 514 wrote: Getting a notification about who is talking would be good too, how else would we know who to mute? The icon turns green when something is coming in over the mic.
- by Stile451 - at 2012.07.29 14:27:00
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331. Sniper Missile towers met nerrf bat !!! - in Feedback/Requests [original thread]
You are aware that they can be destroyed fairly easily. Besides, they don't fire on you outside their general range unless you shoot it.
- by Stile451 - at 2012.07.29 13:54:00
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332. [request] Option to Mute Bad Furry - in Feedback/Requests [original thread]
Can't say I've ever seen many hot furry chicks with D cups. Seen quite a few sweaty fat men in bear costumes though. Mute needs to be fixed(it's already in the game but it's broken). Push to talk would be far better though.
- by Stile451 - at 2012.07.23 02:43:00
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333. Permit the Sniper to Go Even Higher, a Discussion of Battlefield Layering - in Feedback/Requests [original thread]
I wouldn't mind being able to fly around on my personal sniping platform, but make it have a huge signature lockable by swarm launchers at any range.
- by Stile451 - at 2012.07.18 03:14:00
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334. Light Assault Vehicles - in Feedback/Requests [original thread]
Zero Harpuia wrote: Oh no, it's not even with the shield down. I've lost exactly three Myr kills due to accidentally sniping the gunner... with my Forge Gun. You can snipe the gunners with a sniper rifle while the shields are up as well, it'...
- by Stile451 - at 2012.07.18 03:01:00
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335. possible sniper improvements - in Feedback/Requests [original thread]
1.MULTIPLE ZOOMS - I like the idea, the far zoom doesn't work quite as well with closer enemies - press and hold L1 would give you full zoom, tap then hold L1 would give you half zoom 2. STABILIZATION CONTROL - As has been mentioned crouch and sta...
- by Stile451 - at 2012.07.17 15:50:00
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336. Forge gun > Tank gun !? this will break the game... - in Feedback/Requests [original thread]
Zero Harpuia wrote: You see that sniper? He can kill me, but not you. Actually, I destroyed a SIca yesterday with my proto sniper. Took several clips though(why the driver didn't move I have no idea). Sagaris' are not invincible. I have dest...
- by Stile451 - at 2012.07.16 23:40:00
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337. A few ideas for the waiting room - in Feedback/Requests [original thread]
Start the match immediately when the player slots get filled instead of waiting the whole time. Allow us to choose our initial fitting and spawn point from the waiting room(there is that huge table in the middle of the room with a "map" of the lo...
- by Stile451 - at 2012.07.15 07:31:00
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338. [Request] Show dropsuit slots in Info - in Feedback/Requests [original thread]
This is annoying for me as well. Also, am I imagining it or was this in one of the previous builds and taken out?
- by Stile451 - at 2012.07.13 05:11:00
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339. Enemy attempting to lock on your Dropship - in Feedback/Requests [original thread]
I could see a warning a few seconds after missiles have been fired but not before(they scatter, then bunch up and then decide on the direction they're going during the first second or so). I would also welcome a general directional indicator(left ...
- by Stile451 - at 2012.07.13 05:04:00
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340. Nerf those ******* TOWERS! - in Feedback/Requests [original thread]
I too have found that I can not climb that high with the militia dropship. I have found that for some reason if I shake the controller I can climb higher. No idea why but that's how it seems to work for me.
- by Stile451 - at 2012.07.07 15:00:00
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