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1. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Agree with what SirManBoy suggested about allowing larger size groups queue against each other in separate contracts. Full team vs full team is a blast and would benefit from existing in public contracts. CCP Rattati wrote: 6) Is it possible t...
- by Starfire Revo - at 2015.01.14 19:07:00
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2. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: Yes I think we are done here. Thanks for the awesome feedback, I hope we can all be happy with this discussion and how it sets the bar for future dev-community interaction. 0:46 to 0:49
- by Starfire Revo - at 2014.05.24 19:43:00
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3. Small ALPHA request - in Feedback/Requests [original thread]
CCP Rattati wrote: castba wrote: Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a request out our audio guys abo...
- by Starfire Revo - at 2014.05.24 18:37:00
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4. How To f ix The Plasma Cannon; an ODE to Rattati - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: The fact is, the plasma cannon, as is, doesn't have a place on the battle field I'd disagree with this based on what the current meta is right now. The 2 problems I see with the PLC compared to other weapons are it's poor...
- by Starfire Revo - at 2014.05.24 14:56:00
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5. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: 5) Caldari passive scan range reduced If this isn't a precision change, then only suits with 3x proto damps and a 10% cloak will be viable. I'm curious as to whether other scouts will be viable after these changes.
- by Starfire Revo - at 2014.05.24 02:11:00
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6. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Starfire Revo wrote: CCP Rattati wrote: So what roles do Minmatar and Amarr have in this perfect scout/ewar/ PC equilibrium? Minmatar are great up close assassins. Their high base melee and movement speed would be am...
- by Starfire Revo - at 2014.05.24 01:53:00
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7. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: So what roles do Minmatar and Amarr have in this perfect scout/ewar/ PC equilibrium? Minmatar are great up close assassins. Their high base melee and movement speed would be amazing if they could capitalize on it more. They...
- by Starfire Revo - at 2014.05.24 01:40:00
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8. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: And I want to remind you that scout use is more than 50% Gallente, meaning the others split the 50%. I'd like to note that the reason the Gal scouts are this popular is because the Cal scout is so strong in combination with...
- by Starfire Revo - at 2014.05.24 01:19:00
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9. DON'T INCREASE CLONE PACK PRICE - in Feedback/Requests [original thread]
Spartan MK420 wrote: Still, I would like to see alot of these cheating fucks get perma banned. It's long overdue. Perma ban them for what though? CCP never stated that it was against any rules to do what people in PC were doing. If it's withi...
- by Starfire Revo - at 2014.05.23 19:11:00
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10. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Out of curiosity, I've been playing around with changing the gal/cal bonuses to a +25% bonus to modules. I'm not saying this is the correct path for CCP to go down, but thought it was interesting. Gal Dampening 31.5 - 0 mods 21.656 - 1 complex...
- by Starfire Revo - at 2014.05.23 14:34:00
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11. DON'T INCREASE CLONE PACK PRICE - in Feedback/Requests [original thread]
Thor Odinson42 wrote: I know that's not the answer. I'd also like FW to be the team deploy answer, but they'll need to add an ISK reward or it will flop. How would you feel about winners getting a much larger % of ISK than losers? Pub matches...
- by Starfire Revo - at 2014.05.23 14:21:00
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12. DON'T INCREASE CLONE PACK PRICE - in Feedback/Requests [original thread]
Thor Odinson42 wrote: I think despite the potential issues with locking that clone packs need to be cheap. And the battles need to spin up within an hour. I don't care what that means for land holders, it gives us team deploy content. Leavi...
- by Starfire Revo - at 2014.05.23 13:15:00
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13. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
I decided to see what a range bonus Amarr would play like, so I tried out a range+LR build on an advanced Gal scout with no damps. Worked out pretty well. I was able to detect people as they came into my optimal range and used my mobility to stay ...
- by Starfire Revo - at 2014.05.22 19:53:00
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14. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: The only way they'll make dampening less important is if they nerf the hell out of the tacnet. Meaning no more chevron wallhacks. No more showing what direction you're facing. Getting scanned is the worst thing that can ...
- by Starfire Revo - at 2014.05.22 19:22:00
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15. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: 1) What I really want is irrelevant. If this is your angle, it makes more sense to recast Nova Knives as Minmatar technology. The biotic bonuses you've proposed would no doubt be well received; but they are knifers by trai...
- by Starfire Revo - at 2014.05.22 18:12:00
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16. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: 1) Nova Knife charge time bonus isn't useful. The NK damage bonus is useful, and it is the only the reason why mercs skilled into the Minmatar Scout. I understand Knives are Caldari by design, but we should really try our be...
- by Starfire Revo - at 2014.05.22 17:10:00
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17. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: @ Scouts Gal will remain PC viable, though they'll likely become less common. Cal will remain PC viable, due primarily to shared squad sight . Why aren't we discussing how to make the other Scouts PC viable? Why are we disc...
- by Starfire Revo - at 2014.05.22 15:58:00
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18. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Master Smurf wrote: Loving all of this but Amarr has 4 lows so your range bonus would give them the same issue we want to eliminate - maybe make that a bonus to range extenders - my 2cents They don't get a damp bonus and only have 2 high slot...
- by Starfire Revo - at 2014.05.22 15:03:00
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19. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: Please elaborate The ability for scouts to passively scan wide areas for their squad means that they're essentially a walking, permanent wall hack for 5 other people. After the cloak change, the Gal scout will be able to se...
- by Starfire Revo - at 2014.05.22 12:54:00
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20. [Feedback] Commandos - in Feedback/Requests [original thread]
Other people have covered the main benefits, but I'd like to add a couple more points. The Min commando has the most versatile slot layout and with it's high base stats, you don't have to stack hp mods to survive. Also because of things like the 2...
- by Starfire Revo - at 2014.05.18 10:49:00
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