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21. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
John Demonsbane wrote: Yeah, like I said earlier, maybe a change to 15/15 damage profile instead of 20/20 would be nice, more for the ScR, but the LR can still put the fear of God into armor tanked suits. Your point here made me realize somet...
- by Starfire Revo - at 2014.05.17 17:31:00
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22. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
Musta Tornius wrote: Cat Merc wrote: Luther Mandrix wrote: You know what's funny about this thread is that the Laser Rifle is still no good when compared to the next weakest gun of the game. Its so broken still you guys are not even bring...
- by Starfire Revo - at 2014.05.17 13:52:00
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23. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
John Demonsbane wrote: [quote=Starfire Revo]What Nappia said about damage profiles is spot on, projectile based weapons are at an advantage because of their superior damage profile. Scrambler rifles are in a pretty good place, their low usage ...
- by Starfire Revo - at 2014.05.16 17:40:00
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24. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
Small rails are in a good place stats-wise, but their hit detection is really weird (even when stationary). The ADS camera makes it hard to see where your shots are landing as well. When you're having trouble hitting someone, it's actually hard to...
- by Starfire Revo - at 2014.05.16 17:05:00
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25. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Sirpidey Adtur wrote: [quote=CCP Rattati]Perhaps have more reasonable penalties for higher level plates? 85 armor for a 2% penalty, 110 for 3%, or 135 for 5%. Drop it to a flat 2% penalty for every level. Agree with pretty much everything el...
- by Starfire Revo - at 2014.05.16 16:45:00
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26. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
What Nappia said about damage profiles is spot on, projectile based weapons are at an advantage because of their superior damage profile. Scrambler rifles are in a pretty good place, their low usage could come from the heat mechanic making them h...
- by Starfire Revo - at 2014.05.16 16:15:00
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27. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Fix the damage scaling across AV weapons. Swarms do 100%->125%->150%. Forge Guns do 100%->110%->120% Plasma Cannons do 100%->105%->110% Because of the normal damage values, the non-proto swarms are pretty underwhelming, as are ...
- by Starfire Revo - at 2014.05.16 15:19:00
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28. Race neutral Swarms with racial missiles - in Feedback/Requests [original thread]
If nothing else, this would give racial commandos a real choice for AV weapons. Right now the Minmatar commando has a large advantage because of it's ability to bring a serious AV light weapon to the table compared to other races.
- by Starfire Revo - at 2014.04.14 19:20:00
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29. (Fling yourself across the sky!!) Equipment idea "Inertial Capacitor" - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Look, this is one of those very rare examples where the following comes into play: "It hasn't been done because it shouldn't be done." Why though? It's not like this will allow you to do something that a dropship couldn'...
- by Starfire Revo - at 2014.03.30 06:39:00
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30. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I think the current mechanics of the armor repair modules could use some looking at. This sounds more like a balance issue than a mechanic issue to be honest. Maybe the PG on dropships and repairers need tweaked a bit.
- by Starfire Revo - at 2014.03.30 01:36:00
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31. Blaster cannons are over powered - in Feedback/Requests [original thread]
Been driving rail tanks a lot of the past couple months. Only times I lose to a blaster tank is when I'm at a serious disadvantage. This is normally in the form of them having a more expensive tank, getting caught out of position (or on reload) or...
- by Starfire Revo - at 2014.02.08 12:32:00
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32. [request] Opacity Controls and Other Recording Requests - in Feedback/Requests [original thread]
Heinz Doofenshertz wrote: I approve of this request, though I think a full fledge spectator mode, which would allow for proper match coverage for a wider array of formats, from custom movies ala red vs blue to just commented matches to tourname...
- by Starfire Revo - at 2013.12.06 18:59:00
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33. [request] Opacity Controls and Other Recording Requests - in Feedback/Requests [original thread]
I've recently been working on a 1v1 format for Dust . Something that I noticed while doing this is the current UI option for making the UI transparent, only makes it semi-transparent when maxed. Being able to make it completely clear would be inc...
- by Starfire Revo - at 2013.12.06 18:38:00
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34. A Dream: Re-Defining Progression - in Feedback/Requests [original thread]
Few things I'd like to point out. Only reason there's such a focus on boosters and such for progression right now is there's no other means of progression. There's some warzones to fight over, but those only pay in ISK and can be flipped in days. ...
- by Starfire Revo - at 2013.10.31 22:51:00
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35. [request] Sounds and Soundtrack download - in Feedback/Requests [original thread]
I was wondering if it would be possible to get a pack that includes the sound effects (and soundtrack) from the game? I make a lot of Youtube videos for Dust and would find these useful towards making higher quality videos. It's possible to do thi...
- by Starfire Revo - at 2013.10.25 15:00:00
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36. [Feedback] Change Daily Bonus To Boost Alts Automatically - in Feedback/Requests [original thread]
After logging onto an alt a couple days ago, I realized that the daily bonuses can be activated on all 3 characters every day. After 2 days of doing this however, switching between all 3 characters every day has become tedious. My request is that ...
- by Starfire Revo - at 2013.09.14 12:51:00
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37. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
1. Love the complexity, makes things really interesting. Defence is challenging but manageable through the use of scanners. 2. SI Set? 3. Only played the ambush version of this map. Aside from any bugs that might crop up, it's the easily the best ...
- by Starfire Revo - at 2013.09.05 04:20:00
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38. [Feedback] Commando suit - in Feedback/Requests [original thread]
Don't know about the CPU/PG at proto as I've only got advanced currently, but I agree with the first and third points. The dropsuit really needs more flexibility as far as roles go and it lacks the low slots to allow it. Without a passive rep, it ...
- by Starfire Revo - at 2013.09.01 17:07:00
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39. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
I have to agree with zibathy for the most part on this one, although I do think there are ways to even things out a bit. Having a single role bonus on basic suits would go a long way for something like this. The main issue with tiericide in Dust ...
- by Starfire Revo - at 2013.08.19 15:54:00
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40. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
I agree with what Kevall said regarding instant battles. Orbitals in Ambush matches only tend to help those who are stomping, stomp harder. With Domination and Skirmish, it adds another layer of strategy and provides a weaker fighting force a chan...
- by Starfire Revo - at 2013.08.08 18:19:00
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