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921. Sticky:DUST 514 Squad Cup: Rules - in Announcement and Events [original thread]
UTC has no daylight savings time.
- by SponkSponkSponk - at 2013.10.16 11:10:00
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922. Would reducing squad size in pub matches fix protostomping? - in General Discussions [original thread]
Garth Mandra wrote: For example imagine you're playing on the Oceania server and there are 7 players. 6 of them are protobears and in a squad. The other guy is a day old newb who just left the academy because he figured out how to blow up insta...
- by SponkSponkSponk - at 2013.10.16 06:30:00
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923. Aurum for EVE-DUST Exchanges - in Feedback/Requests [original thread]
It's simple. Announce that you will do this: 1. Multiply all AUR costs in Eve by 10x 2. Give everyone in Eve who has cashed in an Aurum token or PLEX 9x the amount, to compensate 3. Any free AUR that players have been gifted stays the same. Use ...
- by SponkSponkSponk - at 2013.10.16 05:57:00
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924. Would reducing squad size in pub matches fix protostomping? - in General Discussions [original thread]
Part of the problem with protostomping in pub matches is bad matchmaking - it's hard for the matchmaker to compensate for six good players deploying on the same side. Another part of the problem is that a squad's effectiveness increases geometric...
- by SponkSponkSponk - at 2013.10.16 05:49:00
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925. Are there too many control points? - in General Discussions [original thread]
Aero Yassavi wrote: If you want more focused combat then go to Domination. Personally I love the large maps that make vehicles actually necessary, I've done some great dropship transport on Border Gulch for example. Don't confuse large maps...
- by SponkSponkSponk - at 2013.10.14 23:03:00
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926. Are there too many control points? - in General Discussions [original thread]
Doc Noah wrote: Part of me believes the game was meant to be far larger than 16v16. Hopefully we'll one day get 32v32 to fill out those larger maps if CCP can manage to get around resource restraints. Yeah, looking at the number of players v...
- by SponkSponkSponk - at 2013.10.14 07:54:00
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927. Are there too many control points? - in General Discussions [original thread]
I know many players who are tired of skirmish maps, because too much of the game is spent travelling between objectives instead of actually fighting. Do you think that 32-player skirmishes should be restricted to 3 control points to promote more ...
- by SponkSponkSponk - at 2013.10.14 07:38:00
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928. Something I don't get about the EVE-dust isk transfers - in General Discussions [original thread]
Komodo Jones wrote: Lol I was under the impression that they were just going to open the link and there were gonna be billions flowing in, there's no way to sugarcoat that, if they have a plan then that's fine, I know about their economic backg...
- by SponkSponkSponk - at 2013.10.14 05:34:00
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929. CPM Weekly Activity Reports - in The Council's Chamber [original thread]
SponkSponkSponk wrote: ... call me maybe
- by SponkSponkSponk - at 2013.10.11 06:38:00
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930. The funniest name you've seen in Dust. - in General Discussions [original thread]
knight of 6 wrote: I'm surprised sponk sponk sponk hasn't gotten a mention, though perhaps that's for the better... sup
- by SponkSponkSponk - at 2013.10.11 06:33:00
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931. [Request] Recurring Deposit System for Retainers and Salaries - in Feedback/Requests [original thread]
Sounds like the sort of seldom-used thing best done via CREST.
- by SponkSponkSponk - at 2013.10.10 01:13:00
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932. MCC to MCC damage should be removed - in Skirmish Gamemode [original thread]
Maybe MCCs only shoot when zero points are controlled. If two points are controlled and two still neutral, they shoot at half speed. And once all points are controlled by someone , the MCCs stop shooting.
- by SponkSponkSponk - at 2013.10.09 03:33:00
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933. [Request] EvE style Medals - in Feedback/Requests [original thread]
something something trophies.
- by SponkSponkSponk - at 2013.10.08 22:50:00
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934. Announcement:Dev Blog: A Message from the Executive Producer - in Announcement and Events [original thread]
Aeon Amadi wrote: Okay, that might have come off as some rather heavy handed sarcasm but it is curious none the less. Let's be real here, the last thing we need is content that has a measurable impact on the battlefield that you can only obtain...
- by SponkSponkSponk - at 2013.10.08 22:42:00
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935. Oceania Server has gone again. - in Technical Support/Bugs [original thread]
Like a harried lover, it comes and goes.
- by SponkSponkSponk - at 2013.10.08 13:34:00
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936. Announcement:Uprising 1.5 Known Issues - in Technical Support/Bugs [original thread]
In Squad Finder screen, the periodic refresh changes the focus, meaning you only have a few seconds to scroll down and find a squad before the screen refreshes.
- by SponkSponkSponk - at 2013.10.08 12:19:00
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937. Kb/m allows for ridiculous strafe speeds - in Technical Support/Bugs [original thread]
Garth Mandra wrote: Ah sweet sweet chromosome aiming. How I miss thee. RIP in peace Chromosome mouse
- by SponkSponkSponk - at 2013.10.08 06:47:00
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938. Visual Design of technologies in DUST 514 - in General Discussions [original thread]
CCP LogicLoop wrote: Sending link to Art director. "Send photo" -- Madonna
- by SponkSponkSponk - at 2013.10.08 04:41:00
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939. CPM Weekly Activity Reports - in The Council's Chamber [original thread]
i hate you I hate you I hate you ... call me.
- by SponkSponkSponk - at 2013.10.06 02:46:00
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940. Grenades and Races - in General Discussions [original thread]
amarr should get flux gallente should get plasma grenades that act like napalm.
- by SponkSponkSponk - at 2013.10.05 14:59:00
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