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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Heinz Doofenshertz
BetaMax.
515
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Posted - 2013.10.08 02:58:00 -
[1] - Quote
(This Is being posted in absentia for Evelgrivion From IRC)
Is there a consistent visual design for the various futuristic technologies in the game, especially designs pertaining to anti-gravity devices, power generators, and shield emitters/generators? I'd love to know what guidelines and design rules the art team follows when designing things in DUST. |

Operative 1171 Aajli
Bragian Order Amarr Empire
520
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Posted - 2013.10.08 03:21:00 -
[2] - Quote
Heinz Doofenshertz wrote:(This Is being posted in absentia for Evelgrivion From IRC)
Is there a consistent visual design for the various futuristic technologies in the game, especially designs pertaining to anti-gravity devices, power generators, and shield emitters/generators? I'd love to know what guidelines and design rules the art team follows when designing things in DUST.
Amarr = gold, everything gold. With some black trim. Caldari = everything boxy. Pragmatic and angular. Grey in color. Gallente = Alien (the movie) Minmatar = 2 parts Star Wars, 1 part junk yard, add some rust, stir. |

Iron Wolf Saber
Den of Swords
9279
 |
Posted - 2013.10.08 03:25:00 -
[3] - Quote
Gallente = Star Trek
Caldari = Battlestar Pegasus.
Minmatar = Anywhere from Firefly's Serentiy to Battlestar Galactica
Amarr .... WH 40k ish? Orin? Adromeda but gold colored? |

Meeko Fent
DUST University Ivy League
1087
 |
Posted - 2013.10.08 03:54:00 -
[4] - Quote
Gallente-Very Organicy, round and smooth
Caldari-Angular, sharp, minimalistic. Who needs style when you have functional!
Minmatar-Clunky, hosh-posh of possibly recycled components. Cheaper then even the Caldari, but gets the job done.
Amarr- Ceremonial like, gold plated, designed around style first. Display the gods might. |

SgtDoughnut
Red Star Jr. EoN.
261
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Posted - 2013.10.08 04:00:00 -
[5] - Quote
Operative 1171 Aajli wrote:Heinz Doofenshertz wrote:(This Is being posted in absentia for Evelgrivion From IRC)
Is there a consistent visual design for the various futuristic technologies in the game, especially designs pertaining to anti-gravity devices, power generators, and shield emitters/generators? I'd love to know what guidelines and design rules the art team follows when designing things in DUST. Amarr = gold, everything gold. With some black trim. Caldari = everything boxy. Pragmatic and angular. Grey in color. Gallente = Alien (the movie) Minmatar = 2 parts Star Wars, 1 part junk yard, add some rust, throw in some duct tape stir.
FTFY |
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CCP LogicLoop
C C P C C P Alliance
1077

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Posted - 2013.10.08 04:01:00 -
[6] - Quote
Sending link to Art director. |
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Michael Arck
Anubis Prime Syndicate
1378
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Posted - 2013.10.08 04:08:00 -
[7] - Quote
I'm placing an order on the hoverboard... |

Reav Hannari
Red Rock Outriders
1596
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Posted - 2013.10.08 04:17:00 -
[8] - Quote
Posting the names of all the sockets for the Research SI Set was a great start. Seeing a sort of design vocabulary for small components would be cool too. |

Cody Sietz
Bullet Cluster
1138
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Posted - 2013.10.08 04:27:00 -
[9] - Quote
Iron Wolf Saber wrote:Gallente = Star Trek
Caldari = Battlestar Pegasus.
Minmatar = Anywhere from Firefly's Serentiy to Battlestar Galactica
Amarr .... WH 40k ish? Orin? Adromeda but gold colored? Minmatar kind of remind me of that outlaw gun show. |

XxWarlordxX97
Ancient Exiles
4685
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Posted - 2013.10.08 04:29:00 -
[10] - Quote
I want to be Black and yellow with red eyes |
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SponkSponkSponk
The Southern Legion The Umbra Combine
391
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Posted - 2013.10.08 04:41:00 -
[11] - Quote
CCP LogicLoop wrote:Sending link to Art director.
"Send photo" -- Madonna |
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