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SponkSponkSponk
The Southern Legion The Umbra Combine
402
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Posted - 2013.10.14 07:38:00 -
[1] - Quote
I know many players who are tired of skirmish maps, because too much of the game is spent travelling between objectives instead of actually fighting.
Do you think that 32-player skirmishes should be restricted to 3 control points to promote more actual conflict instead? |
Godin Thekiller
Hellstorm Inc League of Infamy
1148
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Posted - 2013.10.14 07:42:00 -
[2] - Quote
Nope. Get in a vehicle (and actually get out). |
Doc Noah
Algintal Core Gallente Federation
641
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Posted - 2013.10.14 07:44:00 -
[3] - Quote
Part of me believes the game was meant to be far larger than 16v16. Hopefully we'll one day get 32v32 to fill out those larger maps if CCP can manage to get around resource restraints. |
Shion Typhon
Intara Direct Action Caldari State
301
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Posted - 2013.10.14 07:44:00 -
[4] - Quote
SponkSponkSponk wrote:I know many players who are tired of skirmish maps, because too much of the game is spent travelling between objectives instead of actually fighting.
Do you think that 32-player skirmishes should be restricted to 3 control points to promote more actual conflict instead?
I kind of agree, 2 might be too few because it would clump up vehicles a bit much I suspect but the 3 node map is generally far, far more fun than the 4 node ones. The maps in general are too big but a quick fix might be to randomly disable 1 of the 4 nodes.
Doc Noah wrote:Part of me believes the game was meant to be far larger than 16v16. Hopefully we'll one day get 32v32 to fill out those larger maps if CCP can manage to get around resource restraints.
Combined arms (Air & Land vehicles and infantry) is much better with large numbers, proper vehicle supported battles really need around 100 people to be truly fun (from my experiences in Planetside) |
SponkSponkSponk
The Southern Legion The Umbra Combine
402
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Posted - 2013.10.14 07:54:00 -
[5] - Quote
Doc Noah wrote:Part of me believes the game was meant to be far larger than 16v16. Hopefully we'll one day get 32v32 to fill out those larger maps if CCP can manage to get around resource restraints.
Yeah, looking at the number of players vs number of objectives in MAG, it looks like 32 players per objective. That's a lot of players fighting over the same objectives. |
Monkey MAC
killer taxi company General Tso's Alliance
831
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Posted - 2013.10.14 08:01:00 -
[6] - Quote
Typically some of the best fights take place on 3-4 objective maps!
3 more so than not, however a thing to consider, the best finds I have seen, since joining the game have been on the new maps and sets. This leads me to believe that it's not there are too many objectives, but there are too few static spawn points.
The Drop Uplinks are abused as equipment and need changing! But really we either need more players to sustain decent supply lines and logistical play! |
low genius
The Sound Of Freedom Renegade Alliance
688
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Posted - 2013.10.14 08:07:00 -
[7] - Quote
SponkSponkSponk wrote:I know many players who are tired of skirmish maps, because too much of the game is spent travelling between objectives instead of actually fighting.
Do you think that 32-player skirmishes should be restricted to 3 control points to promote more actual conflict instead?
I don't. I think they could put in more control points, though. i'd like an 8 objective map. |
Cosgar
ParagonX
5992
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Posted - 2013.10.14 08:08:00 -
[8] - Quote
Some maps are more infantry oriented and others are better suited for vehicles or long range weapons. We should be using LAVs, HAV, and dropships more often, but thanks to our toxic community and constant vehicles nerfs.... you get the point. |
BARDAS
DUST University Ivy League
655
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Posted - 2013.10.14 08:09:00 -
[9] - Quote
Actually, I rather like Skirmish maps. Much better than a bunch of idiots zerging a single point over and over again. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
679
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Posted - 2013.10.14 08:15:00 -
[10] - Quote
There's a reason most games use 3 capture points. 5 is annoying when you only have 12 to 16 players on your side. It's harder to coordinate things with so many points and too much time is spent traveling. Vehicles would be a great solution, except for a few facts.
>HAVs are slow as hell and expensive as hell. >Dropships are expensive as hell and most people can't land them without crashing into a hill top. >LAVs are pretty cheap and the only cheap, reliable and decent method of transportation.
When everyone has to murder taxi around the map like a Heavy just to get around, you know the maps are too big. Some maps have huge expanses, which are almost impossible to cross without a LAV. You can't have firefights there due to both the lack of cover and the gun ranges are too pathetic anyway.
I have the most fun in this game when I'm assaulting or defending a building or complex of some sort. Not running across desert or waiting for my RDV to drop my LAV. |
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TechMechMeds
Swamp Marines Kleenex Inc.
703
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Posted - 2013.10.14 08:18:00 -
[11] - Quote
No, more players per match needs to be implemented, some old patch notes stated the maps are unlocked for 24v24 yet where is it?
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Borne Velvalor
BLACK-DRAGON-SOCIETY
680
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Posted - 2013.10.14 08:24:00 -
[12] - Quote
TechMechMeds wrote:No, more players per match needs to be implemented, some old patch notes stated the maps are unlocked for 24v24 yet where is it?
Patch notes? Screw those.
CCP On The Official Site wrote:How is the game GÇ£massively multiplayerGÇ¥?
DUST 514 takes place in the massive, persistent EVE Universe, which has been thriving for nearly ten years, contains hundreds of thousands of EVE Online players, and spans thousands of solar systems and individual planets. A major war in the EVE Universe could involve thousands of players at once. DUST 514 can support 24v24 matches in a single battle in a single district on a single planet, and there can be multiple battles on a planet happening simultaneously, impacting each other in real time. The scale of DUST 514 is unprecedented.
It's right there in the FAQ on the site. Seriously. They've been promising 24 x 24 matches forever. Since it looks like they won't be delivering and vehicles will be worse than ever in 1.7, this situation doesn't look like it'll improve. Honestly, I do terribly in pubs in Skirmish with 5 objectives as a logi. No one is coordinated and so it's hard to contribute support since everyone is scattered. |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
152
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Posted - 2013.10.14 08:56:00 -
[13] - Quote
SponkSponkSponk wrote:I know many players who are tired of skirmish maps, because too much of the game is spent travelling between objectives instead of actually fighting.
Do you think that 32-player skirmishes should be restricted to 3 control points to promote more actual conflict instead?
Nah. I think a mixture of 3, 4 and 5 point maps is exactly what we need to have. Different numbers and different configurations provides variety in strategies. If all matches demanded constant, full-on firefights, a lot of strategic options would be excluded.
If you think you're running too much, you can call in a cheap LAV or invest in biotics. |
Shion Typhon
Intara Direct Action Caldari State
303
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Posted - 2013.10.14 09:11:00 -
[14] - Quote
low genius wrote:SponkSponkSponk wrote:I know many players who are tired of skirmish maps, because too much of the game is spent travelling between objectives instead of actually fighting.
Do you think that 32-player skirmishes should be restricted to 3 control points to promote more actual conflict instead? I don't. I think they could put in more control points, though. i'd like an 8 objective map.
All this promotes is circling where the two teams deliberately avoid one another and just cycle around the map rehacking each other. This isn't "tactical options", its simply "emptiness". |
Godin Thekiller
Hellstorm Inc League of Infamy
1149
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Posted - 2013.10.14 09:15:00 -
[15] - Quote
Borne Velvalor wrote:There's a reason most games use 3 capture points. 5 is annoying when you only have 12 to 16 players on your side. It's harder to coordinate things with so many points and too much time is spent traveling. Vehicles would be a great solution, except for a few facts.
>HAVs are slow as hell and expensive as hell. >Dropships are expensive as hell and most people can't land them without crashing into a hill top. >LAVs are pretty cheap and the only cheap, reliable and decent method of transportation.
When everyone has to murder taxi around the map like a Heavy just to get around, you know the maps are too big. Some maps have huge expanses, which are almost impossible to cross without a LAV. You can't have firefights there due to both the lack of cover and the gun ranges are too pathetic anyway.
I have the most fun in this game when I'm assaulting or defending a building or complex of some sort. Not running across desert or waiting for my RDV to drop my LAV.
I can cross the map in like 30 seconds, going to all the points (unless there's a city, in which case takes a minute) in my Maddy. Slow? No. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
683
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Posted - 2013.10.14 09:15:00 -
[16] - Quote
Shion Typhon wrote:low genius wrote:SponkSponkSponk wrote:I know many players who are tired of skirmish maps, because too much of the game is spent travelling between objectives instead of actually fighting.
Do you think that 32-player skirmishes should be restricted to 3 control points to promote more actual conflict instead? I don't. I think they could put in more control points, though. i'd like an 8 objective map. All this promotes is circling where the two teams deliberately avoid one another and just cycle around the map rehacking each other. This isn't "tactical options", its simply "emptiness".
Agreed. I see this enough with 5 points. Go in a circle, kill the one guy max guarding the point while he's snoozing, hack the CRU, hack the Terminal, become the guard snoozing at the Terminal. Oh boy, what fun. I generally play Domination more, but with balanced teams it's usually "whoever hacks the Terminal first wins." Pubs players are horrible at capturing points with any sort of defenses unless they're in full proto gear versus standard gear. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
683
|
Posted - 2013.10.14 09:18:00 -
[17] - Quote
Godin Thekiller wrote:Borne Velvalor wrote:There's a reason most games use 3 capture points. 5 is annoying when you only have 12 to 16 players on your side. It's harder to coordinate things with so many points and too much time is spent traveling. Vehicles would be a great solution, except for a few facts.
>HAVs are slow as hell and expensive as hell. >Dropships are expensive as hell and most people can't land them without crashing into a hill top. >LAVs are pretty cheap and the only cheap, reliable and decent method of transportation.
When everyone has to murder taxi around the map like a Heavy just to get around, you know the maps are too big. Some maps have huge expanses, which are almost impossible to cross without a LAV. You can't have firefights there due to both the lack of cover and the gun ranges are too pathetic anyway.
I have the most fun in this game when I'm assaulting or defending a building or complex of some sort. Not running across desert or waiting for my RDV to drop my LAV. I can cross the map in like 30 seconds, going to all the points (unless there's a city, in which case takes a minute) in my Maddy. Slow? No.
Well, I usually drive Soma's with a few armor plates and it takes WAY longer than that to hit all five points. You'd be lucky to hit all five in a LAV in a minute in my experience. |
Sylwester Dziewiecki
Beyond Hypothetical Box
192
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Posted - 2013.10.14 09:28:00 -
[18] - Quote
SponkSponkSponk wrote:I know many players who are tired of skirmish maps, because too much of the game is spent travelling between objectives instead of actually fighting.
Do you think that 32-player skirmishes should be restricted to 3 control points to promote more actual conflict instead? I think that 'defending' just hacked point is good solution for people that keep travelling between points. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2780
|
Posted - 2013.10.14 11:33:00 -
[19] - Quote
If you want more focused combat then go to Domination. Personally I love the large maps that make vehicles actually necessary, I've done some great dropship transport on Border Gulch for example. |
SponkSponkSponk
The Southern Legion The Umbra Combine
402
|
Posted - 2013.10.14 23:03:00 -
[20] - Quote
Aero Yassavi wrote:If you want more focused combat then go to Domination. Personally I love the large maps that make vehicles actually necessary, I've done some great dropship transport on Border Gulch for example.
Don't confuse large maps with multiple control points.
You can still have a large map with only three control points that encourages vehicle use and flanking/deep strike operations. |
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Godin Thekiller
Hellstorm Inc League of Infamy
1173
|
Posted - 2013.10.14 23:42:00 -
[21] - Quote
Borne Velvalor wrote:Godin Thekiller wrote:Borne Velvalor wrote:There's a reason most games use 3 capture points. 5 is annoying when you only have 12 to 16 players on your side. It's harder to coordinate things with so many points and too much time is spent traveling. Vehicles would be a great solution, except for a few facts.
>HAVs are slow as hell and expensive as hell. >Dropships are expensive as hell and most people can't land them without crashing into a hill top. >LAVs are pretty cheap and the only cheap, reliable and decent method of transportation.
When everyone has to murder taxi around the map like a Heavy just to get around, you know the maps are too big. Some maps have huge expanses, which are almost impossible to cross without a LAV. You can't have firefights there due to both the lack of cover and the gun ranges are too pathetic anyway.
I have the most fun in this game when I'm assaulting or defending a building or complex of some sort. Not running across desert or waiting for my RDV to drop my LAV. I can cross the map in like 30 seconds, going to all the points (unless there's a city, in which case takes a minute) in my Maddy. Slow? No. Well, I usually drive Soma's with a few armor plates and it takes WAY longer than that to hit all five points. You'd be lucky to hit all five in a LAV in a minute in my experience.
A LAV starting from a point, I can do it faster. Those Abron's....... Anyways, yea, they are expensive though. |
Outer Raven
Capital Acquisitions LLC Public Disorder.
1
|
Posted - 2013.10.15 00:27:00 -
[22] - Quote
I have a sneaking suspicion that the new maps are precursors to 24 vs 24 or larger battles. Other wise they might have increased map size to supercede red line abuse but created a new problem of ring around the map game play as stated earlier, but with CCP it could be both or none. |
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