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881. CREST gzip endpoint? - in Technical Support/Bugs [original thread]
Just add the accept-encoding http header and specify gzip
- by SponkSponkSponk - at 2013.10.25 04:51:00
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882. WHERE IS THE MOST RECENT GUIDE ON HOW DUST/EVE CONNECTS IN PLANETARY CONQUEST - in Technical Support/Bugs [original thread]
http://wiki.dust514.info/index.php?title=Planetary_Conquest
- by SponkSponkSponk - at 2013.10.25 04:50:00
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883. Feedback - 'Logicloop' is amazing - in Feedback/Requests [original thread]
pics or it didn't happen
- by SponkSponkSponk - at 2013.10.25 04:43:00
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884. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
Tectonic Fusion wrote: I have a 19k raven fit and I don't see any difference in making money. But I save I think over 3k. If that's a lot to you then you must suck. And besides, if they have a full BPO fit, they are pretty much insta kill unles...
- by SponkSponkSponk - at 2013.10.25 03:24:00
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885. Fall off damage for projectile weapons? or bullet drop - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: The ranges seem odd (very short) when you check the stats but in practical application I've been hammered by GEK / Duvolles from a loooong way away. Curious how this is reconciled. high ROF + extreme accuracy, especial...
- by SponkSponkSponk - at 2013.10.25 01:22:00
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886. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
DUST Fiend wrote: Dust Junky 4Life wrote: DUST Fiend wrote: It's militia gear :/ Bpo's have the SAME stats as basic equipment. The ONLY difference is higher CPU/PG usage I run my bpo's 23/7 That's because it's militia gear, which as ...
- by SponkSponkSponk - at 2013.10.24 23:37:00
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887. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
Like I implied, CCP will have to dial down the output of a blueprint so that it represents less savings than it does now. How exactly they do that is up for discussion. Personally, I can see how it would make sense that when you login, your neoco...
- by SponkSponkSponk - at 2013.10.24 14:28:00
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888. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
All good ideas, and fits in well with how players expect things to work in Eve. In fact, if CCP implements this idea, I suspect they'll dial the production of each blueprint way down, like 10 suits + 1 vehicle per day, and say "here's some skill...
- by SponkSponkSponk - at 2013.10.24 14:08:00
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889. most annoying thing in domination mode - in General Discussions [original thread]
Godin Thekiller wrote: No, X meters before another can be dropped. Or a more thematic way: when you spawn on a drop uplink, a flash of invisible radiation wipes out any nearby friendly uplinks. You can even make it do damage to enemy upli...
- by SponkSponkSponk - at 2013.10.24 10:49:00
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890. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
Thanks. Like I said, I'm not a game designer, but I hope there's wiggle room to make adjustments if needed. edit: I had a few examples of stuff CCP could do, then I realised they were bad ideas. Guess there's a reason I'm not a game designer, ha.
- by SponkSponkSponk - at 2013.10.24 10:44:00
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891. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
Pent'noir wrote: I have 60 bpo's (I was a collector), i'd be very happy with the passive isk. I guess i'd get used to having to wait awhile to use them or market them. I'd just hope that we got fitting folders so I don't have to scroll through...
- by SponkSponkSponk - at 2013.10.24 07:29:00
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892. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
medomai grey wrote: The problem with making any changes to BPOs is that it would require the consent of every BPO holder. And that could get a bit tricky. This would be something CCP would have to deal with, regardless of what they decide. A...
- by SponkSponkSponk - at 2013.10.24 06:26:00
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893. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
Pent'noir wrote: I'm not so sure dust needs passive isk and bypasses resource gathering (if we went that route). I'm also not a fan of cluttering my fitting window with a bunch of fits that I can only use for a couple matches everyday. I'd be h...
- by SponkSponkSponk - at 2013.10.24 06:21:00
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894. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
Jade Dragonis wrote: The upside to this is also that there will be greater numbers of them on the market keeping value low. Or alternatively if they bring manufacturing into dust side then the could produce a fixed number of the item. For us...
- by SponkSponkSponk - at 2013.10.24 06:05:00
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895. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
As we've heard, the blueprints used in Dust are adversely affecting the economy, and CCP has to do something about it. IMO, the blueprint situation in Dust has striking parallels to the tech 2 blueprint crisis that happened in Eve, back in 2006 ...
- by SponkSponkSponk - at 2013.10.24 05:41:00
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896. passive scan, modules, and actual data - in General Discussions [original thread]
ADV, ADV = +76.07% PRO, PRO = +101.71% ADV, ADV, ADV = +111.23% ADV, ADV, ADV, ADV = +132.15% (39.2m) PRO, ADV, ADV, ADV = +149.34% PRO, PRO, PRO = +153.50% (42.8m) PRO, PRO, ADV, ADV = +165.96% PRO, PRO, PRO, PRO = +185.78% (48m) So prototype ma...
- by SponkSponkSponk - at 2013.10.24 01:41:00
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897. Grenade damage not calculating right? - in Technical Support/Bugs [original thread]
Post a thread in F/R.
- by SponkSponkSponk - at 2013.10.23 01:33:00
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898. What could make this game less boring? - in The Council's Chamber [original thread]
Adelia Lafayette wrote: 1) lack of ability to use a numbers advantage in conquering a PC district leading to a very lobby shooter feel instead of the sandbox I would like to see. Solution. Put a mechanic that allows simultaneous battles happeni...
- by SponkSponkSponk - at 2013.10.23 01:30:00
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899. CPM Weekly Activity Reports - in The Council's Chamber [original thread]
CCP Logibro wrote: Just some wrangling over language at this stage that was delayed by important people being in EVE Vegas over the weekend. Apologies for that. Expect something tomorrow afternoon at the latest. When was that, again?
- by SponkSponkSponk - at 2013.10.23 01:28:00
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900. [Request] Why don't we take the headshot penalty away from the heavy. - in Feedback/Requests [original thread]
Snail Super wrote: No. That would make my scrambler pistol absolutely useless against a Heavy. Perhaps -6.5% damage from head shots per level ? Considering that most weapons to +50% damage to the head, this would mean that heavies would ta...
- by SponkSponkSponk - at 2013.10.23 01:27:00
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