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801. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Godin Thekiller wrote: Regis Blackbird wrote: CCP Rattati wrote: Phase 1 1) Introduce ADV and PRO HAVs that only progress in PG/CPU, therefore being able to fit higher tiered gear, making fitting optimizations nec...
- by Spkr4theDead - at 2015.01.24 06:43:00
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802. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Godin Thekiller wrote: Regis Blackbird wrote: CCP Rattati wrote: Phase 1 1) Introduce ADV and PRO HAVs that only progress in PG/CPU, therefore being able to fit higher tiered gear, making fitting optimizations necessary as well. Adding...
- by Spkr4theDead - at 2015.01.24 06:42:00
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803. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Syeven Reed wrote: As an infantry player and as potential AV, please create a 3 second timer (similar to the hacking circle) to enter and exit all vehicles. Then infantry has to wait 3 seconds after selecting a different suit at a depot befor...
- by Spkr4theDead - at 2015.01.24 06:40:00
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804. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
John Psi wrote: Dear Rattati, may be appropriate to completely remove the tanks from Ambush Gamemode? This saves infantry from the possible consequences of improper balance, which is very difficult to deal with the severe restrictions on the n...
- by Spkr4theDead - at 2015.01.24 06:38:00
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805. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: DHAVs should not want to be near AV infantry, I am talking instapop with a plc, almost LAV like. That's just silly, that's like a PRO tanked assault of any race being near killed by 2 rounds from a mass driver, and not a P...
- by Spkr4theDead - at 2015.01.24 06:35:00
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806. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Absolutely. I will provide both today's AV to give you a baseline and then give my recommendations. And I am always happy to explain my logic. Will give baseline, max skilled so you can compare. Oh great
- by Spkr4theDead - at 2015.01.24 06:33:00
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807. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Monkey MAC wrote: Firstly, I'm glad your refitting small turrets as a compulsory item and I'm liking the specialisations your going for too. Just be careful with difference between solo and regular HAV, if solos aren't comparable to regulars ev...
- by Spkr4theDead - at 2015.01.24 06:28:00
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808. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DeathwindRising wrote: Can we allow a driver to operate all three turrets at once if no one else is in the tank? As people get in they would take control of them. Pilot suit The operation would be that you would aim your main turret as no...
- by Spkr4theDead - at 2015.01.24 06:27:00
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809. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Pokey Dravon wrote: Good stuff Yes, High/Low/Large Turret/Small Turret, have fixed OP. Existing modules can be changed relatively easily and I need the player base to propose changes to make them useful, as you all kno...
- by Spkr4theDead - at 2015.01.24 06:24:00
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810. I Wish Swarm Launchers Were Skilled - in General Discussions [original thread]
REMNANCY 1 wrote: DUST Fiend wrote: When i fight a good forge gunner, its heart pounding. I see that glow on the ground and instantly take evasive action. I drop elevation, twist to the side, pop my AB and rotate up and sideways to roll over...
- by Spkr4theDead - at 2015.01.24 06:03:00
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811. Are Vehicles OP? - in General Discussions [original thread]
Fizzer XCIV wrote: Spkr4theDead wrote: Fizzer XCIV wrote: AV is also imbalanced in this same way, with some AV being great (probably too great) like swarms, Wow, I'm surprised you actually admitted that. The first step towards rectify...
- by Spkr4theDead - at 2015.01.23 21:44:00
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812. If crying vehicle user get what they want... - in General Discussions [original thread]
Stupid Blueberry wrote: Jack McReady wrote: Spkr4theDead wrote: Only takes one to destroy a bad pilot fixed You know spkr is a pc tanker, right? <3
- by Spkr4theDead - at 2015.01.23 21:14:00
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813. If crying vehicle user get what they want... - in General Discussions [original thread]
Jack McReady wrote: Spkr4theDead wrote: Only takes one to destroy a bad pilot fixed I love how you're assuming I'm a bad pilot.
- by Spkr4theDead - at 2015.01.23 20:36:00
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814. If crying vehicle user get what they want... - in General Discussions [original thread]
danthrax martin wrote: what will make players stay with dust? I am glad to see six commandos pull out swarms to pop a vehicle. I'm glad to see scouts throwing re's and hanging out to suicide knife a tank/ds. I'm glad vehicle users come after...
- by Spkr4theDead - at 2015.01.23 19:51:00
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815. I Wish Swarm Launchers Were Skilled - in General Discussions [original thread]
Atiim wrote: And I wish most Pilots in this game were actually good. Guess well both be waiting for a Genie Looooool
- by Spkr4theDead - at 2015.01.23 18:49:00
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816. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: STYLIE77 wrote: relevant thoughts I know the risks, and all the history. I believe there is a way to make this work. Vehicle players will have to realize that the progression will not be nearly as steep as before, an...
- by Spkr4theDead - at 2015.01.23 18:46:00
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817. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
I have a name for the Minmatar mech that I want full credit for. Sleipnir If not a mech, then the destroyer. Inspiration taken from the Aldnoah.Zero anime.
- by Spkr4theDead - at 2015.01.23 18:41:00
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818. I saw the funniest thing today. - in General Discussions [original thread]
LT SHANKS wrote: A Light Frame ck.0, not a Scout, tried to bake a Flux Grenade only to have it discharge before he could release it. He then switched to his mighty Laser Rifle and proceeded to engage my ACR wielding Assault in CQC. He was from ...
- by Spkr4theDead - at 2015.01.23 12:11:00
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819. Heavy with a rail rifle - in General Discussions [original thread]
Otrera Goddess wrote: How scrubby is this fit on a scale from 1 to 10? The commando suit is classified as a heavy. Now I'll read all the rest.
- by Spkr4theDead - at 2015.01.23 12:02:00
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820. Make it so Heavies have horrible vehicle handling - in General Discussions [original thread]
Buwaro Draemon wrote: Drive-by heavies and heavies poppoing out of tanks to insta gank you with their HMG is becoming more and more common. If vehicle animations can't be added, or an entrance delay make it so heavies have horrible vehicle han...
- by Spkr4theDead - at 2015.01.23 00:32:00
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