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Jack Galen
Knights Of Ender RISE of LEGION
11
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Posted - 2015.01.23 18:42:00 -
[31] - Quote
I think it is fairly okay. I can only speak for dropships though, as I only fly.
That also comes from an experienced pilot.
All I'd ask for is maybe an extra 75 PG/CPU for a tad more fitting freedom, and something useful to be done with the small rail reticule (1st person vertical aim pls?)
What isn't okay is the aerial vehicle learning curve; dropships are hard enough to get used to anyway - I found them...interesting...and that is with RL experience in helicopters. While I can now cope with a match where every merc and their dogs are running SL fits (#shieldhardner2k15 #knowyourlimits), newbs can't at all, so they give up. I also find the witchhunt mechanic occurs now, where as soon as I am spotted, everyone on the map goes for me and my tasty damage points, which I find hilarious.
However, as far as vehicles are OP posts go, I have to disagree. It is the pilot that makes the vehicle, not the other way around anymore, which is nice to see.
In fact, I haven't had this much fun flying in DUST for a long time :D |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
328
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Posted - 2015.01.23 18:53:00 -
[32] - Quote
These claims that damage profiles of AV is making Gunnlogi overpowered is rediculous.
You dont see people complaining about how they cant kill shield tanked dropsuits with a rail rifle or combat rifle, you dont see people bitching about how its impossible to kill a heavy with a scrambler rifle or plasma rifle, it should be a little more difficult to kill someone with a weapon that isnt focused on whatever kind of tank they are using, but not impossible like against the gunnlogis.
The reality of the situation is that all vehicles are a huge pain in the ass to kill with AV, to the point of it being completely impossible to kill unless the vehicle player is an idiot or they are dramatically outnumbered. This is magnified by the current Gunnlogi because it is just straight up significantly better than the Madruger in every way aside from straight travel speed and in fight regen. |
Sgt Kirk
Fatal Absolution
9306
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Posted - 2015.01.23 19:48:00 -
[33] - Quote
Vulpes Dolosus wrote:Fizzer XCIV wrote:No. They are imbalanced with each other, though. Shield HAVs>>>>Armor HAVs for example. AV is also imbalanced in this same way, with some AV being great (probably too great) like swarms, and others... not so great (by that I mean terrible). But overall, AV/V is balanced, but not with themselves. Shield tanks are only slightly better compaired to armor because they're more versatile (especially fitting small turrets) and maneuverable. Shields suck defensively compaired to armor. lol what the hell are you talking about?
Shield vehicles namely the tanks do so well because it takes less work to stack armor than it is to get shield defense. Another huge imbalance is that all of the AV in this game save for just 1 is anti-armor and then then only one anti-shield turret and it sucks for AV when compared to your other options.
Anti Armor: Swarms, Forgeguns, AV grenades, Remote Explosives, Small Missiles, Large Missiles, Small Rails, Large Rails and even HMGs against anything other than a tank.
Anti Shield: Plasma Cannon, Flux Grenade, Large Blaster.
Plasma cannon which is used for more anti infantry because the risk reward still isn't where it should be for tanks when compared to easy mode fire and forget spam swarm launchers.
Flux Grenades are about the only competent shield weapon that I do not have a problem with.
Large Blasters are pathetic when it comes to HAV warfare when you have the Large Rails and Missiles to choose from.
And for a side note blasters can't even damage infantry or lightly armored vehicles besides the Caldari Dropships for some reason.
Reaching AV balance will be damn near impossible when they heavily favor one damage type over the other. I can't even think of a proper simile for this situation besides itself because that's how absurd the notion of trying to balance something when you don't have your own damn ducks in a row.
Vote 'Keshava' for the new Gallente HAV name!
~Democracy will win!
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Spkr4theDead
Red Star.
2812
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Posted - 2015.01.23 21:44:00 -
[34] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote:Fizzer XCIV wrote: AV is also imbalanced in this same way, with some AV being great (probably too great) like swarms,
Wow, I'm surprised you actually admitted that. The first step towards rectifying a problem is admitting you have one.
But overall, AV/V is balanced,
No it's not.
Why do you think I'm a Swarm user? I use Plasma Cannons. I just think swarms being fairly OP isn't a problem so long as they are the only viable Light AV. Right now, they are the best Light AV option for both Armor and Shield vehicles, despite their shield penalty. When/if Plasma Cannons become good AV options for fighting shield vehicles, I'll probably lobby for toning swarms down. Until then, they should remain OP. They act as an equalizer right now. So something that locks on through cover and terrain, goes around 3 corners, has a flight speed faster than the ADS, and has a max range of 400m isn't OP? Then I want my 600m range railgun back, as well as the blaster unnerfed, and the 6ft long missiles to have a splash radius of 5m and 500 damage. And before you complain about that, the core locus is 7m splash and 600 damage. I know because I have them.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Indy Strizer
Osmon Surveillance Caldari State
303
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Posted - 2015.01.23 22:20:00 -
[35] - Quote
I wouldn't say they're overpowered... but, I wouldn't exactly say their situation in regards to balance isn't exactly ideal either.
Please ignore the text above, I half-heartedly wrote it to curb my boredom.
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Vicious Minotaur
1865
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Posted - 2015.01.23 22:24:00 -
[36] - Quote
Yes.
Vehicles are indeed overly poopy.
I am a minotaur.
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LUGMOS
Quafe Premium
1660
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Posted - 2015.01.23 22:29:00 -
[37] - Quote
Vesta Opalus wrote:These claims that damage profiles of AV is making Gunnlogi overpowered is rediculous.
You dont see people complaining about how they cant kill shield tanked dropsuits with a rail rifle or combat rifle, you dont see people bitching about how its impossible to kill a heavy with a scrambler rifle or plasma rifle, it should be a little more difficult to kill someone with a weapon that isnt focused on whatever kind of tank they are using, but not impossible like against the gunnlogis.
The reality of the situation is that all vehicles are a huge pain in the ass to kill with AV, to the point of it being completely impossible to kill unless the vehicle player is an idiot or they are dramatically outnumbered. This is magnified by the current Gunnlogi because it is just straight up significantly better than the Madruger in every way aside from straight travel speed and in fight regen. Its not the damage profile alone, per se, but paired with 15% more effective hardeners and built in repairers, and still being able to fit good tank, it is unbalanced.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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taxi bastard
Amarr Templars Amarr Empire
341
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Posted - 2015.01.23 22:55:00 -
[38] - Quote
NO
too many maps just make life too easy for tankers, or LAV's. DOM maps are are the worst offenders so many of them create such little risk for tankers or even LAV's. Bare in mind that a gunlogi with the harder up can simply ignore most AV for a reasonably long period before the need to retreat and thats the problem. 1 well fit tank is pretty much untouchable 1v1 in doms 2v1 its window of opportunity is decreased but its not exactly a huge risk with all the stuff to hide between or corners to move to safety. 3v1 .....well how often do you see 3 AV for 1 tank and when you do it puts that team at a huge disadvantage for trying to contain it as in a dom its contain not kill providing the driver is not a fool.
proxies......might get you an occasional LAV kill - they need the damage increased by 500 per and bandwidth reduced to almost nothing.
sheild AV .... too little all but PC armor based, most vehicle users use shield based vehicles surprise surprise.
AV mostly balanced with armor - unbalanced against sheilds on most maps.
LAV's IMO too much EHP
tanks too fast and can go over too much terrain.
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Echo 1991
Titans of Phoenix VP Gaming Alliance
701
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Posted - 2015.01.24 00:29:00 -
[39] - Quote
Spkr4theDead wrote:Fizzer XCIV wrote:Spkr4theDead wrote:Fizzer XCIV wrote: AV is also imbalanced in this same way, with some AV being great (probably too great) like swarms,
Wow, I'm surprised you actually admitted that. The first step towards rectifying a problem is admitting you have one.
But overall, AV/V is balanced,
No it's not.
Why do you think I'm a Swarm user? I use Plasma Cannons. I just think swarms being fairly OP isn't a problem so long as they are the only viable Light AV. Right now, they are the best Light AV option for both Armor and Shield vehicles, despite their shield penalty. When/if Plasma Cannons become good AV options for fighting shield vehicles, I'll probably lobby for toning swarms down. Until then, they should remain OP. They act as an equalizer right now. So something that locks on through cover and terrain, goes around 3 corners, has a flight speed faster than the ADS, and has a max range of 400m isn't OP? Then I want my 600m range railgun back, as well as the blaster unnerfed, and the 6ft long missiles to have a splash radius of 5m and 500 damage. And before you complain about that, the core locus is 7m splash and 600 damage. I know because I have them. Mate, stop blowing this out of proportion. Swarms arent that bad, they don't lock through all terrain and cover, they can through some and I'll admit that. Swarms Max range only applies if there is a clear path and you can get a lock. If they are so OP go blow up a ton of tanks with a militia swarm launcher. |
One Eyed King
Land of the BIind
7384
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Posted - 2015.01.24 00:38:00 -
[40] - Quote
I think it depends on the vehicle.
LAVs are too fast and too easy without any need for skilling into them or adding modules at the moment.
While ADS were indeed in need of a nerf, afterwards I could take one down with my pro swarms easier than I could take out the flipping LAV with a fatty in it. Considering a cheap LAV is less a tenth of the cost of an ADS that is just insane.
Some of the tanks were next to impossible, while I hear that others are easy targets.
I don't think you can group vehicles together right now and say that as a whole they are OP or UP as I think there is room for improvement in both aspects.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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