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Sir Dukey
Murphys-Law General Tso's Alliance
1578
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Posted - 2015.01.23 16:30:00 -
[31] - Quote
Copharus Arkana wrote:I think its funny how people defend the SL. Anyone can look at it crooked and see that no skill is needed to use it. The fact that people defend it just shows who the real scrubs are.
Atiim He acts as if he can't kill a parked LAV with a proto swarm.
Acquire Currency, Disregard Female Canis lupus familiaris
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LUGMOS
Quafe Premium
1649
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Posted - 2015.01.23 16:32:00 -
[32] - Quote
Sir Dukey wrote:Copharus Arkana wrote:I think its funny how people defend the SL. Anyone can look at it crooked and see that no skill is needed to use it. The fact that people defend it just shows who the real scrubs are. Atiim He acts as if he can't kill a parked LAV with a proto swarm. Naw, he thinks his ultimate skill with Swarms trumps any pilot...
Then he turns around and says they all suck...
Official QuafeGäó Advocate
Anti-FoTM Prof. V
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Twelve Guage
Death Firm.
450
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Posted - 2015.01.23 16:39:00 -
[33] - Quote
Copharus Arkana wrote:I think its funny how people defend the SL. Anyone can look at it crooked and see that no skill is needed to use it. The fact that people defend it just shows who the real scrubs are.
Fyi: The SL dose require skill. I have skill point in them to prove it.
Sandwich maker LVL. 5
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LUGMOS
Quafe Premium
1650
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Posted - 2015.01.23 16:40:00 -
[34] - Quote
Twelve Guage wrote:Copharus Arkana wrote:I think its funny how people defend the SL. Anyone can look at it crooked and see that no skill is needed to use it. The fact that people defend it just shows who the real scrubs are. Fyi: The SL dose require skill. I have skill point in them to prove it. (-_- )
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taxi bastard
Amarr Templars Amarr Empire
338
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Posted - 2015.01.23 16:42:00 -
[35] - Quote
forge guns and PC are also anti infantry so dual use weapons swarms are not.
swarms to need planning more so than aiming, due to the speed of the missiles and them often hitting objects. its a skill, but different.
are swarms easier to use, sure. but they have their drawbacks too. |
REMNANCY 1
Kang Lo Directorate Gallente Federation
74
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Posted - 2015.01.23 17:38:00 -
[36] - Quote
I think if anything the SL is the victim of the slapdash nature of the development practices employed by the old guard devs before CCP Rattati came to the helm I think originally the SL was supposed to be easily defeated by countermeasures in exchange for it's relatively easy use basically having a low skill to power ratio instead requiring massed fire to be effective but the countermeasures were never implemented to here lies the problem |
Echo 1991
Titans of Phoenix VP Gaming Alliance
699
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Posted - 2015.01.23 17:47:00 -
[37] - Quote
taxi bastard wrote:forge guns and PC are also anti infantry so dual use weapons swarms are not.
swarms to need planning more so than aiming, due to the speed of the missiles and them often hitting objects. its a skill, but different.
are swarms easier to use, sure. but they have their drawbacks too. People seem to forget that swarms can only lock vehicles. No it isn't hard to look at a vehicle and press R1, but when I don't only have a sidearm for protection against everyone else on the map it makes up for it. |
Echo 1991
Titans of Phoenix VP Gaming Alliance
699
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Posted - 2015.01.23 17:49:00 -
[38] - Quote
REMNANCY 1 wrote:I think if anything the SL is the victim of the slapdash nature of the development practices employed by the old guard devs before CCP Rattati came to the helm I think originally the SL was supposed to be easily defeated by countermeasures in exchange for it's relatively easy use basically having a low skill to power ratio instead requiring massed fire to be effective but the countermeasures were never implemented to here lies the problem Swarms aren't affected by countermeasures, also giving dropships the ability to effectively not have to worry about swarms isn't the answer. All that is need is an overall vehicle buff. That's it. |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
328
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Posted - 2015.01.23 18:11:00 -
[39] - Quote
DUST Fiend wrote:When i fight a good forge gunner, its heart pounding. I see that glow on the ground and instantly take evasive action. I drop elevation, twist to the side, pop my AB and rotate up and sideways to roll over his first shot. It misses, i get two seconds to apply some damage, then i punch straight up while leaning forward. He connects and my ship lists to one side. Doin a full barrel roll with the impact, i quickly drop towards the ground, shaking his third shot as i haul ass away. Over 300 meters out, still flying eradically, he manages to hit me, and i silently compliment his tremendous aim and tenacity.
Swarms? I punch my AB and run full speed away, STILL getting hit.
Forge gunners, thank you for remaining and reminding us all what it means to be skilled at AV
While I probably disagree with the majority of vehicle cunts about swarms being overpowered (they arent), I do agree that fighting with and against swarms is boring and not very skill based for either party. I'd love to see this weapon reworked so that it wasnt just a fire and forget deterrent. |
Echo 1991
Titans of Phoenix VP Gaming Alliance
700
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Posted - 2015.01.23 18:29:00 -
[40] - Quote
Vesta Opalus wrote:DUST Fiend wrote:When i fight a good forge gunner, its heart pounding. I see that glow on the ground and instantly take evasive action. I drop elevation, twist to the side, pop my AB and rotate up and sideways to roll over his first shot. It misses, i get two seconds to apply some damage, then i punch straight up while leaning forward. He connects and my ship lists to one side. Doin a full barrel roll with the impact, i quickly drop towards the ground, shaking his third shot as i haul ass away. Over 300 meters out, still flying eradically, he manages to hit me, and i silently compliment his tremendous aim and tenacity.
Swarms? I punch my AB and run full speed away, STILL getting hit.
Forge gunners, thank you for remaining and reminding us all what it means to be skilled at AV While I probably disagree with the majority of vehicle cunts about swarms being overpowered (they arent), I do agree that fighting with and against swarms is boring and not very skill based for either party. I'd love to see this weapon reworked so that it wasnt just a fire and forget deterrent. AV is designed to blow vehicles up not scare them.
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
328
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Posted - 2015.01.23 18:37:00 -
[41] - Quote
Echo 1991 wrote:Vesta Opalus wrote:DUST Fiend wrote:When i fight a good forge gunner, its heart pounding. I see that glow on the ground and instantly take evasive action. I drop elevation, twist to the side, pop my AB and rotate up and sideways to roll over his first shot. It misses, i get two seconds to apply some damage, then i punch straight up while leaning forward. He connects and my ship lists to one side. Doin a full barrel roll with the impact, i quickly drop towards the ground, shaking his third shot as i haul ass away. Over 300 meters out, still flying eradically, he manages to hit me, and i silently compliment his tremendous aim and tenacity.
Swarms? I punch my AB and run full speed away, STILL getting hit.
Forge gunners, thank you for remaining and reminding us all what it means to be skilled at AV While I probably disagree with the majority of vehicle cunts about swarms being overpowered (they arent), I do agree that fighting with and against swarms is boring and not very skill based for either party. I'd love to see this weapon reworked so that it wasnt just a fire and forget deterrent. AV is designed to blow vehicles up not scare them.
Im going to have to disagree with you there. AV in dust was specifically and deliberately designed not to blow up vehicles unless they were piloted by idiots.
You never saw all the discussions about AV being an area denial tool or a deterrent?
Or the windows of opportunity crap that basically gives vehicles a way to ignore AV to a much greater extent whenever their cooldowns are up?
In Dust 514, AV is not designed to kill vehicles. I wish this was not the case, because I think its stupid and it makes running AV suicidal and annoying as ****, but it is true. |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
328
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Posted - 2015.01.23 18:39:00 -
[42] - Quote
Copharus Arkana wrote:I think its funny how people defend the SL. Anyone can look at it crooked and see that no skill is needed to use it. The fact that people defend it just shows who the real scrubs are.
Because most vehicle players only look at the direct interaction between their vehicle and the swarm launcher.
What these people fail to realize is that running an AV fit is both ineffective (it is unlikely your swarms will kill the dropship if the dropship pilot is paying attention) and also that ALL THE TIME WHEN THE AV PLAYER IS NOT USING HIS SWARMS ON YOU IS TAKEN UP WITH HIM FRANTICALLY AVOIDING AND SCRAMBLING AWAY FROM INFANTRY THAT ARE CONSTANTLY TRYING TO KILL HIM.
It takes virtually no skill to use a swarm launcher, it takes a great deal of skill to use a swarm launcher fitting. |
Jack McReady
DUST University Ivy League
1896
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Posted - 2015.01.23 18:41:00 -
[43] - Quote
rail turret tanks wreck dropships far quicker and with less chance of escaping. getting into rail tank is cheaper and requires less sp than a fully decked out proto swarm fit too. for some reason you never hear these people whining about swarms whine about that too. |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
328
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Posted - 2015.01.23 18:45:00 -
[44] - Quote
Jack McReady wrote:rail turret tanks wreck dropships far quicker and with less chance of escaping. getting into rail tank is cheaper and requires less sp than a fully decked out proto swarm fit too. for some reason you never hear these people whining about swarms whine about that too.
Mmm hmm. I wonder why. I guess it will always remain a mystery.
P.S. did you just read the post I made on this other thread, god damn I even thought you were replying to it |
Spkr4theDead
Red Star.
2809
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Posted - 2015.01.23 18:49:00 -
[45] - Quote
Atiim wrote:And I wish most Pilots in this game were actually good. Guess well both be waiting for a Genie Looooool
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Atiim
Titans of Phoenix
15226
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Posted - 2015.01.23 18:53:00 -
[46] - Quote
Spkr4theDead wrote:Atiim wrote:And I wish most Pilots in this game were actually good. Guess well both be waiting for a Genie Looooool You're no exception, I've fought Sicas that were harder to take down than you.
The 1st Matari Commando
-HAND
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Cyzad4
Blackfish Corp.
589
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Posted - 2015.01.23 18:56:00 -
[47] - Quote
DUST Fiend wrote:When i fight a good forge gunner, its heart pounding. I see that glow on the ground and instantly take evasive action. I drop elevation, twist to the side, pop my AB and rotate up and sideways to roll over his first shot. It misses, i get two seconds to apply some damage, then i punch straight up while leaning forward. He connects and my ship lists to one side. Doin a full barrel roll with the impact, i quickly drop towards the ground, shaking his third shot as i haul ass away. Over 300 meters out, still flying eradically, he manages to hit me, and i silently compliment his tremendous aim and tenacity.
Swarms? I punch my AB and run full speed away, STILL getting hit.
Forge gunners, thank you for remaining and reminding us all what it means to be skilled at AV I have to say blasting an ADS out of the sky w an FG as he's trying to run is one of the most rewarding things for me. Even more so when you get the 1/1000 people who don't bail on the way down and you get the extra 50 wp, kind of a "nice shot o7" which is appreciated and rare.
Look on my works, ye mighty, and despair.
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Operative 1174 Uuali
Y.A.M.A.H
389
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Posted - 2015.01.23 19:10:00 -
[48] - Quote
And there is no reason a swarm can't be like a Javalin. One shot with more damage, but then reload. Like a plasma cannon, but with missile damage and still need to lock. Give te missile more travel time as a trade off to locking.
I'm better than laser focused; I'm hybrid focused.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1064
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Posted - 2015.01.23 19:17:00 -
[49] - Quote
Echo 1991 wrote: AV is designed to blow vehicles up not scare them.
The correct terminology is "Repel".
Anyway a snippet from another post
Your Mom Has A Burger For You Downstairs In the Kitchen, But This Is A Quote From Dovallis, Whom wrote: Standard Swarm == Standard group of damaging projectiles 1. Vison Tracking --- If you want the swarms to hit, you've got to keep the target near the center of the reticule so that the swarms can "chase" your pinpointed target. 2.Auto Pilot -- When unguided, the swarms slow down and loose focus (spread out) but still follow target.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Operative 1174 Uuali
Y.A.M.A.H
389
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Posted - 2015.01.23 19:18:00 -
[50] - Quote
Vesta Opalus wrote:Copharus Arkana wrote:I think its funny how people defend the SL. Anyone can look at it crooked and see that no skill is needed to use it. The fact that people defend it just shows who the real scrubs are. Because most vehicle players only look at the direct interaction between their vehicle and the swarm launcher. What these people fail to realize is that running an AV fit is both ineffective (it is unlikely your swarms will kill the dropship if the dropship pilot is paying attention) and also that ALL THE TIME WHEN THE AV PLAYER IS NOT USING HIS SWARMS ON YOU IS TAKEN UP WITH HIM FRANTICALLY AVOIDING AND SCRAMBLING AWAY FROM INFANTRY THAT ARE CONSTANTLY TRYING TO KILL HIM. It takes virtually no skill to use a swarm launcher, it takes a great deal of skill to use a swarm launcher fitting.
Every time I catch a swarmer sitting back on a structure sipping beer the whole time. No one is messing with them. That should be the basis for weapon balance. Trading weapon for safety is necessary for playing the game. No one is any different than you are. I go scout I give tank, I go assault I give up stealth, I go ADS I give up being able to dodge in and out of cover with a smaller hit box.
Cry me a river.
Keep swarms as is and then let there sig light up when they fire on my ADS so I can have a fair chance at shooting them as they do me and then we'll talk about balance.
I'm better than laser focused; I'm hybrid focused.
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
332
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Posted - 2015.01.23 19:38:00 -
[51] - Quote
Operative 1174 Uuali wrote:Vesta Opalus wrote:Copharus Arkana wrote:I think its funny how people defend the SL. Anyone can look at it crooked and see that no skill is needed to use it. The fact that people defend it just shows who the real scrubs are. Because most vehicle players only look at the direct interaction between their vehicle and the swarm launcher. What these people fail to realize is that running an AV fit is both ineffective (it is unlikely your swarms will kill the dropship if the dropship pilot is paying attention) and also that ALL THE TIME WHEN THE AV PLAYER IS NOT USING HIS SWARMS ON YOU IS TAKEN UP WITH HIM FRANTICALLY AVOIDING AND SCRAMBLING AWAY FROM INFANTRY THAT ARE CONSTANTLY TRYING TO KILL HIM. It takes virtually no skill to use a swarm launcher, it takes a great deal of skill to use a swarm launcher fitting. Every time I catch a swarmer sitting back on a structure sipping beer the whole time. No one is messing with them. That should be the basis for weapon balance. Trading weapon for safety is necessary for playing the game. No one is any different than you are. I go scout I give tank, I go assault I give up stealth, I go ADS I give up being able to dodge in and out of cover with a smaller hit box. Cry me a river. Keep swarms as is and then let there sig light up when they fire on my ADS so I can have a fair chance at shooting them as they do me and then we'll talk about balance.
If hes sitting back on a structure sipping beer hes an easy target, and if you cant solo a swarmer then the swarms arent the problem. If the situation is that his team is completely stomping yours and giving him the leisure to just sit there and wait for you, then the swarms again arent the problem.
I love how ADS pilots pretend that running a swarm fit is just some WP farming picnic experience because they saw some guy alone one time. If I was in that game on your team that guy would be murdered within half a minute, just because your blueberries were **** doesnt mean running swarms is always equivalent to skipping through the meadows with your girlfriend.
And P.S. I agree that ADS needs a lock on warning, better rendering of swarms at distance, etc. Or better yet a complete reworking of swarm launchers so they are more fun for both sides. But seriously **** off with the running swarm launchers takes no skill bull. |
taxi bastard
Amarr Templars Amarr Empire
340
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Posted - 2015.01.23 20:51:00 -
[52] - Quote
Operative 1174 Uuali wrote:
Keep swarms as is and then let there sig light up when they fire on my ADS so I can have a fair chance at shooting them as they do me and then we'll talk about balance.
You say that, but depending on which av suit i use its 1 or 2 splash damage ***** to kill me, also If your at a reasonable height shooting down at me your not on my tacnet either
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Stupid Blueberry
Pure Evil. Capital Punishment.
965
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Posted - 2015.01.23 21:06:00 -
[53] - Quote
Vesta Opalus wrote:Operative 1174 Uuali wrote:Vesta Opalus wrote:Copharus Arkana wrote:I think its funny how people defend the SL. Anyone can look at it crooked and see that no skill is needed to use it. The fact that people defend it just shows who the real scrubs are. Because most vehicle players only look at the direct interaction between their vehicle and the swarm launcher. What these people fail to realize is that running an AV fit is both ineffective (it is unlikely your swarms will kill the dropship if the dropship pilot is paying attention) and also that ALL THE TIME WHEN THE AV PLAYER IS NOT USING HIS SWARMS ON YOU IS TAKEN UP WITH HIM FRANTICALLY AVOIDING AND SCRAMBLING AWAY FROM INFANTRY THAT ARE CONSTANTLY TRYING TO KILL HIM. It takes virtually no skill to use a swarm launcher, it takes a great deal of skill to use a swarm launcher fitting. Every time I catch a swarmer sitting back on a structure sipping beer the whole time. No one is messing with them. That should be the basis for weapon balance. Trading weapon for safety is necessary for playing the game. No one is any different than you are. I go scout I give tank, I go assault I give up stealth, I go ADS I give up being able to dodge in and out of cover with a smaller hit box. Cry me a river. Keep swarms as is and then let there sig light up when they fire on my ADS so I can have a fair chance at shooting them as they do me and then we'll talk about balance. If hes sitting back on a structure sipping beer hes an easy target, and if you cant solo a swarmer then the swarms arent the problem. If the situation is that his team is completely stomping yours and giving him the leisure to just sit there and wait for you, then the swarms again arent the problem. I love how ADS pilots pretend that running a swarm fit is just some WP farming picnic experience because they saw some guy alone one time. If I was in that game on your team that guy would be murdered within half a minute, just because your blueberries were **** doesnt mean running swarms is always equivalent to skipping through the meadows with your girlfriend.And P.S. I agree that ADS needs a lock on warning, better rendering of swarms at distance, etc. Or better yet a complete reworking of swarm launchers so they are more fun for both sides. But seriously **** off with the running swarm launchers takes no skill bull.
It is, though. I literally have an AV alt that I hop on whenever I'm hurting for money. You guys seriously need to stop pretending "but I only have a sidearm" because the only swarmers that aren't minmandos are usually gallogis that are sitting on top of a roof scanning and swarming the occasional vehicle.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
Blueberry smokin' that crack y'all
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
336
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Posted - 2015.01.23 21:20:00 -
[54] - Quote
Stupid Blueberry wrote:Vesta Opalus wrote:Operative 1174 Uuali wrote:Vesta Opalus wrote:Copharus Arkana wrote:I think its funny how people defend the SL. Anyone can look at it crooked and see that no skill is needed to use it. The fact that people defend it just shows who the real scrubs are. Because most vehicle players only look at the direct interaction between their vehicle and the swarm launcher. What these people fail to realize is that running an AV fit is both ineffective (it is unlikely your swarms will kill the dropship if the dropship pilot is paying attention) and also that ALL THE TIME WHEN THE AV PLAYER IS NOT USING HIS SWARMS ON YOU IS TAKEN UP WITH HIM FRANTICALLY AVOIDING AND SCRAMBLING AWAY FROM INFANTRY THAT ARE CONSTANTLY TRYING TO KILL HIM. It takes virtually no skill to use a swarm launcher, it takes a great deal of skill to use a swarm launcher fitting. Every time I catch a swarmer sitting back on a structure sipping beer the whole time. No one is messing with them. That should be the basis for weapon balance. Trading weapon for safety is necessary for playing the game. No one is any different than you are. I go scout I give tank, I go assault I give up stealth, I go ADS I give up being able to dodge in and out of cover with a smaller hit box. Cry me a river. Keep swarms as is and then let there sig light up when they fire on my ADS so I can have a fair chance at shooting them as they do me and then we'll talk about balance. If hes sitting back on a structure sipping beer hes an easy target, and if you cant solo a swarmer then the swarms arent the problem. If the situation is that his team is completely stomping yours and giving him the leisure to just sit there and wait for you, then the swarms again arent the problem. I love how ADS pilots pretend that running a swarm fit is just some WP farming picnic experience because they saw some guy alone one time. If I was in that game on your team that guy would be murdered within half a minute, just because your blueberries were **** doesnt mean running swarms is always equivalent to skipping through the meadows with your girlfriend.And P.S. I agree that ADS needs a lock on warning, better rendering of swarms at distance, etc. Or better yet a complete reworking of swarm launchers so they are more fun for both sides. But seriously **** off with the running swarm launchers takes no skill bull. It is, though. I literally have an AV alt that I hop on whenever I'm hurting for money. You guys seriously need to stop pretending "but I only have a sidearm" because the only swarmers that aren't minmandos are usually gallogis that are sitting on top of a roof scanning and swarming the occasional vehicle.
You hurt for money in this game? lol.
I prefer scouts for AV because I have more freedom of movement and can escape scans and am more evasive in general. Im not sure why you think minmandos are used by everyone using swarms, but since every post you make seems to try to pigeonhole all AV into some magical stress free WP farming masterrace that cant be harmed, I dont see why Im even paying attention to you in the first place.
I played my vehicle alt all day yesterday, and we saw a grand total of one minmando using swarms the whole day. Also we killed him 5 times or so before he managed to kill a single one of my dropships. Yeah swarms sure are OP. So amazing how even on the suit that is the best possible fitting they can go 1k/5d vs. vehicles which they are built specifically to counter, and he only killed me because he went double swarm launcher and I didnt feel like afterburning away. Saw many more forge gunners, logi swarmers, and free fit militia swarmers than minmandos, but yeah Ill totally believe your blank assertion that all swarmers use minmandos even though my experience on both sides of the equation are 100% disproof of that. |
Kallas Hallytyr
Skullbreakers
1269
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Posted - 2015.01.23 21:21:00 -
[55] - Quote
Juno's Swarm Idea.
Seriously, check it out. DPS and numbers can be balanced, but the base mechanics of the weapon need changed.
Alt of Halla Murr. Sentinel.
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Cody Sietz
Random Gunz RISE of LEGION
4338
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Posted - 2015.01.23 21:22:00 -
[56] - Quote
Is there a reason we can't get a "flare" mod for pilots?
Seriously, it had to has to have been mentioned before. to have a module that could scramble swarms( maybe make them detonate before they hit or something) would probably make drop shipping more enjoyable.
I also think that the system we have makes it impossible to balance swarms. You need them then tanks and even LAVs become harder to kill. You buff them(to make them better be land vehicles) and drop ships of all kinds suffer. ADSs in PC annoy the holy hell out of me, but I have to give the guys running them respect when they force me out of a scout suit and into a sentinel.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Stupid Blueberry
Pure Evil. Capital Punishment.
967
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Posted - 2015.01.23 21:23:00 -
[57] - Quote
Sure, YOUR experience gets full credit while mine gets none, even though I am on both sides of the argument every single day. Seriously, soloing 3 Incubi back to ack to back is not ok.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
Blueberry smokin' that crack y'all
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Moochie Cricket
Fatal Absolution General Tso's Alliance
982
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Posted - 2015.01.23 21:26:00 -
[58] - Quote
Calmando with assault rail rifle, swarms, and triple damage mods. Do not go hunting for vehicles, just play as if you are a slow assault and only pull the swarm launcher out when a vehicle is nearly on top of you. I consider that to be EZ mode and shudder to think how easy a minmando with swarms and a combat rifle would be.
FOR THE STATE
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
336
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Posted - 2015.01.23 21:28:00 -
[59] - Quote
Stupid Blueberry wrote:Sure, YOUR experience gets full credit while mine gets none, even though I am on both sides of the argument every single day. Seriously, soloing 3 Incubi back to back to back is not ok. And the argument isn't really about the minmando, its about the commando. All fo you swarmers like to bring up the "fact" that you only have a sidearm to defend yourself when in reality most only use a commando and even then, the bolt pistol is still a thing.
When you say something that is blatantly and obviously untrue, dont be surprised when your opinion gets completely discounted.
But have fun killing those incubuses back to back and pretending that your experiences killing one absolutely ******** pilot represents the sum total of dust 514 game balance. |
Stupid Blueberry
Pure Evil. Capital Punishment.
968
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Posted - 2015.01.23 21:38:00 -
[60] - Quote
You can say that it's "blatantly untrue" all you want. You're just trying to protect your wp farm. And yeah, they were **** pilots, but putting out that much dps in such a short amount of time from a weapon that was designed to be a deterrent is completely unreasonable. (To clarify, this wasn't one pilot who kept calling in Icububi, this was three guys circling over me trying to kill me at one time)
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
Blueberry smokin' that crack y'all
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