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821. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Harpyja wrote: You need to be careful when deciding how much damage UHAVs can withstand versus how much damage DHAVs can deal. The DHAV's damage bonuses should outweigh the UHAV's defense bonuses. Otherwise UHAVs will simply be better all arou...
- by Spkr4theDead - at 2015.01.22 13:45:00
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822. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Alex-ZX wrote: I mean what happens if I put into the field a lot of those super tanks covering their backs each other, I know those are specific situations but, sometimes those are the most op You make it sound like the only ones allowed to ...
- by Spkr4theDead - at 2015.01.22 13:40:00
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823. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: AI Large missile turrets, oh you make me swoon. The forums will light up within an hour calling it OP, and wanting it nerfed into oblivion or outright taken out of the game. Skillbooks: What i find contentious is having T...
- by Spkr4theDead - at 2015.01.22 13:39:00
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824. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Supacharjed wrote: This is probably a stupid question, but: "all HAVs will have prefitted turrets as that is their intent as a Main Battle Tank." So, we are unable to change this? If that is so, can we assume that: H...
- by Spkr4theDead - at 2015.01.22 12:56:00
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825. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Soraya Xel wrote: CCP Rattati wrote: I do know that commanders don't want players in their tanks, and that is the olive branch of solo HAvs, unlockable through specialization. Solo HAVs should not be as powerful as MBTs though. More playe...
- by Spkr4theDead - at 2015.01.22 12:52:00
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826. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Prefitted tanks: As long as we can switch out the prefitted turrets to turrets of our own choice to play with the fit. Also, nothing to stop me from fitting basic small turrets on a proto tank and having the extra PG and CPU...
- by Spkr4theDead - at 2015.01.22 12:50:00
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827. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Travis Stanush wrote: Ok did I see that your using stand in models for Amarr and Minmatar vehicles? Edit: True will be happy I can wait on the Amarr and Minmatar vehicles for a while, I just want the Gunnlogi and Madrugar to be worth it for ...
- by Spkr4theDead - at 2015.01.22 12:48:00
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828. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, after reading through the 71 pages, and going back to study the dropsuit progression, plus factor in the massive tank OP situation that has arisen in the past, I propose that we introduce a tiericided approach ...
- by Spkr4theDead - at 2015.01.22 12:26:00
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829. I don't know why... - in General Discussions [original thread]
Vulpes Dolosus wrote: It's something I've wanted for a long time, even pre-SAO. If my whole "doctor" thing doesn't work out IRL, I want to go into research to develop this virtual reality technology. The neural technology lore in Eve is amazin...
- by Spkr4theDead - at 2015.01.22 12:21:00
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830. I don't know why... - in General Discussions [original thread]
Maken Tosch wrote: I just binge watched the entire SAO II series and I kept on wondering something. What if one day we had our own Amuspheres and played Dust 514 the way SAO showed it? How do you think the game would become? What would be th...
- by Spkr4theDead - at 2015.01.22 12:18:00
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831. Are Vehicles OP? - in General Discussions [original thread]
Fizzer XCIV wrote: AV is also imbalanced in this same way, with some AV being great (probably too great) like swarms, Wow, I'm surprised you actually admitted that. The first step towards rectifying a problem is admitting you have one. Bu...
- by Spkr4theDead - at 2015.01.21 20:51:00
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832. Are Vehicles OP? - in General Discussions [original thread]
Vulpes Dolosus wrote: Shields suck defensively compaired to armor. Shield defense is superior due to two AV weapons and two vehicle turrets getting a bonus against armor. The only thing armor has is its repair, so it's able to stay out of th...
- by Spkr4theDead - at 2015.01.21 20:49:00
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833. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: Hi everyone, can someone link/create "undebatable" prototype fits for both HAVs and Dropships. I need this for the next steps. I don't know what you mean by undebatable fits, but we don't have "PRO" fits for tanks and d...
- by Spkr4theDead - at 2015.01.21 18:33:00
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834. MCRU Variant/tiers - in General Discussions [original thread]
Sir Snugglz wrote: I refuse to use the basic MCRU. I believe it is equivalent to a militia uplink with the benefit of being mobile. Will there be different variants of MCRU like there are uplinks? (faster spawns, lower pg/cpu, etc) What about ...
- by Spkr4theDead - at 2015.01.21 18:04:00
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835. Missile Tank Montage (youtube vid) - in General Discussions [original thread]
JARREL THOMAS wrote: Very nice any tips for me? Yeah, don't bother with vehicles.
- by Spkr4theDead - at 2015.01.20 21:39:00
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836. Swarm launcher idea - in General Discussions [original thread]
Atiim wrote: 4. Show me a video of you locking onto a vehicle behind a wall. Not everybody cares to own a capture card. If you played more, you'd understand.
- by Spkr4theDead - at 2015.01.20 19:01:00
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837. Plasma Cannons should do more DPS than Swarms. - in General Discussions [original thread]
Fizzer XCIV wrote: Since apparently nobody wants to be 2-3 shot by Plasma Cannons, what do you vehicle guys think would be an acceptable amount of shots to take down vehicles? AV should be a deterrent, not the nuclear, rods from god or astero...
- by Spkr4theDead - at 2015.01.20 19:00:00
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838. Swarm launcher idea - in General Discussions [original thread]
xavier zor wrote: I have noticed an increase in swarm launcher threads related to dropships, i just thought of a grand idea! Since in real life missiles have a travel range and a certain amount of fuel, why not change the lock-on range and tra...
- by Spkr4theDead - at 2015.01.20 18:36:00
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839. Missile Tank Montage (youtube vid) - in General Discussions [original thread]
saxonmish wrote: https://www.youtube.com/watch?v=L41jENjDq7s&list=UU5fiMDQEZhpOZGR5wkCMYDw enjoy :) Not very impressed.
- by Spkr4theDead - at 2015.01.19 19:59:00
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840. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: Pokey Dravon wrote: Spkr4theDead wrote: If you don't tank, I don't want to see you talking about vehicles. Or you'll do what? Flame me to death? *cowers in fear* Like I said, if you're n...
- by Spkr4theDead - at 2015.01.19 19:52:00
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