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4361. MHPD: Stop patrolling my neighborhood. - in General Discussions [original thread]
Kira Lannister wrote: I live in a safe ambush district, please stop patrolling my area! >:[ STHAP! Ambush? lolwut
- by Spkr4theDead - at 2013.10.27 08:55:00
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4362. Roof forgers a problem in PC. - in General Discussions [original thread]
Bethhy wrote: Firing a forge gun previously there was always some variation where the charge would go in the large reticule a forge gun has. This allowed for the forge gun to be used to hit large targets with good accuracy... A.K.A tanks... ...
- by Spkr4theDead - at 2013.10.27 08:51:00
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4363. It ain't the tank folksGǪ - in General Discussions [original thread]
Operative 1171 Aajli wrote: It's the turret. More specifically, it's the blaster turret that makes people complain about tanks. A tank with no large turret is not a threat. Make tanks stronger. Make turrets more skill intensive and make the bl...
- by Spkr4theDead - at 2013.10.27 07:29:00
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4364. Roof forgers a problem in PC. - in General Discussions [original thread]
Zatara Rought wrote: Kristoff Atruin wrote: It's been like this since day one and it's the biggest reason that PC Is BS that most people can't be bothered with. The match is always decided in the first two minutes of the game if one of the t...
- by Spkr4theDead - at 2013.10.27 06:38:00
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4365. Roof forgers a problem in PC. - in General Discussions [original thread]
Zatara Rought wrote: Kira Lannister wrote: To be fair, you guys started that tactic. We hated the roofs, but we adapted. Roof top control=Key to victory Were we the first? not always. You guys cloned us tonight even though I got to the...
- by Spkr4theDead - at 2013.10.27 06:26:00
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4366. Adding capacitors into Dust. specifically for vehicles - in General Discussions [original thread]
Magpie Raven wrote: Better to trap, drain cap and destroy. Tank with all mods running would be hard to kill until its cap runs out. Please discuss I've never seen a better way to promote redline rail sniping.
- by Spkr4theDead - at 2013.10.27 06:12:00
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4367. The Perfect AV and Tank balance!!!! - in General Discussions [original thread]
True Adamance wrote: DJINN Marauder wrote: Alright tanks complain that av is too easy and too easily blow up their million Isk tanks. Which is true. It is too easy. However av is now saying that tanks are going to be too hard to kill how wi...
- by Spkr4theDead - at 2013.10.27 04:36:00
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4368. New AV stat discussion - in General Discussions [original thread]
hamual jackson wrote: Honestly if they took large blasters turrets away from tanks, tanker wouldn't complain about being destroyed by av grenades. Only the ones who run into a group of infantry have the av grenade problem. Tanks should vs vehic...
- by Spkr4theDead - at 2013.10.27 00:49:00
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4369. New AV stat discussion - in General Discussions [original thread]
Heinz Doofenshertz wrote: If you are checking out the link right now, it might be a bit buggy, I'm actually redoing some of the pages to enable me to expand it. Absoliav: I talk to Bgoat, who does Dustcharts, Chirbba, who does basicly anythin...
- by Spkr4theDead - at 2013.10.26 22:27:00
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4370. New AV stat discussion - in General Discussions [original thread]
Atiim wrote: Well since Swarms are now gonna be waterguns and the exact opposite of Anti-Vehicle, I think i'm gonna skill into PLCs And then lololol when ppl say that PLCs are OP. Do you not have a fully functioning brain? Swarms are being n...
- by Spkr4theDead - at 2013.10.26 22:26:00
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4371. New AV stat discussion - in General Discussions [original thread]
Absoliav wrote: if tanks start becoming a problem, players will respond accordingly. Yeah, they'll cry OP on the forums and have them nerfed again because their ARs can't damage tanks.
- by Spkr4theDead - at 2013.10.26 22:24:00
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4372. New AV stat discussion - in General Discussions [original thread]
Delta 749 wrote: Here is the big problem with things as a "deterrent" If I know for a fact that what you carry has no chance of killing me before I kill you and considering that I can heal all the damage I have taken what is the incentive for m...
- by Spkr4theDead - at 2013.10.26 22:21:00
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4373. New AV stat discussion - in General Discussions [original thread]
Absoliav wrote: Spkr4theDead wrote: So a specialization is a buff? MLT hulls will have 2 HP tank slots, while STD hulls will have 3 HP tank slots. That's a buff? Active repair modules are being removed. That's a buff? That is the nerf par...
- by Spkr4theDead - at 2013.10.26 22:19:00
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4374. New AV stat discussion - in General Discussions [original thread]
Jack McReady wrote: Spkr4theDead wrote: So a specialization is a buff? MLT hulls will have 2 HP tank slots, while STD hulls will have 3 HP tank slots. That's a buff? Active repair modules are being removed. That's a buff? math says that de...
- by Spkr4theDead - at 2013.10.26 22:16:00
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4375. New AV stat discussion - in General Discussions [original thread]
Doc Noah wrote: The limited range makes dropships invincible to swarms. 175m is nothing compared to high and how fast dropships can fly. I'm not gonna comment on AV's effectiveness since CPM mentioned that HAVs are getting nerfed as well so I'...
- by Spkr4theDead - at 2013.10.26 22:13:00
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4376. Cheats - in General Discussions [original thread]
MY TEST-SUBJECT wrote: How do u get speed moduels and a heavy suit? lol plz halp *head explodes*
- by Spkr4theDead - at 2013.10.26 22:12:00
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4377. Recall, Redeploy, Recall, Redeploy - in General Discussions [original thread]
Borne Velvalor wrote: I just love it when a high tier HAV gets deployed in a public match where no one has proto AV. I enjoy seeing the whole team swap between AV and AI weaponry as the pilot recalls and repairs his diamond encrusted brick in f...
- by Spkr4theDead - at 2013.10.26 15:49:00
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4378. Announcement:Weapon stats! - in General Discussions [original thread]
Godin Thekiller wrote: jace silencerww wrote: Godin Thekiller wrote: Soraya Xel wrote: Swarm nerf is once again, way too large, way too fast. I can see a damage nerf, but the lock-on nerf? That pretty much renders dropships invincible ...
- by Spkr4theDead - at 2013.10.26 15:40:00
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4379. Tankers will rise once again - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Gonna play devil's advocate for a bit here with two points: 1. The armor rep bug is getting fixed with the vehicle rework 2. We have yet to see what CCP is doing to the forge gun "Fixing" the rep bug to CCP means...
- by Spkr4theDead - at 2013.10.26 15:22:00
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4380. Tankers will rise once again - in General Discussions [original thread]
Skihids wrote: CCP is redefining the role of vehicles away from constant menace to periodic battering rams. The current role of constant semi-vulnerability but fast repairing has both sides frustrated. AV has a huge reach so vehicles constantl...
- by Spkr4theDead - at 2013.10.26 07:48:00
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