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301. New gamemode is acquisition? Hopefully it's like the MAG version - in General Discussions [original thread]
Draxus Prime wrote: This was one of my favourite gamemodes from MAG. As an attacker you had to push past enemy positions, get to 2 big crates, plant a charge, guard the charge from the oncoming onslaught of defenders 'til it exploded. Inside t...
- by Spkr4theDead - at 2015.03.19 19:13:00
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302. Question to Rattati regarding APEX/LP logi suits - in Feedback/Requests [original thread]
CommanderBolt wrote: Dude, help us get Rattati to go one better! He had said about letting us refit APEX suits to our liking and having them balanced by the bare minimum PG/CPU needed by new players to use them. I.E - There is no way you can s...
- by Spkr4theDead - at 2015.03.19 19:05:00
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303. Hotfix echo: shield nerfs. - in Feedback/Requests [original thread]
Doc DDD wrote: Unless swarms get a balancing pass the 40% reduction is a solid number for armor hardeners.. can shrug off one swarmer for 30 secs but 2 make you move.. shield hardeners are like the militia version of armor hardeners Shield s...
- by Spkr4theDead - at 2015.03.19 19:04:00
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304. Hotfix echo: shield nerfs. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: Yes, number crunching. That's how to balance things. You'd rather I chant for nerfs and start basing my arguments entirely off of my anecdotal and otherwise unprovable "experience" in shooting at ta...
- by Spkr4theDead - at 2015.03.19 19:02:00
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305. Does anybody still hold hope for new game modes? - in General Discussions [original thread]
Himiko Kuronaga wrote: Soraya Xel wrote: Skirmish 1.0 is an interesting story, I don't remember if anyone ever talked about it publicly though, so I don't know if I can share. But suffice to say its not something that would be manageable to ...
- by Spkr4theDead - at 2015.03.19 19:00:00
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306. Question to Rattati regarding APEX/LP logi suits - in Feedback/Requests [original thread]
Would it be at all possible to change the equipment layout? For example on the Min logi, I'm used to the rep tool being on the right side, and never putting the injector in my hand. I did that a few times last night, when I wanted the rep tool alr...
- by Spkr4theDead - at 2015.03.19 15:27:00
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307. Hotfix echo: shield nerfs. - in Feedback/Requests [original thread]
Yes, number crunching. That's how to balance things.
- by Spkr4theDead - at 2015.03.19 15:25:00
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308. Radical Vehicle Idea. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Assuming I don't get reactionary response I'm aiming for six-seven shots for a maxed IAFG range for killing a maddy with hardeners up assuming same-tier pro vs. Pro. No weakspot shots. Assuming no misses from start to finis...
- by Spkr4theDead - at 2015.03.19 15:19:00
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309. Tanker Squads: Before they were cool - in General Discussions [original thread]
Xocoyol Zaraoul wrote: I love the new HAVs a lot more then that aweful crap that CCP wolf did to vehicles... I really like the return (well, most of a return) to active module usage, and seeing new modules is lovely. The only new module is t...
- by Spkr4theDead - at 2015.03.19 06:08:00
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310. Tanker Squads: Before they were cool - in General Discussions [original thread]
Early Uprising when we still had a ton more pilots, in a chat so we don't kill each other. The rage... I still wanna do that. Queue dom/skirmish and stay next to each other beating the hell out of the other team, while red friendly tankers point ...
- by Spkr4theDead - at 2015.03.19 05:22:00
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311. Normalization of Vehicle Module Progression - in Feedback/Requests [original thread]
Funny how you have time to be a spreadsheet warrior champion, but absolutely 0 time to play the game (and attempt using a tank against Taka and myself [you'll lose very badly]).
- by Spkr4theDead - at 2015.03.18 16:10:00
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312. Normalization of Vehicle Module Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Takahiro Kashuken wrote: Go fit up a basic vehicle with basic modules and watch it get whacked by proto in less than a clip. As it should be. Vehicle play was better in Chrome than it is now, thanks to people like...
- by Spkr4theDead - at 2015.03.18 16:08:00
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313. Concerning Vehicles - in General Discussions [original thread]
Apocalyptic Destroyer wrote: hold that wrote: you think ADS is better off than tanks? For me it is, I know how to ADS, I know when to get the hell out of there. I have incubi and pythons So tanks are too hard, yet you know how to fl...
- by Spkr4theDead - at 2015.03.18 16:05:00
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314. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
Nocturnal Soul wrote: You'll have no opposition from me, I whole heartedly believe that all vehicle operators should be given the tools to improve themselves as infantry do especially when you invest as much or more skill points. "As much SP?...
- by Spkr4theDead - at 2015.03.18 16:02:00
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315. Whatever happened to dual ASMG Minscouts? - in General Discussions [original thread]
FIRST TESTDUMMY wrote: I haven't seen one since the release of 1.8. Are you guys still alive? I remember seeing you all quite frequently a long time ago. If you use a Min scout without knives, you're doing it wrong.
- by Spkr4theDead - at 2015.03.18 15:52:00
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316. Swarms >=[ - in General Discussions [original thread]
DaBOMB dotCOM wrote: So I was helping a friend with "Vehicle Kill Assists" so he could earn his Active Omega Booster. The method we chose to use was heavy taxi. The entire time, proto swarms kept wiping us out. Its understood a ton of damage wi...
- by Spkr4theDead - at 2015.03.18 04:44:00
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317. Fuking tanks - in General Discussions [original thread]
Izlare Lenix wrote: So I was running around in a scout av suit with plasma cannon, lai dai packed av nades and advanced REs. This marduk was getting shoot at by a friendly tank. He was in half armor, hardner active when I first saw him. I fir...
- by Spkr4theDead - at 2015.03.17 20:47:00
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318. Bugged railguns for 3 years - in Feedback/Requests [original thread]
True Adamance wrote: Pretty sure Spkr only picked up tanks this build after previously admitting he didn't even skill into them.....and he happens to have the audacity to claim that someone else isn't or wasn't using vehicles..... LOL WTF...
- by Spkr4theDead - at 2015.03.17 00:00:00
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319. Bugged railguns for 3 years - in Feedback/Requests [original thread]
Stefan Stahl wrote: Because that's called Bug-Hunting and it's how you figure out what is causing an issue so it can be fixed? I actually use vehicles and want to get in straight away.
- by Spkr4theDead - at 2015.03.16 19:57:00
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320. Bugged railguns for 3 years - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: Thaddeus Reynolds wrote: Anyone been able to reliably duplicate it? It seems to just happen at random for me, so I don't have any other steps than it involves firing the railgun There's no way to ...
- by Spkr4theDead - at 2015.03.16 19:56:00
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