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561. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: 1. JLAV are fro scrubs, HAV are easy to take out I note that only HAV drivers are defending the overtanked Gunnlogi. Re-read where I said that REs should eat a nerf because packed (AV) REs exist that are harder to use...
- by Spkr4theDead - at 2014.12.24 16:29:00
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562. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Alena Ventrallis wrote: Breakin Stuff wrote: Alena Ventrallis wrote: If you're 21k ISK swarms are a match to my 500k ISK proto tank, You can stop there. I don't use swarms unless I feel like being useless. I ha...
- by Spkr4theDead - at 2014.12.23 23:42:00
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563. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
DarthJT5 wrote: Spkr4theDead wrote: Alena Ventrallis wrote: We'll have the unstoppable monstrosities from 1.7 return with a fancy paintjob. They were "unstoppable" because nobody put effort into destroying them. Using a MLT forge? Go...
- by Spkr4theDead - at 2014.12.23 23:41:00
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564. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
TYCHUS MAXWELL wrote: Spkr4theDead wrote: Atiim wrote: The tears here are almost as good as last year's. Go back to complaining that a few thousand damage per volley from swarms plus Minmando to 5 isn't enough to destroy a tank. S...
- by Spkr4theDead - at 2014.12.23 21:53:00
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565. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Alena Ventrallis wrote: We'll have the unstoppable monstrosities from 1.7 return with a fancy paintjob. They were "unstoppable" because nobody put effort into destroying them. Using a MLT forge? Good luck. Starter fit AV suit? Go on home, ...
- by Spkr4theDead - at 2014.12.23 21:52:00
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566. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Breakin Stuff wrote: Pokey Dravon wrote: Breakin Stuff wrote: I love how this discussion treats killing vehicles with AV as invalid gameplay. No. Don't lump all vehicle pilots together. I don't. I just get ...
- by Spkr4theDead - at 2014.12.23 19:15:00
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567. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. Reset vehicles and AV to uprising levels 1a. Bring in the current levels of swarms to uprising vehicles, same with AV nades 1b. Bring in PLC 1c. Bring back all the modules and skills for vehicles 1d. Tweek from then ...
- by Spkr4theDead - at 2014.12.23 18:54:00
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568. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
Atiim wrote: The tears here are almost as good as last year's. Go back to complaining that a few thousand damage per volley from swarms plus Minmando to 5 isn't enough to destroy a tank.
- by Spkr4theDead - at 2014.12.23 17:44:00
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569. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: Alena Ventrallis wrote: Suppose we buffed standard HAV HP, slowed them down (acceleration and top speed) and gave enforcers the current tank values? As it is, tanks don't weather AV so much as try t...
- by Spkr4theDead - at 2014.12.23 16:58:00
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570. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
Godin Thekiller wrote: Why. Why the hell does these things still exists. EDIT: Since some people thinks it's perfectly fine, a question to them: Would you say that DS crushing should be brung back to the game? It's quite literally on the same ...
- by Spkr4theDead - at 2014.12.23 16:53:00
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571. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
TheEnd762 wrote: I love how everyone calling JLAVing a "crutch" and "for scrubs" is rolling around in super-tanked mobile murder fortresses with ridiculous armor/shield reppers, and likely wearing a heavy suit with HMG to mow down any straggler...
- by Spkr4theDead - at 2014.12.23 16:51:00
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572. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
SgtMajSquish MLBJ wrote: True Adamance wrote: Gavr1lo Pr1nc1p wrote: Because Gunlogis are invincible as ever. Yet I'm trying to fix Gunnlogi. What the **** are you doing about JLAV's? JLAVs working as intended Previous blaster aim ...
- by Spkr4theDead - at 2014.12.23 16:46:00
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573. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Suppose we buffed standard HAV HP, slowed them down (acceleration and top speed) and gave enforcers the current tank values? As it is, tanks don't weather AV so much as try to escape it, which is un-tanky to say the leas...
- by Spkr4theDead - at 2014.12.23 16:39:00
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574. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: duster 35000 wrote: Does anyone know tge old marauder skills, or have a vidro on them? Old Marauder Skills were 4% Turret Damage per level. Blasters for the Surya and Missiles for the Sagaris. Marauder Videos Sury...
- by Spkr4theDead - at 2014.12.22 20:40:00
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575. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: heatsinks, both active and passive I was and still am a fan of the active heatsinks, passive not so much. I'd rather have to activate it and get more out of it, than have it always be there but not get a lot out of it...
- by Spkr4theDead - at 2014.12.21 07:43:00
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576. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Reducing Spooltime is directly increasing RoF...... that's essentially what all modules in EVE do for damage. Why would you not want to drecrease the time between shot. Oddly enough no one who plays Dust appreciates how ...
- by Spkr4theDead - at 2014.12.21 06:08:00
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577. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Spkr4theDead wrote: Godin Thekiller wrote: Spkr4theDead wrote: Rattati, any updated information on all this? Even just little stuff such as potential passive bonuses, or current turret adjustments. (such as get...
- by Spkr4theDead - at 2014.12.21 05:03:00
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578. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Spkr4theDead wrote: Godin Thekiller wrote: Spkr4theDead wrote: Rattati, any updated information on all this? Even just little stuff such as potential passive bonuses, or current turret adjustments. (such as getti...
- by Spkr4theDead - at 2014.12.21 04:43:00
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579. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Spkr4theDead wrote: Rattati, any updated information on all this? Even just little stuff such as potential passive bonuses, or current turret adjustments. (such as getting the railgun back to what it used to be. I'll...
- by Spkr4theDead - at 2014.12.21 03:12:00
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580. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Rattati, any updated information on all this? Even just little stuff such as potential passive bonuses, or current turret adjustments. (such as getting the railgun back to what it used to be. I'll take the reduced range, but needs shorter spool ...
- by Spkr4theDead - at 2014.12.20 21:02:00
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