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601. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: I fully support this initiative and will provide likely TTK feedback for on foot AV based on current. My first thought is that we need to be careful with the things. We're at the point where the gunnlogi can shrug off AV f...
- by Spkr4theDead - at 2014.12.16 19:15:00
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602. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Enforcer: 10% reduction to damage mod CPU/PG Caldari Enforcer: +2 to missile magazine size Gallente Enforcer: 7.5% reduction to blaster dispersion. If that were the case, nobody would use the Enforcers. Again
- by Spkr4theDead - at 2014.12.16 19:13:00
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603. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Canaan Knute wrote: How will these vehicles fare against AV? Due to what seems like great options, vehicles ought to be able to shrug off AV again to beat the hell out of each other again .
- by Spkr4theDead - at 2014.12.16 19:03:00
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604. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: You will get a lot of opinion on this one and I certainly appreciate this thread of engaging the vehicle community. Do you have an idea on how many slots you are looking at returning to. That would definitely help us prese...
- by Spkr4theDead - at 2014.12.16 19:00:00
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605. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, We have wanted to bring back variety for the Vehicle Users of DUST 514 for some time now. I will be honest and admit that I thought it would be easier. After considerable groundwork, I see that there is no easy...
- by Spkr4theDead - at 2014.12.16 18:50:00
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606. No turret = No seat.... perhaps change this? - in Feedback/Requests [original thread]
Seigfried Warheit wrote: For all vehicles really.... would it be possible to have the seats available whether there is a turret or not? No, because I don't want blue dots leeching points for doing nothing when I'm blowing stuff up. They're n...
- by Spkr4theDead - at 2014.12.14 05:45:00
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607. "New" assault dropship - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: What if you take your ads, get rid of the passenger seats, use the side turrets as rocket pods, while keeping your front turret as is? This would act as your present day assault chopper. Controls would be the same ex...
- by Spkr4theDead - at 2014.12.14 05:44:00
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608. A counter to the "stupid" known as - in Feedback/Requests [original thread]
Alaika Arbosa wrote: AV isn't a "nuclear end-all option against vehicles", if it was, I wouldn't need more than 1 volley from my Wiyrkomi Swarms to pop anything. I want status quo to change though mosttankers will not accept what that would ...
- by Spkr4theDead - at 2014.12.13 18:02:00
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609. A counter to the "stupid" known as - in Feedback/Requests [original thread]
Atiim wrote: Spkr4theDead wrote: Atiim wrote: Lazer Fo Cused wrote: 3. Its never been easier to take out vehicles False. You don't know what you're doing. Said Spkr... No, it's entirely true, because all you do is come on here...
- by Spkr4theDead - at 2014.12.13 15:38:00
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610. A counter to the "stupid" known as - in Feedback/Requests [original thread]
Pocket Rocket Girl wrote: 3) if you get taken out easily you need to learn to drive better We've been doing this for a long, long time, through multiple games, too. AV is utterly broken as it is. It's not a deterrent, it's a nuclear end-...
- by Spkr4theDead - at 2014.12.13 15:35:00
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611. Vehicle Modules Brainstorm. - in Feedback/Requests [original thread]
Tesfa Alem wrote: Right now we are looking at the reintroduction of tanks wich may have more slots, yet our current modules are based upon low slot counts for tanks. How can we rectify this? The biggest issue will be module stacking. The gameb...
- by Spkr4theDead - at 2014.12.13 15:31:00
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612. Vehicle Modules Brainstorm. - in Feedback/Requests [original thread]
Because you can't already put 3 damage mods and 4 plates on a Gal assault. Stacking for me, no stacking for thee. Double standards all the way.
- by Spkr4theDead - at 2014.12.13 15:27:00
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613. A counter to the "stupid" known as - in Feedback/Requests [original thread]
Atiim wrote: Lazer Fo Cused wrote: 3. Its never been easier to take out vehicles False. You don't know what you're doing.
- by Spkr4theDead - at 2014.12.12 17:22:00
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614. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
DeathwindRising wrote: 1. partial module cooldowns for partial use. Should've been this way since the beginning. 2. limit all active modules to one per vehicle You could fit more than one rep tool, more than one scanner, more than one nan...
- by Spkr4theDead - at 2014.12.12 17:21:00
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615. A counter to the "stupid" known as - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Wilhelm Klingspor wrote: GLOBAL fils'de RAGE wrote: the flying tank. AV nades should insta-kill DERP ships! If you disagree with me you must be a puppy killing ****. Well, bring fido to me then. Come on, 1 Grena...
- by Spkr4theDead - at 2014.12.12 17:17:00
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616. A counter to the "stupid" known as - in Feedback/Requests [original thread]
BL4CKST4R wrote: Lazer Fo Cused wrote: Atiim wrote: Lazer Fo Cused wrote: 3. Its never been easier to take out vehicles False. 1. You must be bad with AV then, i know i dont have a problem with it and the tools availible dish out ...
- by Spkr4theDead - at 2014.12.12 17:16:00
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617. ECHO vehicles stats spreadsheet. - in Feedback/Requests [original thread]
DarthJT5 wrote: Spkr4theDead wrote: Pokey Dravon wrote: True Adamance wrote: Ew God no. Have you even worked out those EHP values? 20% more armour and 20% armour resistances per level? On a 5885 Hull? Thats 5885 *1.2 = 7062 modifi...
- by Spkr4theDead - at 2014.12.11 22:12:00
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618. ECHO vehicles stats spreadsheet. - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: Ew God no. Have you even worked out those EHP values? 20% more armour and 20% armour resistances per level? On a 5885 Hull? Thats 5885 *1.2 = 7062 modified again by 20% 7062 * 1.2 = 8474.4 then...
- by Spkr4theDead - at 2014.12.11 21:40:00
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619. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Atiim wrote: See Spkr? What I told you in-game was true. Keep complaining that AV is underpowered.
- by Spkr4theDead - at 2014.12.11 20:13:00
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620. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: Pokey Dravon wrote: Spkr4theDead wrote: Pokey, have you ever tried tanking consistently? If not, what makes you think you know the direction vehicles should go in? We just tell you how to destroy...
- by Spkr4theDead - at 2014.12.11 19:58:00
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