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521. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: And HAVS are currently practically immune from smll arms fire (concen trated fire will. still hurt it if the HAV has no armor reps....we've gotten 5 tank kills by finishing off the survivor of a slugging match with my s...
- by Spkr4theDead - at 2015.01.03 18:41:00
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522. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: Yeah, because FPS means no vehicles allowed. Vehicles do need to be redone, skills need to have proper bonuses, they need good PG, CPU and HP values, and turrets need to be proper as well. "Accep...
- by Spkr4theDead - at 2015.01.03 00:14:00
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523. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Tesfa Alem wrote: I dont understand the need to turn Dust Tanks into War Thunder Ground Forces. This is just as much unrelated to the OP as Tank Crews. Its still an FPS and not a tank simulator. We dont need to remodel tanks from the ground u...
- by Spkr4theDead - at 2015.01.02 22:44:00
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524. [WARNING] Radical ideas about vehicles inbound - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Spkr4theDead wrote: Alaika Arbosa wrote: Spkr, I'll address you once you actually read my post. When did I say anything about disadvantages for Pilot suits? You're sounding like everybody else on here, treating me...
- by Spkr4theDead - at 2015.01.02 19:47:00
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525. [WARNING] Radical ideas about vehicles inbound - in Feedback/Requests [original thread]
Mobius Wyvern wrote: True Adamance wrote: Can agree with everything here except for the crews bit. We need that too, True. Tanks in this game are basically like giant Slayer suits. Their power should come from cooperation between at least...
- by Spkr4theDead - at 2015.01.02 19:45:00
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526. [WARNING] Radical ideas about vehicles inbound - in Feedback/Requests [original thread]
Breakin Stuff wrote: The thing needed to make crews beneficial is... Higher player counts in battle. You can literally have five tanks with three man crews in play and one lonely blueberry. We don't have enough player count to mandate crews ...
- by Spkr4theDead - at 2015.01.02 19:44:00
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527. [WARNING] Radical ideas about vehicles inbound - in Feedback/Requests [original thread]
True Adamance wrote: Spkr4theDead wrote: Void Echo wrote: True Adamance wrote: Can agree with everything here except for the crews bit. this HAV (Pilot/Main Gunner/Secondary Gunner): 3/1/2 I will never agree to that though, it ...
- by Spkr4theDead - at 2015.01.02 00:13:00
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528. [WARNING] Radical ideas about vehicles inbound - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Spkr, I'll address you once you actually read my post. When did I say anything about disadvantages for Pilot suits? You're sounding like everybody else on here, treating me like a child and second class citizen. I read...
- by Spkr4theDead - at 2015.01.01 18:54:00
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529. [WARNING] Radical ideas about vehicles inbound - in Feedback/Requests [original thread]
Void Echo wrote: True Adamance wrote: Can agree with everything here except for the crews bit. this HAV (Pilot/Main Gunner/Secondary Gunner): 3/1/2 I will never agree to that though, it completely kills the reason to skill into tanks...
- by Spkr4theDead - at 2015.01.01 18:43:00
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530. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: Breakin Stuff wrote: Spkr4theDead wrote: Breakin Stuff wrote: Would bekinda neat if ccp coded impact angles for av and turrets. Like the shallower the strike angle the more damage lost. No,...
- by Spkr4theDead - at 2015.01.01 04:11:00
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531. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: Breakin Stuff wrote: Would bekinda neat if ccp coded impact angles for av and turrets. Like the shallower the strike angle the more damage lost. No, because video game. Just because you hate f...
- by Spkr4theDead - at 2015.01.01 00:54:00
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532. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Would bekinda neat if ccp coded impact angles for av and turrets. Like the shallower the strike angle the more damage lost. No, because video game.
- by Spkr4theDead - at 2014.12.31 18:45:00
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533. [WARNING] Radical ideas about vehicles inbound - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Animations (Entry/Exit) No, because video game. Capacitor Infantry will want it nerfed day-one because we'll be able to manage it expertly and not a single pilot will die to AV that day. Crew Service No, b...
- by Spkr4theDead - at 2014.12.31 18:43:00
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534. [Idea] New Installation That Spawns Vehicles - in Feedback/Requests [original thread]
Terry Webber wrote: This new installation would make getting vehicles on the battlefield easier than before and avoids the frustrations caused by RDVs. Players can spawn in any vehicle they choose with this new asset and it can be hacked like a...
- by Spkr4theDead - at 2014.12.31 18:34:00
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535. Nova Knife Damaging Tank - in Feedback/Requests [original thread]
voidfaction wrote: with a HMG. I mean they cant jump over a curb but they can get in and out of a HAV/LAV no problem, lol Because video game. Same excuse for knives damaging vehicles. Because video game.
- by Spkr4theDead - at 2014.12.29 19:44:00
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536. [Ideas] Turrets defend other installations that are under attack - in Feedback/Requests [original thread]
SirManBoy wrote: I don't know about you, but I'm fed up with tanks targeting defenseless supply depots for cheap WPs. We destroy them when they become a problem, ie. 5 infantry switching to AV because I want to take out a turret. No vehicles ...
- by Spkr4theDead - at 2014.12.29 19:35:00
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537. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
BatKing Deltor wrote: Breakin Stuff wrote: I would kill for a spreadsheet with all of the chrome vehicle and AV stats right now Is this what your are looking for? Vehicles Old weapon stats Including AV Source Back when tan...
- by Spkr4theDead - at 2014.12.28 16:15:00
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538. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Yup. because you refuse to provide anything constructive to the discussion. I guess you're forgetting about the thread I made.
- by Spkr4theDead - at 2014.12.27 18:08:00
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539. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
MetalWolf-Cell wrote: Bringing Marauders back with old stats will just ensue vehicle chaos again. They were extremely tough to kill and some would even withstand a orbital strike or two on top of them and they would not even move. (Wish I had t...
- by Spkr4theDead - at 2014.12.27 17:57:00
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540. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Last time this "only tankers get to comment on balance" BS was widespread the rest of us had to cope with the fact that the marauder master race hada gentlemen's agreement not to fire upon one another so they wouldn't los...
- by Spkr4theDead - at 2014.12.27 17:50:00
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