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341. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
MINA Longstrike wrote: Because you present and argue them poorly. Maybe I should've taken debate class in high school just to make you happy. Look at my above exchanges with breakin stuff, and my exchanges about av with pokey & breakin...
- by Spkr4theDead - at 2015.02.07 21:56:00
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342. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: I'm hoping to be able to record video in 2 weeks or so, to show the state vehicles are in with video evidence, as well as how easy it is to use AV. I'll even use crap tanks to show how strong AV is, w...
- by Spkr4theDead - at 2015.02.07 19:03:00
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343. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
MINA Longstrike wrote: Spkr. You need to quit with the constant "HE DOESNT X" crap. Present your point civilly . You are calling names and making ad hominem attacks when you are in a position to refute the central point or provide counterargum...
- by Spkr4theDead - at 2015.02.07 18:59:00
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344. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: Breakin Stuff wrote: Your argument over the triple rep madrugar without actually naming it is amusing. Triple/quad repping an armor tank anywhere near a forge gun is suicide. It's only survivable ...
- by Spkr4theDead - at 2015.02.07 16:16:00
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345. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Your argument over the triple rep madrugar without actually naming it is amusing. Triple/quad repping an armor tank anywhere near a forge gun is suicide. It's only survivable versus swarms. It was good before 1.8.
- by Spkr4theDead - at 2015.02.07 15:20:00
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346. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I'm hoping to be able to record video in 2 weeks or so, to show the state vehicles are in with video evidence, as well as how easy it is to use AV. I'll even use crap tanks to show how strong AV is, while ignoring the experience I've built up thro...
- by Spkr4theDead - at 2015.02.07 15:17:00
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347. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
MINA Longstrike wrote: In short I think that increasing SP costs will make it much less likely that people will skill into any vehicles. I'm getting the feeling that that's the ultimate goal.
- by Spkr4theDead - at 2015.02.07 15:13:00
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348. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: To anyone who knows me, I'm in match at least twice a week for a few hours. I'm in the DevHangout chat too. I've seen you once the whole time I've been in it. So since we've decided that we're going to ignore Rattati's...
- by Spkr4theDead - at 2015.02.07 15:12:00
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349. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: 8x means less investment of SP than a dropsuit. 10x. Alright So someone that hasn't played in months, and doesn't use vehicles, gets to decide the path vehicles take? And now you want tanks to use more SP? Please, go ...
- by Spkr4theDead - at 2015.02.07 13:33:00
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350. LAV - Add slots & PG/CPU, but reduce HP - in Feedback/Requests [original thread]
The-Errorist wrote: Trello card to vote on. LAVs need to lose around 1k HP, gain 2 slots, and some more PG/CPU to fill those slots. This would make cheap through-away LAVs killable by AV grenades and give legitimate LAV drivers a bit more po...
- by Spkr4theDead - at 2015.02.07 13:08:00
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351. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Pokey Dravon wrote: duster 35000 wrote: Pokey Dravon wrote: So.....whats the point of the DHAV if it can't kill a UHAV? It kills everything faster. it's faster. and better tracking. No, it wont, given the listed sta...
- by Spkr4theDead - at 2015.02.06 12:48:00
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352. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Harpyja wrote: At least I remmeber when vehicle engineering said in the description that it provided a PG bonus when it was in reality ninja-nerfed to not provide one of the most useful bonuses vehicles had. 1.7, the end of vehicles.
- by Spkr4theDead - at 2015.02.06 12:47:00
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353. remove shared passive scan - in Feedback/Requests [original thread]
rpastry wrote: its killed tactical gameplay involving flanking or using cover - as soon as you have LOS on one player the whole team can see them, and vice versa. its resulting in good 1v1 fights being gatecrashed by roaming scouts and random ...
- by Spkr4theDead - at 2015.02.06 12:44:00
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354. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Doc DDD wrote: Spkr4theDead wrote: Devadander wrote: Pokey Dravon wrote: CCP Rattati wrote: what is your feeling on blaster ROF, not DPS, just feeling. do you generally like the dum dum dum dum dum (current) or you prefer dum......
- by Spkr4theDead - at 2015.02.06 06:20:00
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355. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
duster 35000 wrote: Spkr4theDead wrote: duster 35000 wrote: I just remembered something. Now there will be a reason to get turret proficiency. That is, if it's not bugged. Uprising turret damage was in the right place. Rail spool up an...
- by Spkr4theDead - at 2015.02.06 05:11:00
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356. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: I am pretty sure he is concerned about solo players calling in UHAVS and running solo ad opposed to solo DHAVS. I am hoping he understands there will be a difference in play style, UHAV will be pricier but slower both moving a...
- by Spkr4theDead - at 2015.02.06 04:38:00
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357. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
duster 35000 wrote: I just remembered something. Now there will be a reason to get turret proficiency. That is, if it's not bugged. Uprising turret damage was in the right place. Rail spool up and refire was great, blasters were great. If we...
- by Spkr4theDead - at 2015.02.06 04:36:00
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358. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Devadander wrote: Pokey Dravon wrote: CCP Rattati wrote: what is your feeling on blaster ROF, not DPS, just feeling. do you generally like the dum dum dum dum dum (current) or you prefer dum...dum...dum...dum more like an APC turret f...
- by Spkr4theDead - at 2015.02.06 04:12:00
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359. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Doc DDD wrote: Tebu Gan wrote: DeathwindRising wrote: Missiles are being nerfed while armor is buffed at the same time? This none sense sounds familiar. Should leave turrets alone until AFTER the hull changes Agreed How is armor...
- by Spkr4theDead - at 2015.02.06 04:11:00
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360. Flaylock: more splash and damage than the large missile. - in Feedback/Requests [original thread]
One Eyed King wrote: Spkr4theDead wrote: One Eyed King wrote: Spkr4theDead wrote: But why does a golf ball have more splash and do more damage than a missile the size of a person? Why do massive armored behemoths move so fast? Why d...
- by Spkr4theDead - at 2015.02.06 01:46:00
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