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321. Armor Tanks - in Feedback/Requests [original thread]
Breakin Stuff wrote: sure, if the CPU cost of armor reps gets increased I'm absolutely copacetic with this change. So then what would be the point of increasing CPU in the first place? Modified PRO suits already have more CPU than vehicles, h...
- by Spkr4theDead - at 2015.02.11 02:39:00
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322. Armor Tanks - in Feedback/Requests [original thread]
Gabriel Ceja wrote: I know the tanks are in the process of being reworked but until then it would be cool if the madrugar got a 200 cpu buff and see how it plays out because with the way it is now it's fitting capabilities don't even compare to...
- by Spkr4theDead - at 2015.02.11 02:38:00
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323. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Aeon, just ignore Spkr, responding to him only enables his toxicity. Honestly all vehicles should have an exit timer, no one should be able to pop out of a pilot seat instantly so that might help with the premature e-Pilot...
- by Spkr4theDead - at 2015.02.10 16:05:00
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324. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Thicker shields/armor, It's a vehicle hardeners It's a vehicle high damage weaponry PRO breach forge does more damage than a PRO rail can ever hope to do. speed, It's a vehicle the list goes on and on dude. ...
- by Spkr4theDead - at 2015.02.10 15:35:00
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325. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Or, god forbid, pull the Duna route of things and just get out, cloak up, and haul off to call in another. Why are you assuming we're all like Duna? As far as jumping out with an HMG, we do that because it's better than ...
- by Spkr4theDead - at 2015.02.10 15:20:00
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326. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Aeon Amadi wrote: As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die b...
- by Spkr4theDead - at 2015.02.10 14:52:00
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327. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: Pokey Dravon wrote: Breakin Stuff wrote: the problem with "keeping it in the hands of specialists" is newbies get hosed, and it discourages players that want a specific HAV class to run on the si...
- by Spkr4theDead - at 2015.02.09 18:52:00
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328. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Breakin Stuff wrote: the problem with "keeping it in the hands of specialists" is newbies get hosed, and it discourages players that want a specific HAV class to run on the side. I'll admit. I want a DHAV. Because I find...
- by Spkr4theDead - at 2015.02.09 16:13:00
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329. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Spkr4theDead wrote: Tesfa Alem wrote: If the biweekly spkr vs the world derail has gotten out of our system I'd like to focus back on the skill tree and the spreadsheet @ Rattati I believe the general player consensus is t...
- by Spkr4theDead - at 2015.02.09 15:59:00
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330. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: If the biweekly spkr vs the world derail has gotten out of our system I'd like to focus back on the skill tree and the spreadsheet @ Rattati I believe the general player consensus is that HAV skill point investment should ref...
- by Spkr4theDead - at 2015.02.09 13:33:00
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331. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: With the new skill cap I like the 12x, will keep the level 5 specialist tanks for the first couple months in the hhands of those really interested in investing the time ( which really isn't that long when you can get 1 mil sp a w...
- by Spkr4theDead - at 2015.02.09 13:27:00
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332. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: I like it the way it is, if it was up to me I would make it 20 times to keep the scrubs out. If that was the case, nobody would bother with them, because you're looking at what, 12mil for that book to 5?
- by Spkr4theDead - at 2015.02.09 13:23:00
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333. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DarthJT5 wrote: CCP Rattati wrote: Don't worry too much about the skills, I was theorycrafting and making sure the formulas worked. I do still want it to be difficult, and more difficult than a single proto dropsuit, for sure. I only have...
- by Spkr4theDead - at 2015.02.09 13:12:00
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334. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Don't worry too much about the skills, I was theorycrafting and making sure the formulas worked. I do still want it to be difficult, and more difficult than a single proto dropsuit, for sure. We have specializations for ea...
- by Spkr4theDead - at 2015.02.09 13:09:00
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335. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pokey's had to put up with spkr's snide comments one time too many in the HAV threads denigrating his character. Please make an effort to separate your statements from the riffraff. I'd complain about him denigrating mine...
- by Spkr4theDead - at 2015.02.08 15:26:00
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336. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Godin Thekiller wrote: I would say that the average infantry that complains when vehicles don't kill them, but refuses to use AV or vehicles to counter or Pilots such as Sparky who refuse to take the opinions of others shouldn't even comment. ...
- by Spkr4theDead - at 2015.02.08 01:21:00
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337. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Godin Thekiller wrote: Spkr4theDead wrote: MINA Longstrike wrote: Because you present and argue them poorly. Maybe I should've taken debate class in high school just to make you happy. Look at my above exchanges with breakin stuff, a...
- by Spkr4theDead - at 2015.02.08 01:18:00
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338. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
MINA Longstrike wrote: Spkr4theDead wrote: wordswordswords and more combatitiveness and arguing Watching spkr try to interact with more reasonable vehicle users Fyi, repeatedly screaming that someone doesn't play this game isn't attack...
- by Spkr4theDead - at 2015.02.08 01:05:00
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339. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
duster 35000 wrote: Players being childish wrote: words and more combatitiveness and arguing pointless arguing derailing random childish You guys are derailing the thread again. UHAV and DHAV skill should be 8x or 10x as 12x 4.5m sp is too...
- by Spkr4theDead - at 2015.02.08 01:03:00
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340. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: But my point stands that I believe that a fully max-core HAV should require about the same SP investment as a max-core dropsuit. HAV operation is a 4x, I would imagine the role tanks will be 8x. There's no good reason ...
- by Spkr4theDead - at 2015.02.07 22:08:00
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