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KING CHECKMATE
TEAM SATISFACTION
897
|
Posted - 2013.09.07 17:45:00 -
[61] - Quote
''when im going against a tank and im not driving one, I just leave the battle''
^^^ Yup sounds like you are skilled alright.
No wonder you keep whining vs AV, you dont know what facing a tankfeels like! XD
Void stop trolling, please leave the forums,srsly AHAHHA |
Our Deepest Regret
Algintal Core Gallente Federation
120
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Posted - 2013.09.07 17:46:00 -
[62] - Quote
Void Echo wrote:[
none of you seem to be able to read, im not complaining about being killed.. im calling bullshit on the people that say swarms got nerfed
Well, dude, you did end your opening paragraph by saying that all AV guys were scrubs. You even capitalized it. I read it and I thought you were pissed. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3052
|
Posted - 2013.09.07 17:47:00 -
[63] - Quote
Void Echo wrote: none of you seem to be able to read, im not complaining about being killed.. im calling bullshit on the people that say swarms got nerfed
Whilst simultaneously whining about being killed. |
Our Deepest Regret
Algintal Core Gallente Federation
121
|
Posted - 2013.09.07 17:49:00 -
[64] - Quote
KING CHECKMATE wrote:''when im going against a tank and im not driving one, I just leave the battle''
^^^ Yup sounds like you are skilled alright.
No wonder you keep whining vs AV, you dont know what facing a tankfeels like! XD
Void stop trolling, please leave the forums,srsly AHAHHA
Dude, Vulture tanking is a valid tactic. I watch that kill feed for about three minutes before I dip my toe in the water. Other tanks are bullies. They blow me up and I feel bad. It's F*ckin' Ronald Dahl's "The BFG" out there. |
Soldiersaint
Deepspace Digital
457
|
Posted - 2013.09.07 21:41:00 -
[65] - Quote
Void Echo wrote:Soldiersaint wrote:Void Echo wrote:Soldiersaint wrote:Stop crying and play this war game tactically. if you want fast paced trash your on the wrong game. I bet this fool tried to take on a well trained anti armor soldier. LOL you have no idea how wrong you are... I called in a vehicle so I could get away from the battle and regenerate my armor, the guy drove up in a LAV and started shooting.. again, you have no idea how wrong you are I know when I should run and when I should fight. Calling a vehicle in an area that's not safe? That's on you. The lav soldier caught you with your pants down. Deal with it. none of you seem to be able to read, im not complaining about being killed.. im calling bullshit on the people that say swarms got nerfed The problem here is even if it did get nerfed you still would have been killed by the swarm. |
SgtDoughnut
M.E.R.C. Elite D.E.F.I.A.N.C.E
13
|
Posted - 2013.09.07 21:43:00 -
[66] - Quote
Void Echo wrote:Needless Sacermendor wrote:Arkena Wyrnspire wrote:The only thread I've seen is a whinge thread claiming that some people are claiming they're underpowered. They are underpowered ... my proto swarms haven't been able to kill a single proto HAV in ages ! THERE ARE NO ADVANCED OR PROTO TANKS dats the joke |
Godin Thekiller
Hellstorm Inc League of Infamy
551
|
Posted - 2013.09.07 21:45:00 -
[67] - Quote
Void Echo wrote:BULL ******* ****
my tank just got destroyed by a lone swarmer that shot volleys at twice the speed they used to.
to all you who say they got nerfed..
I say to you.. BULL ******* ****, YOUR JUST A SCRUB
lol calm down. They'll fix them in about a month (hopefully). Just do what I'm doing, and stop calling them down, and just use freefits. |
Godin Thekiller
Hellstorm Inc League of Infamy
551
|
Posted - 2013.09.07 21:48:00 -
[68] - Quote
SgtDoughnut wrote:Void Echo wrote:Needless Sacermendor wrote:Arkena Wyrnspire wrote:The only thread I've seen is a whinge thread claiming that some people are claiming they're underpowered. They are underpowered ... my proto swarms haven't been able to kill a single proto HAV in ages ! THERE ARE NO ADVANCED OR PROTO TANKS dats the joke
But you've never killed a PROTO HAV. They've always been STD. So your joke (however clever) is flawed. But I see what you did there. |
Sgt Buttscratch
Resheph Interstellar Strategy Gallente Federation
732
|
Posted - 2013.09.07 22:01:00 -
[69] - Quote
I run swarms, easy peasy, Fire of 2 volley's before the 1st one hits, reload. finish them. They were OP and easy 1.3, in 1.4 nothing has changed. Get up high and control the whole field of vehicles, with one 20-30 Aur weapon. Don't need to skill to proto. |
CharCharOdell
Shining Flame Amarr Empire
635
|
Posted - 2013.09.07 22:02:00 -
[70] - Quote
Arkena Wyrnspire wrote:CharCharOdell wrote:Spec Ops Cipher wrote:I did. Scrub? Nah, at least I ain't in a starter corp. We got 0.3s faster firing, but lost 2 shots per clip. Seems like a nerf to the lone AV'er to me. Used to fire 5 then reload, now it's 3 then a 4.5s reload. Of course it's a slight buff to av teams, but all vehicle pilots always complain about 1 guy killing em.
By the way, I run Pythons, (bad) gunloggi's and scout suits. When I complain about swarm nerf, it's only to correct people, I kinda like it. If you don't know who Void Echo is, you're the real scrub. Of course, any random whiny tanker in an NPC corp makes everyone else look like scrubs.
I can tell that you're new, here. |
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Spec Ops Cipher
Seraphim Initiative..
545
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Posted - 2013.09.07 22:30:00 -
[71] - Quote
MarasdF Loron wrote:Spec Ops Cipher wrote:I did. Scrub? Nah, at least I ain't in a starter corp. We got 0.3s faster firing, but lost 2 shots per clip. Seems like a nerf to the lone AV'er to me. Used to fire 5 then reload, now it's 3 then a 4.5s reload. Of course it's a slight buff to av teams, but all vehicle pilots always complain about 1 guy killing em.
By the way, I run Pythons, (bad) gunloggi's and scout suits. When I complain about swarm nerf, it's only to correct people, I kinda like it. It now takes 14.7 seconds to shoot 6 times with Swarm (reload included), it used to take 16 seconds to shoot 5. It would take 12.6 seconds to shoot 6 times if the skill was working. Probably kicking a dead horse with the lateness of the reply, but its better to correct you, just in case. I'm guessing you don't use swarms much, because you overlooked something.
* Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3
The fire interval includes the lock on time. So, using the corrected values -
Pre-1.4 In prime conditions, each shot takes 2 seconds. 5 Shots at 2s each = 10s 4.5s reload = 14.5s 1 more = 16.5s Meaning 16.5 seconds to fire 6 shots.
1.4 In prime conditions, each shot takes 1.4 seconds to fire, with 3 shots in a clip. 3 x 1.4 = 4.2s then a 4.5s reload = 8.7s 3 more shots = 4.2s, so the grand total is 12.9s for 6 shots
Of course a more realistic time in battle is about 16s for each, because the swarms take time to leave the launcher.
*Edited numbers on pre-1.4, in my head I had a magical 6 shot swarm launcher, now its fixed to have 5 in a clip. |
Spec Ops Cipher
Seraphim Initiative..
545
|
Posted - 2013.09.07 22:39:00 -
[72] - Quote
And if that is a little unclear, imagine it with 5 shots. Pre 1.4 its 10s for 5 shots Post 1.4 its 11.5 for 5 shots
This is what I originally meant. |
Obodiah Garro
Tech Guard General Tso's Alliance
343
|
Posted - 2013.09.07 22:52:00 -
[73] - Quote
Sgt Buttscratch wrote:I run swarms, easy peasy, Fire of 2 volley's before the 1st one hits, reload. finish them. They were OP and easy 1.3, in 1.4 nothing has changed. Get up high and control the whole field of vehicles, with one 20-30 Aur weapon. Don't need to skill to proto.
What game where you playing? Sure as hell wasnt Dust.
Assuming it takes 2-3 secs between shots with a PRO SL, this Aur weapon sounds like some crazy officer ****. |
Kane Fyea
DUST University Ivy League
1626
|
Posted - 2013.09.07 22:55:00 -
[74] - Quote
Needless Sacermendor wrote:MarasdF Loron wrote:Needless Sacermendor wrote:MarasdF Loron wrote:EDIT: Actually my calculations were a little bit off. The numbers are 14.4, 14 and 12.3. Still, it is now 14.4 for 6, used to be 14 for 5, and it could be 12.3 for 6 (but it's not). And if you want more info, it used to be 19.2 or something like that to shoot 6. So yeah, keep crying about the reload time. Just Lol. If you don't believe me, then take some time to check them yourself. 1.4 lock on time, 0.3 fire interval, 4.5 reload time, 3 round clip vs. 1.2 lock on time, 2 fire interval, 4 reload time, 5 round clip. The clip was 6 before 1.4 ... 4 as standard + 10% per level of operation AND the reload time was 4.5 before 1.4 and is still the same. Lets look at the full cycle ... This means from beginning first lock to the beginning of the seventh lock, since before 1.4 there was 1 reload and after there are 2 reloads to get to the same point and begin the cycle again. before 1.4 would be 21.7 and since 1.4 it's now 18.9 - this is while the skill isn't working. So that's 2.8 seconds difference ... less than half a second per volley average. The Problem isn't the increase in DPS ... it's the FACT that most vehicles in the game right now can't stand up to much more than the initial three vollies, which now hit much quicker than before. It's become a Burst variant shall we say giving damage in quicker bursts but with more gaps. The problem is the same as it's been for quite some time now ... That proto vehicles aren't available to withstand proto AV ... if you want to moan about anything, moan about that ! Swarms had a 5 round clip before 1.4 not 6. |
Kane Fyea
DUST University Ivy League
1626
|
Posted - 2013.09.07 23:03:00 -
[75] - Quote
I think that CCP should:
1. Revert the stats back to pre 1.4 2. Put clip size to 4 at proto (Originally 5) 3. Put damage down to 300 damage per rocket (10% damage nerf. This is taking away the 10% damage buff all weapons got shortly after the release of uprising)
Then see how swarms work and if needed nerf it a little bit more (I doubt it would need more of a nerf) |
jin foxdale
Foxhound Corporation General Tso's Alliance
60
|
Posted - 2013.09.07 23:37:00 -
[76] - Quote
I was chatting to a fellow merc two days ago, (having never met him before) and he told me a few things that if they're true, will have you tankers dry-humping your dualshocks come 1.5/1.6. I called bullpoop on him, but he convinced me he was telling me at least part-truth, and that he did indeed have some sort of "inside scoop" as it were.
The long and short of it? Proto tanks.
That's all I got. On a more important note, the change to swarms meant the "muscle memory" in my right index finger kept letting go of R1 too soon today, and cost me two clones and a few extra ISK in non-dead tanks. Do I get a respec?
Great thread by the way, a heady mix of informative discussion, trolling/counter trolling and good old fashioned stupidity.
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MarasdF Loron
Dark Knightz Corp.
121
|
Posted - 2013.09.07 23:44:00 -
[77] - Quote
Spec Ops Cipher wrote:MarasdF Loron wrote:Spec Ops Cipher wrote:I did. Scrub? Nah, at least I ain't in a starter corp. We got 0.3s faster firing, but lost 2 shots per clip. Seems like a nerf to the lone AV'er to me. Used to fire 5 then reload, now it's 3 then a 4.5s reload. Of course it's a slight buff to av teams, but all vehicle pilots always complain about 1 guy killing em.
By the way, I run Pythons, (bad) gunloggi's and scout suits. When I complain about swarm nerf, it's only to correct people, I kinda like it. It now takes 14.7 seconds to shoot 6 times with Swarm (reload included), it used to take 16 seconds to shoot 5. It would take 12.6 seconds to shoot 6 times if the skill was working. Probably kicking a dead horse with the lateness of the reply, but its better to correct you, just in case. I'm guessing you don't use swarms much, because you overlooked something. * Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 The fire interval includes the lock on time. So, using the corrected values - Pre-1.4 In prime conditions, each shot takes 2 seconds. 5 Shots at 2s each = 10s 4.5s reload = 14.5s 1 more = 16.5s Meaning 16.5 seconds to fire 6 shots.1.4 In prime conditions, each shot takes 1.4 seconds to fire, with 3 shots in a clip. 3 x 1.4 = 4.2s then a 4.5s reload = 8.7s 3 more shots = 4.2s, so the grand total is 12.9s for 6 shotsOf course a more realistic time in battle is about 16s for each, because the swarms take time to leave the launcher. *Edited numbers on pre-1.4, in my head I had a magical 6 shot swarm launcher, now its fixed to have 5 in a clip. Where did you leave the lock on time for pre-1.4 stats? |
ADAM-OF-EVE
Svartur Bjorn
254
|
Posted - 2013.09.07 23:55:00 -
[78] - Quote
i used to be in a swarm setup every game. i'm not anymore.
i only use them now if a tank is trapped or at close range or i just don't bother. your chances of survival have never been so good
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Godin Thekiller
Hellstorm Inc League of Infamy
553
|
Posted - 2013.09.07 23:57:00 -
[79] - Quote
KING CHECKMATE wrote:Void Echo wrote:KING CHECKMATE wrote:Void Echo wrote:BULL ******* ****
my tank just got destroyed by a lone swarmer that shot volleys at twice the speed they used to.
to all you who say they got nerfed..
I say to you.. BULL ******* ****, YOUR JUST A SCRUB What kind of crap tank does Void echo use? I shot 8 times in a row a tank and he ran into the horizon with 1/4 HP left? Or is it his game style? cuz hes always whining about AV.... I hope CCP never listens to nothing you say. I don't call in vehicles that often anymore.... im skilled into gallente assault so im using that, cost effective and I make profit with it. if I were in charge of the vehicle team, vehicles wouldn't be in the crisis they are now *claps* So you are going to play as a SOLDIER in a FPS!? nice, i hope you enjoy it. I hope you never have to fight one 6500+ EHP tank with hardeners and a good tanker that you just cant kill, and keeps spawn klilling you, over and over and over again, and doesnt matter how many times you shoot at him,he regenerates faster than the damage you are dealing.... See you around brave soldier *salutes*
6500 eHP HAV would fall in 2 PRO swarm shots. |
Mejt0
D3LTA ACADEMY Inver Brass
14
|
Posted - 2013.09.08 00:18:00 -
[80] - Quote
I agree. Tankers i tell to you. Wait until 1.5. This uprise will give adventage to active tanking. I also wanna know when they wanna add better tanks... Why we must go STD vs proto av, no sense. Also now alone av can take out tank. Proto swarm + packed la dai av =dead tank. When theres squads then youre getting 3vollesy proto swarm and youre die gg bye . |
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Needless Sacermendor
Red Fox Brigade
434
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Posted - 2013.09.08 00:23:00 -
[81] - Quote
MarasdF Loron wrote:Where did you leave the lock on time for pre-1.4 stats? Apparently ... "The fire interval includes the lock on time." ... Which puts his post 1.4 number out by a long shot cos the fire interval is now 0.3 seconds and I certainly don't fire swarms 3 times per second.
@Spec Ops Cipher -- The fire interval is the delay after firing that you can't do ANYTHING ... including running, reloading, changing weapons, starting to lock a target, pretty much anything that's not walking. THAT is why it has been reduced, because 2 seconds was far too long to be put out of action every time you launched swarms.
@jin foxdale -- It's not inside knowledge ... it's simple intelligent deduction ... 1.5 is the vehicle balance pass, which means they will be balanced against both AV and infantry. It would be a waste of a months worth of research, development and coding to balance them without A full spectrum of vehicles. In just the same way it would be a waste to put much effort into balancing what we have now, especially since Marauders and Black Ops HAVs have already been on the market in the past. (and to whoever said you've never killed a proto HAV ... depends how long you've been here ... some of us HAVE ! ) Also jin -- yeah just wait till you get the sound bug (which is still around) and your musscle memory doesn't even have a lock tone to help it forget !
Kane Fyea wrote:Swarms had a 5 round clip before 1.4 not 6. I know my memories bad, but I could have sworn I had 6 ... ohh well they must have nerfed swarms at some point then, cos they definately had 4 base in the clip all through beta n there's no mention of it changing in any of the patch notes, must have happened when Uprising dropped, we got the ammo capacity skill then n I just thought 'great more ammo', didn't go into the details of it really. |
Spec Ops Cipher
Seraphim Initiative..
546
|
Posted - 2013.09.08 11:25:00 -
[82] - Quote
Needless Sacermendor wrote:MarasdF Loron wrote:Where did you leave the lock on time for pre-1.4 stats? Apparently ... "The fire interval includes the lock on time." ... Which puts his post 1.4 number out by a long shot cos the fire interval is now 0.3 seconds and I certainly don't fire swarms 3 times per second. @Spec Ops Cipher -- The fire interval is the delay after firing that you can't do ANYTHING ... including running, reloading, changing weapons, starting to lock a target, pretty much anything that's not walking. THAT is why it has been reduced, because 2 seconds was far too long to be put out of action every time you launched swarms. @jin foxdale -- It's not inside knowledge ... it's simple intelligent deduction ... 1.5 is the vehicle balance pass, which means they will be balanced against both AV and infantry. It would be a waste of a months worth of research, development and coding to balance them without A full spectrum of vehicles. In just the same way it would be a waste to put much effort into balancing what we have now, especially since Marauders and Black Ops HAVs have already been on the market in the past. (and to whoever said you've never killed a proto HAV ... depends how long you've been here ... some of us HAVE ! ) Also jin -- yeah just wait till you get the sound bug (which is still around) and your musscle memory doesn't even have a lock tone to help it forget ! Kane Fyea wrote:Swarms had a 5 round clip before 1.4 not 6. I know my memories bad, but I could have sworn I had 6 ... ohh well they must have nerfed swarms at some point then, cos they definately had 4 base in the clip all through beta n there's no mention of it changing in any of the patch notes, must have happened when Uprising dropped, we got the ammo capacity skill then n I just thought 'great more ammo', didn't go into the details of it really. After the 1.2s locking time, you used to be unable to do stuff for a further 0.8. Now that the fire interval is insignificant there is no more being stuck after firing swarms, you can do anything immediately afterwards. |
Spec Ops Cipher
Seraphim Initiative..
546
|
Posted - 2013.09.08 11:28:00 -
[83] - Quote
And my post 1.4 number still stands, because you still have to re-lock between each shot. The fire interval is insignificant while it is lower than the lock time, unless the lock on stays through multiple shots. |
Needless Sacermendor
Red Fox Brigade
434
|
Posted - 2013.09.08 11:40:00 -
[84] - Quote
Spec Ops Cipher wrote:After the 1.2s locking time, you used to be unable to do stuff for a further 0.8. Now that the fire interval is insignificant there is no more being stuck after firing swarms, you can do anything immediately afterwards. I'm pretty sure fire interval is the time between releasing the button to launch and then being able to start locking again, including the time it takes the swarms to actually exit the launcher.
That used to be about 2 seconds, it was certainly longer than a second. |
Needless Sacermendor
Red Fox Brigade
434
|
Posted - 2013.09.08 11:41:00 -
[85] - Quote
Spec Ops Cipher wrote:unless the lock on stays through multiple shots. You clearly don't use swarms ! |
Spec Ops Cipher
Seraphim Initiative..
546
|
Posted - 2013.09.08 13:59:00 -
[86] - Quote
Needless Sacermendor wrote:Spec Ops Cipher wrote:unless the lock on stays through multiple shots. You clearly don't use swarms ! Its a possible future variant of swarms |
Needless Sacermendor
Red Fox Brigade
440
|
Posted - 2013.09.08 14:43:00 -
[87] - Quote
Spec Ops Cipher wrote:Needless Sacermendor wrote:Spec Ops Cipher wrote:unless the lock on stays through multiple shots. You clearly don't use swarms ! Its a possible future variant of swarms source !? |
Spec Ops Cipher
Seraphim Initiative..
547
|
Posted - 2013.09.09 11:50:00 -
[88] - Quote
Needless Sacermendor wrote:Spec Ops Cipher wrote:Needless Sacermendor wrote:Spec Ops Cipher wrote:unless the lock on stays through multiple shots. You clearly don't use swarms ! Its a possible future variant of swarms source !? It's somewhere in the really long wolfman weapons thread |
DJINN MUSTARD
Isuuaya Tactical Caldari State
4
|
Posted - 2013.09.09 12:08:00 -
[89] - Quote
Void Echo wrote:BULL ******* ****
my tank just got destroyed by a lone swarmer that shot volleys at twice the speed they used to.
to all you who say they got nerfed..
I say to you.. BULL ******* ****, YOUR JUST A SCRUB
Srry bro, my maxed out swarmy has a mind of its own. If its red, its dead! I LOVE the BUFF. Dead twice as fast! |
Mortedeamor
The Black Masquerade
224
|
Posted - 2013.09.09 12:17:00 -
[90] - Quote
Void Echo wrote:BULL ******* ****
my tank just got destroyed by a lone swarmer that shot volleys at twice the speed they used to.
to all you who say they got nerfed..
I say to you.. BULL ******* ****, YOUR JUST A SCRUB fully skilled up the nerf is really only partial the skill for swarm lock on time almost directly negates the longer lock on and the reload skill makes up for the reload the only major aspect of the nerf is the reload required at 3 rounds now...a vet swarmer av type wont be made much weaker by the nerf because they have the skills that counter blue avers on the other hand are now even more scrubbish. |
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