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201. Supply Depot placement - rearming tanks. - in Feedback/Requests [original thread]
CommanderBolt wrote: Hi, I notice on some maps the placement of supply depots are up high or in an area that tankers on the ground cannot get to. Is this intentional or should we always be able to rearm our tanks via supply depots? I was think...
- by Spademan - at 2014.01.06 11:05:00
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202. [request] side arm shotgun - in Feedback/Requests [original thread]
I can see it now. Scout with a shotgun notices a heavy with a forge gun, he rushes as fast as he can to shoot him, the heavy turns, sees the scout rushing at him, realises his forge gun wont charge in time, switches his weapon instinctively to re...
- by Spademan - at 2013.11.30 22:21:00
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203. Fully Charged SCR Should Overheat Over Time or Fire Automatically At Max Charge - in Feedback/Requests [original thread]
Personally, as an avid user, I'd be okay with the overheat at max charge and/or a "bullet" being used up for every second it's charged up for.
- by Spademan - at 2013.11.30 02:09:00
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204. Explosion graphic - in Feedback/Requests [original thread]
Are you asking for it to be more... Smooooooth?
- by Spademan - at 2013.11.30 00:58:00
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205. Dust/EVE Movie? - in Feedback/Requests [original thread]
Dagger-Two wrote: The show is going to be based on the collection of stories CCP gathered during the "True Stories" project (you can actually buy the book, which is a compilation of all those stories). In all likelihood, many many names will ...
- by Spademan - at 2013.11.24 12:09:00
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206. Why are the mass driver mercs switching weapons? - in Feedback/Requests [original thread]
Meeko Fent wrote: Their rare cause they are a bit situational. Enemy Uphill? Hmm, little issue. Enemy far? He'll dodge it before it gets there. Enemy close? Don't blow your legs off kid. Do you suck at aiming? You don't have any help this ti...
- by Spademan - at 2013.11.15 21:45:00
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207. How Does Local Chat work? - in Feedback/Requests [original thread]
Since we're both already here, I think it's to do with the Star System you are currently located in, we can't change where we are but Eve players can, and so move freely from chat to chat. If you look at the map, or I think the top left corner (yo...
- by Spademan - at 2013.11.15 21:38:00
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208. Dual Wielding Sidearms - in Feedback/Requests [original thread]
So basically, make brand new types of weapons that would fit into light slots that a merc has two of? Like the Nova Knives, except not neccesarrily melee weapons. Could work.
- by Spademan - at 2013.10.30 18:31:00
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209. Smart restock - in Feedback/Requests [original thread]
SteelDark Knight wrote: Jaysyn Larrisen wrote: Recommended fix is that when you tell it to "restock" 5 fittings it does...but only purchases the number / type of items you need to bring you up to 5. This is how it used to be. Again, not ...
- by Spademan - at 2013.10.29 00:34:00
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210. Clearly a losing battle. - in Feedback/Requests [original thread]
I don't know about the other side, but being one the lower player count side is quite entertaining. Just me on my lonesome vs 11 of them. Killed 5 infantry, 3 jeeps, 2 tanks and a dropship, died about 4 time. I lost the match, but it was a fun loss.
- by Spademan - at 2013.10.12 09:26:00
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211. Fully Customizable Suits - in Feedback/Requests [original thread]
Hagintora wrote: Spademan wrote: Make it cost a few million per suit then i'd be remotely ok with it. Why the high price tag, if all suits are fully customizable? Why should I pay more for a Gal Scout with 4 Highs 1 Low, than I do for a G...
- by Spademan - at 2013.10.06 00:57:00
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212. Fully Customizable Suits - in Feedback/Requests [original thread]
Make it cost a few million per suit then i'd be remotely ok with it.
- by Spademan - at 2013.10.05 23:53:00
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213. ISK SLOT MACHINES IN MERC QUARTERS - in Feedback/Requests [original thread]
While we're on the topic of gambling, the ability to bet on battles would, in my opinion, be a marvellous addition. Add in a spectator mode maybe so one could see the results as they come in
- by Spademan - at 2013.10.04 21:11:00
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214. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
CommanderBolt wrote: Hunter Junko wrote: Vel'sar Altruin wrote: Burn baby burn, disco inferno! No but seriously, give me this. Allow me to fulfill my dream of being a Space Marine with a Flamer. Pasanius! All my ISK to whoever knows wh...
- by Spademan - at 2013.09.29 09:45:00
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215. [Feedback] Supply Depots - in Feedback/Requests [original thread]
Aero Yassavi wrote: I would like to point out that tankers usually destroy supply depots not for points but for the same reason they destroy turrets, it is a big potential AV threat. It's also a huge potential support, especially when ammo c...
- by Spademan - at 2013.09.22 09:05:00
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216. [Feedback] Store purchases limits in quarters - in Feedback/Requests [original thread]
New? This things been around since I started playing at the start of open beta.
- by Spademan - at 2013.09.21 09:27:00
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217. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
J-Lewis wrote: I'll get stuff updated in the next week or so; sorry about the hiatus, I've been busy moving. No apologies needed, I just thought a reminder could be useful.
- by Spademan - at 2013.09.15 19:53:00
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218. Giving orders in battle.. - in Feedback/Requests [original thread]
So, if I read correctly, you believe giving squad orders is too time consuming and interferes with combat too much? Some clarification would be nice.
- by Spademan - at 2013.09.15 10:13:00
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219. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Attempted revival of the thread because it's kind of a big deal.
- by Spademan - at 2013.09.15 10:10:00
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220. Red line turrents - in Feedback/Requests [original thread]
Turrets mate, turrets. On topic, from my experience, most of those rail turrets have very specific line's of sight.
- by Spademan - at 2013.09.14 11:52:00
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