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161. [Suggestion] Proposed Logi Bonus Changes - in Feedback/Requests [original thread]
grumble Bump
- by Spademan - at 2014.05.24 21:18:00
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162. [Suggestion] Proposed Logi Bonus Changes - in Feedback/Requests [original thread]
Good point, I just based the bonuses loosely off what they have now.
- by Spademan - at 2014.05.24 14:45:00
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163. [Suggestion] Proposed Logi Bonus Changes - in Feedback/Requests [original thread]
Yoma Carrim wrote: Actually I think this is a great improvement to logi suits As it doesn't lock them into one type of equipment. the question is can it be done? Quick someone poke CCP Rattati Well, I'm no dev, but in my unprofessional opi...
- by Spademan - at 2014.05.24 14:02:00
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164. [Suggestion] Proposed Logi Bonus Changes - in Feedback/Requests [original thread]
sigh... Bump
- by Spademan - at 2014.05.24 13:33:00
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165. [Suggestion] Proposed Logi Bonus Changes - in Feedback/Requests [original thread]
Let me start off by saying this, I like the direction of the equipment bonuses, but if you ask me, they're too specific, I think the bonuses should apply to multiple equipment, rather than just one. So here are my ideas, based roughly on the ones ...
- by Spademan - at 2014.05.24 10:08:00
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166. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: Ok, scouts, please come back to me on this problem, exactly as I word it. Here is the premise 1) I want to encourage stealth players to go to proto cloak 2) GA scout will be the only scout that is completely unscannable 3) ...
- by Spademan - at 2014.05.24 09:47:00
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167. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Oh, Idea: What if the Cloak brought your profile down to a set level? The way the Active scanner sans at a set level. This could bring in options for variants too. In the same way the focused(I think) has a more powerful but shorter lived scan, th...
- by Spademan - at 2014.05.24 00:44:00
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168. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: We are still open to simple suggestions. Most of what I read here is "do you even PC scout bro" and "you have to completely redesign the whole ewar/scout ethos". We are not going to do that. We already changed the proposal t...
- by Spademan - at 2014.05.24 00:20:00
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169. Lock on "Missiles" for ADS and flares. - in Feedback/Requests [original thread]
I still say ya'll should dogfight with blasters.
- by Spademan - at 2014.04.28 23:42:00
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170. Wheres my tactical and burst SMGs? - in Feedback/Requests [original thread]
Tactical submachine gun? tactical? What, is it single shot?
- by Spademan - at 2014.04.26 23:45:00
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171. cloaks for jihad jeeps - in Feedback/Requests [original thread]
Godin Thekiller wrote: JLAV's should be removed from the game, not helped. If you can't kill a HAV with a FG, you just suck...... Oh sure, I'll just pick up this forge gun and shoot that Tank. Oh darn, I got one shot off and then it activated...
- by Spademan - at 2014.04.24 23:28:00
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172. [Request] Stop making Assault versions of everything. - in Feedback/Requests [original thread]
Gaelon Thrace wrote: I'd rather they just get rid of the all these "versions" of weapons, turn them into weapon mods, and give us a weapon fitting screen. That would be the ideal option, but I've a feeling that's a long way off.
- by Spademan - at 2014.04.21 22:14:00
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173. [Request] Stop making Assault versions of everything. - in Feedback/Requests [original thread]
One Eyed King wrote: Spademan wrote: Simply put, I'd rather variants of weapons other than Assault. Why not a Burst Mass Driver? Or a Tactical Plasma Cannon? Or a Breach Swarm Launcher? Or a currently as of yet unused term like, I dunno, Str...
- by Spademan - at 2014.04.21 20:21:00
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174. [Request] Stop making Assault versions of everything. - in Feedback/Requests [original thread]
Simply put, I'd rather variants of weapons other than Assault. Why not a Burst Mass Driver? Or a Tactical Plasma Cannon? Or a Breach Swarm Launcher? Or a currently as of yet unused term like, I dunno, Strategic something or other?
- by Spademan - at 2014.04.21 19:40:00
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175. New Heavy Weapons - in Feedback/Requests [original thread]
I think the heavy weapons are in the works. Names are apparently the Scrambler Lance and Plasma...what was it...Mortar? Make of those what you will. Of course, this doesn't mean more won't come out afterward. Carry on.
- by Spademan - at 2014.04.17 22:51:00
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176. uncloaking a cloak - in Feedback/Requests [original thread]
Some sort of deployable disrupter field thingy wouldn't be a horrible idea. Or a motion sensor.
- by Spademan - at 2014.04.16 22:05:00
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177. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
a brackers wrote: +1 seperate suggestion id recomend a new type of slot related to the weapon and worse bouses than these. Id recomend a new weapons slot, where a std gun gets 1, adv gets 2 and proto gets 3 slots Idea: Non standard variants...
- by Spademan - at 2014.04.16 20:16:00
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178. Cloak and weapon selection - in Feedback/Requests [original thread]
DEZKA DIABLO wrote: Why can't we pop out of cloak with the last selected weapon instead of always LW? Use the wheel. This isn't specific to the cloak.
- by Spademan - at 2014.04.13 14:08:00
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179. Customize your gun - in Feedback/Requests [original thread]
I can haz sniper rifle with Iron sights?
- by Spademan - at 2014.04.13 00:05:00
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180. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
Cat Merc wrote: Dammit son, don't break the game! B-but if we don't break the game as much as we can how can we point out what needs fixing?
- by Spademan - at 2014.04.11 22:28:00
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