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61. Is there any reason why variant weapons still have higher isk costs? - in Feedback/Requests [original thread]
CCP Rattati wrote: ~Snipped~ Finally, a question, opening up the Assault and Breach variants at Standard, plus lowering their prices, is there any reason not to? I would welcome the diversity and maybe prefit the logi (Medic) starter fits with ...
- by Spademan - at 2014.10.28 12:34:00
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62. Proximity Mics - in Feedback/Requests [original thread]
Kuruld Sengar wrote: IVIaster LUKE wrote: Now that would be entertaining. A way to talk to raspberries is the holy grail for youtubers, sg scouts and trolls everywhere. Please do this CCP XD And because sounds have no direction in Dust...
- by Spademan - at 2014.10.27 00:24:00
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63. [Suggestion] Return the Sniper rifles range. (At least somewhat) - in Feedback/Requests [original thread]
Jebus McKing wrote: Spademan wrote: gustavo acosta wrote: Nope, I can finally counter-snipe people that think they are invincible in the redline That's the thing, it was changed to reduce redline sniping, but it doesn't seem to have don...
- by Spademan - at 2014.10.24 11:30:00
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64. [Suggestion] Return the Sniper rifles range. (At least somewhat) - in Feedback/Requests [original thread]
gustavo acosta wrote: Nope, I can finally counter-snipe people that think they are invincible in the redline That's the thing, it was changed to reduce redline sniping, but it doesn't seem to have done that at all.
- by Spademan - at 2014.10.23 19:06:00
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65. [request] reduce cpu req on flux grenades. - in Feedback/Requests [original thread]
John Demonsbane wrote: I'm just going to hijack this for a second to request a sleek flux grenade for those pesky roof campers.... carry on. If they'd introduce that then they might as well have a packed flux too.
- by Spademan - at 2014.10.22 22:42:00
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66. [Suggestion] Return the Sniper rifles range. (At least somewhat) - in Feedback/Requests [original thread]
Simple, I think it's be beneficial for the sniper rifle range to be increased. The current is too short to be useful in competitive play, and to my knowledge the previous range never made it overpowered. Might it be possible to increase it back?...
- by Spademan - at 2014.10.22 22:06:00
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67. eWAR in 1.9 //: Reducing binary nature - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: Spademan wrote: I'd just like to say that one thing I'd love to add to the proposal is for passive scans to be pulsed rather than constant. Eh, idk. Depends on the rate of pulsation This is more of a personal desir...
- by Spademan - at 2014.10.17 23:56:00
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68. eWAR in 1.9 //: Reducing binary nature - in Feedback/Requests [original thread]
I'd just like to say that one thing I'd love to add to the proposal is for passive scans to be pulsed rather than constant.
- by Spademan - at 2014.10.16 22:13:00
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69. . - in Feedback/Requests [original thread]
Oh by the way, I recovered your deleted post for you. Haerr wrote: Come on Rattatiatiatiatitiitaitiita you know it needs to happen! Just Imagine on Line Harvest, PLC jumping up on top of the table top!
- by Spademan - at 2014.10.11 23:09:00
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70. War tiers and weapon sights - in Feedback/Requests [original thread]
For now at least, CCP isn't doing any more client side updates (may or may not change in the future) These are the ones where you'd have to update the game to receive. Completely new mechanics, like you've proposed, would require one of those. Fo...
- by Spademan - at 2014.10.05 20:07:00
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71. [Suggestion] Concerning The Warbarge & PC - in Feedback/Requests [original thread]
NextDark Knight wrote: You can view the map from the barge, You just have to know where to look. It's one of them trolly features that's hidden in the game for the pro elite. Nah, this guy's bulshitting you. All you have to do is enter the ...
- by Spademan - at 2014.10.05 20:03:00
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72. anyone up for dual wielding sidearms? - in Feedback/Requests [original thread]
Fizzer XCIV wrote: *Not applicable to all sidearms. Only 1 handed sidearms. (No SMG/Magsecs/Nova Knives) Whaaa? You don't want me wielding 4 Nova Knives at once? To hell with you!
- by Spademan - at 2014.10.04 23:45:00
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73. [CPM - Echo and Beyond] Post lvl 5 content - in Feedback/Requests [original thread]
Okay, so I don't know if I'm getting this whole "post level 5 content" thing right, but here it goes: As an assault evolution: The Enforcer. A faster, harder hitting suit with less survivability? Or something like that.
- by Spademan - at 2014.10.03 22:48:00
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74. [CPM - Echo and Beyond] Variants of Existing Items - in Feedback/Requests [original thread]
How about a Burst Flaylock? 2-3 round burst, 6 round mag, reduced damage, things like that. Maybe a Breach Ion Pistol? More damage, slower charge, all that good stuff. What about using the shotgun model to make a heavy Gallente Av weapon? Could a ...
- by Spademan - at 2014.10.02 23:43:00
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75. CPM input request: Commandos - in Feedback/Requests [original thread]
Okay, so I'm specced into the Minmatar Commando and use the CR and MD on it. I remember I think either Adamance or Yassavi saying something along the lines of making them suppression units. I think the gist was to pump up the amount of ammo they ...
- by Spademan - at 2014.10.02 19:33:00
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76. Scout Radar Problem - in Feedback/Requests [original thread]
Sorry bro, no client updates for the moment meaning what can be done is limited. If we do get a client update then hopefully this will be looked at.
- by Spademan - at 2014.09.27 23:08:00
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77. Reasonable solutions to give slayers more WP? - in Feedback/Requests [original thread]
I've been playing a lot of battlefield 3 lately, and their points are pretty good. For those that don't know: Squad wipe: +10 Saviour (kill enemy that was damaging ally): +20 Comeback: +60 Avenger (kill enemy that has killed ally): +10 Tweak numb...
- by Spademan - at 2014.09.27 20:38:00
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78. Feedback: Ion Pistol - in Feedback/Requests [original thread]
CCP Rattati wrote: Not good enough, boosting to 55 damage at STD Well that's good to hear. Thanks, I'll give more feedback when it's deployed and I've tested it. (You guys are like ninjas though, I never know when anything's deployed anymore )
- by Spademan - at 2014.09.26 10:22:00
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79. Feedback: Ion Pistol - in Feedback/Requests [original thread]
Well that's definitely a number worth tweaking. How does 450 sound?
- by Spademan - at 2014.09.25 21:58:00
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80. Feedback: Ion Pistol - in Feedback/Requests [original thread]
Alright, let me start off saying that the changes made for the Ion pistol were pretty good. Increased RoF, charge time, reduced seize time and dispersion are great. Saying that, I still think more tweaks are needed. It's just not there, it can't h...
- by Spademan - at 2014.09.25 19:21:00
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