Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
481. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Dropships are roughly the same mass. Whether specced out with the best gear or not, they should be destructible by each other in collision, regardless of fitting. Meanwhile, with your frigate-to-battleship mechanic, I'd agree a dropship should not...
- by Soraya Xel - at 2014.04.22 01:14:00
|
482. A Fix to Vehicle Spam - in Feedback/Requests [original thread]
Hard limits on vehicle types is the wrong approach, it removes player choice, and doesn't allow flexibility. You're better off with a point system. Like this: HAVs are 3 points DS are 2 points LAVs are 1 point Your team may have... say 8 points ...
- by Soraya Xel - at 2014.04.22 01:10:00
|
483. RDV delivery fee - in Feedback/Requests [original thread]
SgtMajSquish MLBJ wrote: Terry Webber wrote: I don't think we should pay for an RDV delivery at all. Just increase the time it takes to call in a another vehicle after returning a previous one. the issue is that people will call in a secon...
- by Soraya Xel - at 2014.04.22 01:08:00
|
484. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
I think if militia dropships can't ram advanced dropships successfully than militia shotguns shouldn't work on my proto heavy suit. It's just unfair that a cheaper weapon can kill me. How dare they. (And note, it really isn't any more or less effe...
- by Soraya Xel - at 2014.04.21 21:45:00
|
485. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Shotguns are a counter to pretty much every heavy suit. Heck, REs are a counter to pretty much every dropsuit period.
- by Soraya Xel - at 2014.04.21 20:28:00
|
486. AV balance concerns - in Feedback/Requests [original thread]
Varjac Theobroma Montenegro wrote: Number three is a clear cut above the rest. They should be there to support infantry, not the other way around. I think defense, heal, or attack boosting bubbles would give tankers a reason to push forward and...
- by Soraya Xel - at 2014.04.21 19:49:00
|
487. buff the swarm lauchers - in Feedback/Requests [original thread]
Dunce Masterson wrote: I kill tanks by my self without calling in tanks to deal with the other tanks, keep in mind that swarm launchers are light weapons and tanks are heavy vehicles so yeah the forge gun is going to be more effective. Here'...
- by Soraya Xel - at 2014.04.21 19:45:00
|
488. Road Kill Mod - in Feedback/Requests [original thread]
That'd be hilarious, but there really isn't a good need for it. Road kills are very effective as they are. And half-speed road kills were really really damaging to gameplay, hence the nerf to the situation we have now.
- by Soraya Xel - at 2014.04.21 19:18:00
|
489. new grenade type - in Feedback/Requests [original thread]
I'd rather see something better for game design to combat vehicle jumping. There should be an actual animation/delay to getting in and out of vehicles, that would leave them somewhat vulnerable to being shot at. Same for the hatch mechanic, if it ...
- by Soraya Xel - at 2014.04.21 18:42:00
|
490. AV balance concerns - in Feedback/Requests [original thread]
Indeed. The essential issue is that in a 16v16 game, one player should always equal one player, more or less. It's unfair for one player to play a class that it takes multiple players to effectively combat. I feel there are three avenues to fixing...
- by Soraya Xel - at 2014.04.21 18:39:00
|
491. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Kilo, gear level should offer an advantage, but not that huge of one that being rammed into doesn't destroy your vehicle. Skill and gameplay need to be what wins out, not gear and money. And suiciding a cheap vehicle to destroy a more expensive on...
- by Soraya Xel - at 2014.04.21 18:33:00
|
492. [Request] Droppable scanner - in Feedback/Requests [original thread]
Yeah, that'd be a cool option. Instead of the narrow beam a handheld scanner gets, you get the full 360, but it's stationary, which makes it more useful in some situations, and less useful in others.
- by Soraya Xel - at 2014.04.21 18:09:00
|
493. buff the swarm lauchers - in Feedback/Requests [original thread]
Dunce Masterson wrote: you should try to work has a team with your squad to take down tanks with your swarm launcher or figure out a way to destroy them your self. It should not require a team of players to take down a single player. That is...
- by Soraya Xel - at 2014.04.21 17:43:00
|
494. Down with the weekly SP cap - in Feedback/Requests [original thread]
Honestly, I think new players should get a bit more free SP to help them fit out their first suit. Gaining skill points should add to your flexibility and variety, but every player should be able to get onto a single suit being fairly decent prett...
- by Soraya Xel - at 2014.04.21 17:42:00
|
495. AV balance concerns - in Feedback/Requests [original thread]
There is an inherent design imbalance between vehicles and infantry. Vehicles do more damage, survive better, fire faster, move faster, and distinctly fewer players can kill them. While a vehicle can easily kill infantry in one shot, infantry can ...
- by Soraya Xel - at 2014.04.21 17:38:00
|
496. *Idea* YOU'VE BEEN SCANNED - in Feedback/Requests [original thread]
It's really useful, because a lot of the times I think I'm alone in my part of the map, and "You have been scanned" is often my first alert someone is coming. Though it could be replaced with something less cluttery, like an audio ping or something.
- by Soraya Xel - at 2014.04.21 17:36:00
|
497. new grenade type - in Feedback/Requests [original thread]
Stealing vehicles should remain a challenge, or at least, a task capable thanks to driver stupidity, rather than an easy weapon that removes the need for such skill. If anything, I'd love to see a way to hack the hatch of a tank, and throw a grena...
- by Soraya Xel - at 2014.04.21 17:31:00
|
498. [Request?] my idea of how i thought PC would/could be - in Feedback/Requests [original thread]
I don't think the mechanics for PC 2.0 are that hard to figure out, and everyone pretty much agrees on what they should be. The problem is just getting CCP to actually do them.
- by Soraya Xel - at 2014.04.21 17:29:00
|
499. Bring Back The Warbarge - in Feedback/Requests [original thread]
The War Barge is largely pointless until the map works. The only thing it served to provide before is plenty of time to ditch the room when you saw the opponents you were facing, and that's not a good behavior to encourage.
- by Soraya Xel - at 2014.04.21 17:28:00
|
500. RDV delivery fee - in Feedback/Requests [original thread]
Timers would be better than ISK cost. You're already paying for the vehicle. Other ways you could tweak this abuse would be requiring you to return to the redline to recall your vehicle, making vehicle recalls part of the RDV queue, so they have ...
- by Soraya Xel - at 2014.04.21 17:27:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |