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441. [Thechnical Support] Swarm Damage Per Missile - in Technical Support/Bugs [original thread]
jerrmy12 kahoalii wrote: Judge Rhadamanthus wrote: The information from 1.7 release notes is 220 damage per missile for swarms. Is this the figure that is commonly understood to be implemented in this build? Um, what? Look at his Youtub...
- by Sole Fenychs - at 2014.03.12 11:27:00
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442. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
I'm still not sure if basic frames need any trade-off against the other two suit types. Logically, the specialization bonuses should already cover that. It also makes logical sense to have the specification bonuses come at a cost of flexibility in...
- by Sole Fenychs - at 2014.03.11 20:45:00
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443. New way to teamkill. The blueberry toaster! - in General Discussions [original thread]
This is beautiful and belongs into every Dropship guide. It's not like making people afraid of getting in as a passenger lowers the non-existent amount of people to utilize dropships significantly, anyway.
- by Sole Fenychs - at 2014.03.10 17:20:00
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444. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
First I miss Mauler and now I miss this. I should have taken my PS3 with me.
- by Sole Fenychs - at 2014.03.10 17:18:00
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445. The Unwritten Rules Of Dust 514 - in General Discussions [original thread]
Rule #616: Always have a set of "MAXIMUM ECONOMICAL DAMAGE" suits ready, in case of proto q-sync encounters and Thales users.
- by Sole Fenychs - at 2014.03.10 14:27:00
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446. Tieracide OR - in General Discussions [original thread]
I prefer tiers. However, I would want them to be structured differently. Militia tier with no racial alignments (e.g. there would be one rifle type with four variants, but racially neutral and without damage profiles) to introduce new players more...
- by Sole Fenychs - at 2014.03.10 13:54:00
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447. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Any objections? Diversity. Amarr should keep the sidearm slot. Also, keep in mind that basic suits don't get bonuses. I'd say the additional slot is fine. More customizable, but overall weaker at higher skill lev...
- by Sole Fenychs - at 2014.03.10 13:17:00
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448. Flip dropships back over - in Feedback/Requests [original thread]
In fact, all vehicles need that.
- by Sole Fenychs - at 2014.03.10 13:02:00
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449. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Jihad jeeps are a novel tactic, and I am amused when my tank dies to one. What should happen, however, is that jeep should show up on my radar, so that I'm not immediately blindsided by one and have a chance to throw up ...
- by Sole Fenychs - at 2014.03.10 12:57:00
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450. Why was this all changed? - in General Discussions [original thread]
Auris Lionesse wrote: Your joking right? It's 30,000ad we should have something more advanced than ironsights. Where's a dev. this is what long weapons need to have not crappy acog sights. We should also be flying around with jetpacks and h...
- by Sole Fenychs - at 2014.03.09 08:29:00
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451. Why was this all changed? - in General Discussions [original thread]
Sam Tektzby wrote: Alena Ventrallis wrote: Because the PS3 couldn't handle the new assets and the graphics at the same time. Just B*shate honestly, look on other games like AC, Mirrors Edge, Motorstorm, GTA V, Infamous, TLoU and tell me, ...
- by Sole Fenychs - at 2014.03.08 18:12:00
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452. Why was this all changed? - in General Discussions [original thread]
crazy space 1 wrote: Just to let you know in a lot of ways it's was terrible. You could not drive the LAV it was impossible. But you could get a good 3v3 tank battle going on while people fight over the ground base. The framerate also looks ...
- by Sole Fenychs - at 2014.03.08 17:09:00
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453. Why was this all changed? - in General Discussions [original thread]
Dat screen tearing. That actual variety in terrain design. That seemingly sane terrain interaction. That ****** gunplay. The graphics are definitely much better and much more detailled, but also far less polished. That RDV looks pretty goofy, c...
- by Sole Fenychs - at 2014.03.08 16:16:00
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454. CCP, we need answers - in Feedback/Requests [original thread]
I, for one, just want a rough outline of the overall plan for Dust. Not dates, but a timeline of milestones - e.g. "Racial parity before we add PvE" or something.
- by Sole Fenychs - at 2014.03.08 15:53:00
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455. Calling in LAV's, HAV's and dropships should cost you your personal war ... - in General Discussions [original thread]
Ghost Kaisar wrote: So no more calling in vehicles at the beginning of the game right? NOPE F THAT Look at my suggestion for a more moderate variant. Operative 1171 Aajli wrote: You know, having specced into just tanks with my tank cha...
- by Sole Fenychs - at 2014.03.07 16:03:00
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456. The Real Reason Tanks Are Hard To Kill - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Tanks should absolutely take multiple people to kill. But they should require small turrets, and people to man them, in order to fend off infantry. I want large turrets to be kings of AV, and have tanks rely on small tur...
- by Sole Fenychs - at 2014.03.07 15:47:00
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457. Semi-Solution to "Red-Line Sniping" - in General Discussions [original thread]
Lightning xVx wrote: So, I was in the discussion with some friends awhile back on how to properly balance the use of Red Line Snipers in the game and push them out of it....passively. I came up with three (3) idea's that sound balanced: 1.) Sm...
- by Sole Fenychs - at 2014.03.07 15:40:00
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458. Calling in LAV's, HAV's and dropships should cost you your personal war ... - in General Discussions [original thread]
I have a better idea, which uses the pilot suits that we will get at some point: Base it on the Titanfall system. You get a countdown for summoning assault vehicles (Tank/ADS). The timer freezes while you have an assault vehicle active, so after d...
- by Sole Fenychs - at 2014.03.07 15:32:00
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459. Commando The New Slayer Fit - in General Discussions [original thread]
SteelheadPep wrote: So many mercs are drooling over the heavies and scouts,the commando seems to be the sleeper.With the 2% damage increase for your favorite weapon you can have a built in 10% damage mod. The nerf to the damage mods further mak...
- by Sole Fenychs - at 2014.03.07 15:11:00
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460. Announcement:Upcoming Changes to PC and FW in EVE:Rubicon 1.3 - in Announcement and Events [original thread]
Havaru Fox wrote: CCP Logibro wrote: Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control What this means is that a...
- by Sole Fenychs - at 2014.03.07 13:29:00
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