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Tebu Gan
Dem Durrty Boyz Renegade Alliance
651
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Posted - 2014.03.10 12:18:00 -
[1] - Quote
we could focus on the tier system, but create an area for each tier to compete, on top of the current FFA that we have with pubs.
Or something along those lines.
Tanks - Balancing Turrets
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KatanaPT
Tech Guard RISE of LEGION
543
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Posted - 2014.03.10 12:26:00 -
[2] - Quote
Something close to this
https://forums.dust514.com/default.aspx?g=posts&t=143419
Tech Guard Recruiting Spot
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4758
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Posted - 2014.03.10 12:28:00 -
[3] - Quote
Tiericide. There can be no balance with suit tiers.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
653
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Posted - 2014.03.10 12:34:00 -
[4] - Quote
Mobius Wyvern wrote:Tiericide. There can be no balance with suit tiers.
I disagree.
While Tieracide is a possible solution, it's not the ONLY one. I can't say for sure, but it doesn't seem like tiers are going away anytime soon. As CCP is releasing reworks of weapons and suits, not to mention the tank changes, using the current tier system.
Rather than work against the current system, we could go with the flow. Dividing battles into ranked leagues (tournament style gameplay), would allow for fair competition among the various tiers.
No you are right, there can be no balance with the current system, but only because our current system does not allow for it.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
653
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Posted - 2014.03.10 12:36:00 -
[5] - Quote
Yup, I've suggested that very thing! It makes sense when gear is divided into tiers, to additionally tier the matchmaking.
Tanks - Balancing Turrets
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Gelhad Thremyr
Quebec United
112
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Posted - 2014.03.10 12:37:00 -
[6] - Quote
The devs are pretty lazy people, they got meta numbers on all gear, they should calculate the total meta of a suit and check if you can use it in a match type, basic, adv or proto. Already made that suggestion like waaaaaaaaaaay back, fallen on deaf ears. In my own game i use this system and it works very good even thoug its not the same kind as dust...
Quebec United CFO
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Takahiro Kashuken
Red Star. EoN.
2895
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Posted - 2014.03.10 12:51:00 -
[7] - Quote
Its the only way
Intelligence is OP
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KatanaPT
Tech Guard RISE of LEGION
547
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Posted - 2014.03.10 12:59:00 -
[8] - Quote
IThank you, matchmaking by krd, sp or wp isnt really fair, i think.
Tech Guard Recruiting Spot
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Harpyja
Molon Labe. General Tso's Alliance
1252
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Posted - 2014.03.10 12:59:00 -
[9] - Quote
If there's tiericide, then there must be a boatload of passive skills to come with it. If people complain that ISK shouldn't give you the upper hand, I say SP should. It only makes sense that someone who's invested and dedicated 10 million SP to something should perform much better than someone with 0 SP invested.
Dedication should have advantages over no dedication.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Malkai Inos
Onikanabo Brigade Caldari State
1200
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Posted - 2014.03.10 13:05:00 -
[10] - Quote
Tebu Gan wrote:Mobius Wyvern wrote:Tiericide. There can be no balance with suit tiers. I disagree. While Tieracide is a possible solution, it's not the ONLY one. I can't say for sure, but it doesn't seem like tiers are going away anytime soon. As CCP is releasing reworks of weapons and suits, not to mention the tank changes, using the current tier system. Rather than work against the current system, we could go with the flow. Dividing battles into ranked leagues (tournament style gameplay), would allow for fair competition among the various tiers. No you are right, there can be no balance with the current system, but only because our current system does not allow for it. That defeats the original intend of tiers though. No matter what you use, everyone uses the same. It really doesn't make any difference within the leagues as long as you're half competent.
The mix of more and less effective fits, which will persist after tiericide but through specialization and not straight power, is the main reason why taking greater risks (cost) can yield higher rewards (performance). The problem is how gear progresses. Not the mere fact that it does.
Seperate everything by leagues and you get three times the same bore with increasing numbers. What we're left with is three leagues that could aswell be condensed to one.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
233
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Posted - 2014.03.10 13:54:00 -
[11] - Quote
I prefer tiers. However, I would want them to be structured differently. Militia tier with no racial alignments (e.g. there would be one rifle type with four variants, but racially neutral and without damage profiles) to introduce new players more easily. Standard tier with only basic variants to introduce the races. Advanced tier with advanced variants (e.g. Burst, Tactical and Breach AR) and prototype tier with crazy specialized variants (e.g. Assault sniper rifle - Short (for an SR) range and automatic fire, but the same scope sway as a normal SR and thus requiring very skillful positioning and movement). The power wouldn't scale directly. Instead, higher tiers would have stronger specializations and require more skilled hands. For example, the militia Breach rifle would not have a spool time, in contrast to the basic Rail Rifle, but also have less damage output to compensate. |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
655
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Posted - 2014.03.10 14:01:00 -
[12] - Quote
Malkai Inos wrote:Tebu Gan wrote:Mobius Wyvern wrote:Tiericide. There can be no balance with suit tiers. I disagree. While Tieracide is a possible solution, it's not the ONLY one. I can't say for sure, but it doesn't seem like tiers are going away anytime soon. As CCP is releasing reworks of weapons and suits, not to mention the tank changes, using the current tier system. Rather than work against the current system, we could go with the flow. Dividing battles into ranked leagues (tournament style gameplay), would allow for fair competition among the various tiers. No you are right, there can be no balance with the current system, but only because our current system does not allow for it. That defeats the original intention of tiers though. No matter what you use, everyone you play with uses the same. It really doesn't make any difference within the leagues as long as you're half competent. The mix of more and less effective fits, which will persist after tiericide but through specialization and not straight power, is the main reason why taking greater risks (cost) can yield higher rewards (performance). The problem is how gear progresses. Not the mere fact that it does. Seperate everything by leagues and you get three times the same bore with increasing numbers. What we're left with is three leagues that could aswell be condensed to one. Edit: Tiericide or (Gò»-¦Gûí-¦)Gò»n+¦ Gö+GöüGö+
I never said tieracide was a bad idea, but to me, it doesn't seem like a focus for CCP atm.
I fail to see how it defeats the purpose of tiers. We can take other games for example like WoW for comparison.
Battlegrounds in WoW were divided into tiers. Why?, because it made no sense for a level 60 (Proto Player) to battle a level 30(Standard). I liken our current system to what WoW pvp would have been like had they allowed an open FFA in PvP. Which was allowed on PvP servers, and demonstrated as high level chars murder lower level ones.
So when you have a divide of power between players that is tiered, it makes sense to tier your matchmaking in kind. For what is supposed to be a competitive game, it seems a lot of people are turned off about competition. Even now, a SP invested player, will have an easier time fitting standard suits than a new player. Still giving SP meaning, but giving the various tiers of gear, area's in which they can actually CHOOSE to compete.
It's about the competitive aspect of dust that is missing. It's not about the gear, or the SP investment, it's about having fun, competitive games, of our own choice.
Tanks - Balancing Turrets
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Malkai Inos
Onikanabo Brigade Caldari State
1200
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Posted - 2014.03.10 15:04:00 -
[13] - Quote
Tebu Gan wrote:Malkai Inos wrote:Tebu Gan wrote:Mobius Wyvern wrote:Tiericide. There can be no balance with suit tiers. I disagree. While Tieracide is a possible solution, it's not the ONLY one. I can't say for sure, but it doesn't seem like tiers are going away anytime soon. As CCP is releasing reworks of weapons and suits, not to mention the tank changes, using the current tier system. Rather than work against the current system, we could go with the flow. Dividing battles into ranked leagues (tournament style gameplay), would allow for fair competition among the various tiers. No you are right, there can be no balance with the current system, but only because our current system does not allow for it. That defeats the original intention of tiers though. No matter what you use, everyone you play with uses the same. It really doesn't make any difference within the leagues as long as you're half competent. The mix of more and less effective fits, which will persist after tiericide but through specialization and not straight power, is the main reason why taking greater risks (cost) can yield higher rewards (performance). The problem is how gear progresses. Not the mere fact that it does. Seperate everything by leagues and you get three times the same bore with increasing numbers. What we're left with is three leagues that could aswell be condensed to one. Edit: Tiericide or (Gò»-¦Gûí-¦)Gò»n+¦ Gö+GöüGö+ I never said tieracide was a bad idea, but to me, it doesn't seem like a focus for CCP atm. I fail to see how it defeats the purpose of tiers. We can take other games for example like WoW for comparison. Battlegrounds in WoW were divided into tiers. Why?, because it made no sense for a level 60 (Proto Player) to battle a level 30(Standard). I liken our current system to what WoW pvp would have been like had they allowed an open FFA in PvP. Which was allowed on PvP servers, and demonstrated as high level chars murder lower level ones. So when you have a divide of power between players that is tiered, it makes sense to tier your matchmaking in kind. For what is supposed to be a competitive game, it seems a lot of people are turned off about competition. Even now, a SP invested player, will have an easier time fitting standard suits than a new player. Still giving SP meaning, but giving the various tiers of gear, area's in which they can actually CHOOSE to compete. It's about the competitive aspect of dust that is missing. It's not about the gear, or the SP investment, it's about having fun, competitive games, of our own choice. Where this comparison struggles is that WoW chars are supposed to scale by orders of magnitude every few levels. You will have higher stats and you will always use (and keep using) better gear the longer you play. Once you get to the top, there's no point, often not even an option, to go back. Seperating by tiers (or upscaling lowbies as some MMOs do) is reasonable because gear differences within matches add no worthwhile interaction.
The Dust tier system is not supposed to work that way. Getting the skills needed should give you the option to risk using "better", more expensive fits for a tangible performance increase when necessary. You're not supposed to run PRO fits outside of PC with any kind of consistency. The over-the top power scaling (that lets people pad their k/ds), combined with external funding (that makes ISK irrelevant), are the reasons why doing so is even worthwhile.
The PC changewill help fix the external funding and tiericide will fix the power scaling.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Reav Hannari
Red Rock Outriders
3161
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Posted - 2014.03.10 15:18:00 -
[14] - Quote
Many of us have written up proposals for tiericide but its not going to happy anytime soon. So, that leaves your tier limited idea. For that to happen we need the arenas which is on the CCP idea list if not the actual backlog.
For DUST to mature I see it needing at least three distinct forms: some type of PVE, match based gladiatorial arenas for the competitive fighters and non-match based outright war that involves real transport and supply type of logistics.
The arenas can have all sorts of arbitrary rules to assist in balancing and can generate the same kind of interest the EVE tournaments do. Many of the players would love this. It can be setup the same way as the recently finished New Eden Open with broadcasters and all.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
656
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Posted - 2014.03.10 21:29:00 -
[15] - Quote
Malkai Inos wrote:Where this comparison struggles is that WoW chars are supposed to scale by orders of magnitude every few levels. You will have higher stats and you will always use (and keep using) better gear the longer you play. Once you get to the top, there's no point, often not even an option, to go back. Seperating by tiers (or upscaling lowbies as some MMOs do) is reasonable because gear differences within matches add no worthwhile interaction.
The Dust tier system is not supposed to work that way. Getting the skills needed should give you the option to risk using "better", more expensive fits for a tangible performance increase when necessary. You're not supposed to run PRO fits outside of PC with any kind of consistency. The over-the top power scaling (that lets people pad their k/ds), combined with external funding (that makes ISK irrelevant), are the reasons why doing so is even worthwhile.
The PC change will help fix the external funding and tiericide will fix the power scaling.
Once you hit 60, leveling no longer becomes relevant (until the next expansion). You have reached the highest level possible, therefore the highest stats possible. Much like dust, end game WoW PvP WAS gear dependent. Everyone was basically on the same level aside from one determining factor, GEAR.
But there wasn't such the divide there is in dust, caused by gear. Unlike in WoW, a new player is forced to face proto gear, and actually needs these matches to gain the SP needed to advance to the PRO level.
It's like throwing a level 13 toon at mobs of level 17 monsters, telling them that they need to kill these until they are level 17. I use a low level comparison because a level 13 toon could defeat a level 17 monster. Though in Dust, it will take you a few months to obtain proto. So my comparison is more like a level 13 toon against level 30 monsters, you will die a lot, with rare kills every now and again, but it's going to be a LOOONG time until you can face off against this thing on even ground.
It just doesn't make sense. In WoW, you "Level Up" stats; strength, agility, ect. All the while working for better gear that WILL make differences in your ability to fight.
In Dust 514, you work to "Level Up" your gear, as well as several passive skills that affect said gear. All the while, you must do this against others that have already done the grind. It's like a level 60 toon, beating down on a level 30! Where is the divide?
In WoW, you at least have to option to engage in activities more akin to your LEVEL (in Dust's case it would be GEAR). Which is why I suggest leagues as an alternative to tieracide. And while I make comparisons with WoW, the idea is mainly sparked from SC2(Starcraft 2). A competitive game much like this one, that has much success tiering people based on their skill levels.
Proto gear, as I see it, is your level 60, your max level. Proto is where your end game lay. ADV and STD are stepping stones to the endgame (much like WoW, where lower levels were stepping stones to the meta game). ADV and STD serve as more of a guide to the meta.
The differences between STD and PRO would be focused more on the variety available. Fewer variants at STD, a few more at ADV, and a TON at Proto Level.
Basically what I'm saying, proto is where your "tieracide" will happen. A focus on improving the meta that is proto, IE, multiple suits and weapons of the same race made available at pro level. STD and ADV being limited in variety, but really only being there to as a guide to highest tier.
People have been calling for tieracide for a LONG time now. I just don't think it's necessary to rework every single detail like that. Adding skills beyond say a scout suit that add passive bonuses would do the trick. Meaning, once you get your proto scout suit unlocked, it unlocks skills specific to that suit to put points into. Then do the same with other level 5 skills. Creating the specializations everyone wants.
Tanks - Balancing Turrets
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Delta 749
Kestrel Reconnaissance
2633
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Posted - 2014.03.10 21:31:00 -
[16] - Quote
While adding different listings for the level of gear we want to use isnt a terrible idea, hell its one I used to promote, its like putting a band aid on a gaping wound when you really need stitches, tiercide cant happen soon enough and really should have happened years ago
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
814
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Posted - 2014.03.10 23:32:00 -
[17] - Quote
Teiricide or even thinking that there is relevance to the term in this game is a boatload of crap, this is people complaining about mercs using their best gear in a match and getting stomped when they are too cheap to do the same with theirs. Total EHP from the Meta 1 version to the proto version of a suit is not noticeably different, just the level of gear on the suit. What this means is that if you are using meta 1 vs protogear you just need to be smarter on how you engage. I don't care how many of you seem to think this is needed...HTFU, grow a pair, or go find COD, everyone is equal there.
LogiGod earns his pips
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
658
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Posted - 2014.03.10 23:54:00 -
[18] - Quote
Draco Cerberus wrote:Teiricide or even thinking that there is relevance to the term in this game is a boatload of crap, this is people complaining about mercs using their best gear in a match and getting stomped when they are too cheap to do the same with theirs. Total EHP from the Meta 1 version to the proto version of a suit is not noticeably different, just the level of gear on the suit. What this means is that if you are using meta 1 vs protogear you just need to be smarter on how you engage. I don't care how many of you seem to think this is needed...HTFU, grow a pair, or go find COD, everyone is equal there.
One, you expect every single person to have proto, which is NOT the case. Two, you assume there is no gap between proto and the other tiers.
Need I point out:
A huge slot difference, allowing for more total eHP, damage, ect.
Better stats all around on pro suits, having more PG/CPU and Shields/Armor
SP invested into Pro weapons, meaning better accuracy (kick or whatever else there is), and with specilization, increase damage on ALL variants.
Yeah, a lower level suit CAN kill a competent Pro player, though I expect luck, and incompetence on the Pro players part makes a bigger difference than "How you Engage". A dedicated Proto player holds an insane advantage over non proto players. That not strictly being gear dependent, but on SP. While I can easily obtain a proto weapon, it doesn't compare to someone with maxed proficiency in said weapon, plus weapons upgrades maxed for a damage mod or 2.
Not to mention a STD player is going against a player with double the slot count (in some cases), and a suit that naturally has a higher eHP and PG/CPU.
People aren't joking when they say a proto fit player can turn and kill a player that thinks they have the advantage, if said player isn't of high SP. I run a STD/ADV alt, that can kill proto players. Very slowly, and carefully, not to mention not often. Just a few shots seems to bring me down to nothing (ON A HEAVY!) against people invested in their suits and weapons.
While my little "Pea Shooter" slowly whittles away, often times hardly scratching the surface!
Tanks - Balancing Turrets
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Joel II X
Dah Gods O Bacon
1590
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Posted - 2014.03.11 00:31:00 -
[19] - Quote
Mobius Wyvern wrote:Tiericide. There can be no balance with suit tiers. Each tier could be balanced against their respective tier. A standard could beat a standard. An advanced could beat an advanced. A proto could beat a proto.
It's not the tiers. It's CCP. |
Malkai Inos
Onikanabo Brigade Caldari State
1203
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Posted - 2014.03.11 02:16:00 -
[20] - Quote
Tebu Gan wrote: [...] In WoW, you at least have to option to engage in activities more akin to your LEVEL (in Dust's case it would be GEAR). Which is why I suggest leagues as an alternative to tieracide. And while I make comparisons with WoW, the idea is mainly sparked from SC2(Starcraft 2). A competitive game much like this one, that has much success tiering people based on their skill levels.
That's a big part of the problem. New players have no option to do non-competitive actions and veterans only have this broken, highly exclusive ISK faucet that is PC to dump a few PRO/officer fits in. Players across the board need more options to get both extremes of the spectrum out of everyday matches. Beyond that, gear is a terribad factor for matchmaking to begin with. The same kind of people will dominate their respecive Tiers anyway.
Tebu Gan wrote: Proto gear, as I see it, is your level 60, your max level. Proto is where your end game lay. ADV and STD are stepping stones to the endgame (much like WoW, where lower levels were stepping stones to the meta game). ADV and STD serve as more of a guide to the meta.
I will admit that it pretty much feels like this right now but, again, that was never the point of the tiers. That's not how this game's supposed to work, if you don't mind me putting it that way.
Meta is not a WoW-esque progression system. It's "bringing out the good stuff" when the combat situation warrants it and the potential payout is worth shelling out the price. Pubs are never really worth it. At least they shouldn't ever be.
Let me give an example. Can you generally sustain full PRO in pubs while sporting a 1.0 k/d? 2.0? 3.0 even? Not when you die even twice.
Your average pubmatch will pay for two fits at best. After that you are bound to go significantly ISK negative, no matter how well you do relative to others. It only works because of the absurd tier scaling and because those people don't have to care about the wasted ISK right now. Obviously you can not possibly expect average people to sustain their PRO fits in pubs once they have to face similarly strong PRO fits on a daily basis without arbitrarily increasing payouts.
The only place where spamming PRO is a financially sensible thing to do is PC and the only way a league system would work is by increasing payout in the higher leagues for no reason other than to let them keep spam PRO to stay in their "league". Can you do it? Sure. But that defeats the whole point meta lvls which is higher risk -> higher rewards and replaces it with three leagues that are, really, just the same ordeal with bigger overall numbers.
Tebu Gan wrote: The differences between STD and PRO would be focused more on the variety available. Fewer variants at STD, a few more at ADV, and a TON at Proto Level.
That's pretty much what tiericide means.
Abandon the concept of "plain stronger" gear and make each tier give more options to improve the stats your role needs at the cost of stats you don't care about. You will still improve. Just not in the way that your eHP triples without any downside.
Tebu Gan wrote: Basically what I'm saying, proto is where your "tieracide" will happen. A focus on improving the meta that is proto, IE, multiple suits and weapons of the same race made available at pro level. STD and ADV being limited in variety, but really only being there to as a guide to highest tier.
People have been calling for tieracide for a LONG time now. I just don't think it's necessary to rework every single detail like that. Adding skills beyond say a scout suit that add passive bonuses would do the trick. Meaning, once you get your proto scout suit unlocked, it unlocks skills specific to that suit to put points into. Then do the same with other level 5 skills. Creating the specializations everyone wants.
Again PRO is not equal to a high level mmo character. The majority of players should not be using it regularly if at all. There is no "once you get there" in Dust because PRO is not supposed to be some kind of milestone where "the real game starts". There's no need to load even more advanced skills on the far high end of the power scale and it always translates to more grind.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
821
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Posted - 2014.03.11 02:39:00 -
[21] - Quote
Tebu Gan wrote:Draco Cerberus wrote:Teiricide or even thinking that there is relevance to the term in this game is a boatload of crap, this is people complaining about mercs using their best gear in a match and getting stomped when they are too cheap to do the same with theirs. Total EHP from the Meta 1 version to the proto version of a suit is not noticeably different, just the level of gear on the suit. What this means is that if you are using meta 1 vs protogear you just need to be smarter on how you engage. I don't care how many of you seem to think this is needed...HTFU, grow a pair, or go find COD, everyone is equal there. One, you expect every single person to have proto, which is NOT the case. Two, you assume there is no gap between proto and the other tiers. Need I point out: A huge slot difference, allowing for more total eHP, damage, ect. Better stats all around on pro suits, having more PG/CPU and Shields/Armor SP invested into Pro weapons, meaning better accuracy (kick or whatever else there is), and with specilization, increase damage on ALL variants. Yeah, a lower level suit CAN kill a competent Pro player, though I expect luck, and incompetence on the Pro players part makes a bigger difference than "How you Engage". A dedicated Proto player holds an insane advantage over non proto players. That not strictly being gear dependent, but on SP. While I can easily obtain a proto weapon, it doesn't compare to someone with maxed proficiency in said weapon, plus weapons upgrades maxed for a damage mod or 2. Not to mention a STD player is going against a player with double the slot count (in some cases), and a suit that naturally has a higher eHP and PG/CPU. People aren't joking when they say a proto fit player can turn and kill a player that thinks they have the advantage, if said player isn't of high SP. I run a STD/ADV alt, that can kill proto players. Very slowly, and carefully, not to mention not often. Just a few shots seems to bring me down to nothing (ON A HEAVY!) against people invested in their suits and weapons. While my little "Pea Shooter" slowly whittles away, often times hardly scratching the surface! It all comes down to tactics, while you sit there and spout off more slot is unfair and then go proto stomp some noobs, I have compared a no skills toon to your proto squads and have found that it is quite easy to "proto stomp" in front line starter fits from day one if the tactics are sound. As evidenced by several training ops run by myself and others in my former corp "Hellstorm". Say what you will, more slots means bigger risk, fewer slots, more reward. I run meta 1 gear almost exclusively because of this and find it pays off far more than just more toys on the battlefield and still get enough hatemail on a daily basis from the use of my meta 1 combat rifle or nova knives, not to mention the militia locus grenades. HTFU.
LogiGod earns his pips
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
104
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Posted - 2014.03.11 03:59:00 -
[22] - Quote
Tebu Gan wrote:we could focus on the tier system, but create an area for each tier to compete, on top of the current FFA that we have with pubs.
Or something along those lines.
Game already has a small enough splitting that even more is stupid. |
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