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221. [Request] Starter medic loadout with a rep tool instead of a needle - in Feedback/Requests [original thread]
CCP Rattati wrote: sounds good, on the list you go Can you maybe think about making it a semi-Logi, not just a healbot? Two equipment slots would be a good introduction to the Logi role. Currently, the only introduction to Logi is skilling in...
- by Sole Fenychs - at 2014.06.20 11:25:00
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222. the amarr medic still have the militia assault rifle - in Feedback/Requests [original thread]
CCP Logibro wrote: By design. Only the Frontline has the racial rifle. That's a nice concept. I haven't checked yet, but are their sidearms racial?
- by Sole Fenychs - at 2014.06.19 13:58:00
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223. Militia Vehicles - in Feedback/Requests [original thread]
CCP Rattati wrote: Just throwing this out there. So we have a problem with high level players creating too powerful, too cheap, vehicle fits using proto modules on militia chassis. Instead of changing anything about weapons or modules, what wo...
- by Sole Fenychs - at 2014.06.19 09:41:00
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224. Did they ever take the cloak bonus away from Logis? - in Feedback/Requests [original thread]
Please keep the Logi bonus. It's consistent and theoretically adds diversity, even if the cloaks are pretty useless in this game.
- by Sole Fenychs - at 2014.06.16 21:57:00
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225. Character Movement - in General Discussions [original thread]
Kincate wrote: I was in early beta, bunny hoping was one among many problems. Frankly right now no one is saying it is a balance issue, it is just both stupid looking and a wholly outdated mechanic to have. If you are worring about low obsticle...
- by Sole Fenychs - at 2014.06.16 10:21:00
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226. Character Movement - in General Discussions [original thread]
TechMechMeds wrote: Please not as fluid as uncharted, just no. Why the hell would you take any cues from Uncharted, aside from the storylines and locales of the first two games? The gameplay is an atrocity based on "we need more snipers to ma...
- by Sole Fenychs - at 2014.06.15 08:29:00
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227. Character Movement - in General Discussions [original thread]
Bunny hopping is only an issue for console shooters and in games where it actually increases your speed due to engine fuckups. When mouse is the default control scheme, bunny hopping will be pointless because your jumping trajectory is very predic...
- by Sole Fenychs - at 2014.06.14 21:54:00
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228. Announcement:Arcurio Square Speakers Corner - in Arcurio Square Speakers Corner [original thread]
...I thought Judge was applying.
- by Sole Fenychs - at 2014.06.13 12:52:00
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229. Rattati: You're overlooking your best tool for balancing. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I think you guys are missing the point. If you read the OP, I said the skills were examples. It could be decreased heat buildup, less recoil, whatever, as long as it confers a bonus. I run advanced/standard gear all day,...
- by Sole Fenychs - at 2014.06.13 09:43:00
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230. Character Movement - in General Discussions [original thread]
Godin Thekiller wrote: Seeing as though the vehicle models are god awful in Borderlands, no surprise there. Borderlands 2 is actually improved, even if it's only moderately not-**** now.
- by Sole Fenychs - at 2014.06.12 20:49:00
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231. Character Movement - in General Discussions [original thread]
Maken Tosch wrote: No, it won't be annoying. It's practical. Halo has proven that multiple times and no one complained about the restrictions to vehicle entry. Besides, it makes absolutely no sense to be able to hop into the driver seat when y...
- by Sole Fenychs - at 2014.06.12 19:14:00
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232. Rattati: You're overlooking your best tool for balancing. - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: To make it clear, my stance on 'unlocking-only'-skills is that they are dull. Every skill should grant some bonus - but a soft one . I totally agree with you. You want hard bonuses? Those are called higher tier equipme...
- by Sole Fenychs - at 2014.06.12 09:51:00
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233. Character Movement - in General Discussions [original thread]
I love how the Dust boards almost never actually answer the devs directly, and instead just post random semi-insults. Restricting driver entry to one side would be more annoying than useful. Just make a hack-like progress bar when you enter a v...
- by Sole Fenychs - at 2014.06.12 09:38:00
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234. Character Movement - in General Discussions [original thread]
CCP Wolfman wrote: Jaysyn Larrisen wrote: CCP Wolfman wrote: Let's not get too far ahead of ourselves. I think we should be able to walk smoothly over rocks before we start running on walls :-) Not sure if it falls under the movement ...
- by Sole Fenychs - at 2014.06.11 08:49:00
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235. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Meee One wrote: Another possible tweak would be to have weapons' specialisation mean something. As all weapons currently stand,they all annihilate shields and armor. Make RRs 50%-60% vs shields and 93% armor (before specialisation). And make ...
- by Sole Fenychs - at 2014.06.10 19:38:00
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236. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Y-BLOCK wrote: If we have to spend our hard earned SP & ISk to get access to a higher tier weapon variant, then the value of the increase of damage of that weapon should also correlate with an increased range. To not do so would very much s...
- by Sole Fenychs - at 2014.06.10 18:30:00
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237. Character Movement - in General Discussions [original thread]
Grimmiers wrote: Godin Thekiller wrote: Sole Fenychs wrote: CCP Wolfman wrote: The idea is to start simple and build up. First smoother movement over undulating terrain. Second, help characters 'vault' over fence like objects. This is ...
- by Sole Fenychs - at 2014.06.10 14:23:00
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238. Character Movement - in General Discussions [original thread]
Godin Thekiller wrote: This could even bring in a whole assortment of modules and equipment. Grappling hook anyone? I personally prefer jetpacks. High-powered ones that increase your scan profile and stealthy ones that have less power. And my...
- by Sole Fenychs - at 2014.06.10 11:26:00
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239. Character Movement - in General Discussions [original thread]
CCP Wolfman wrote: The idea is to start simple and build up. First smoother movement over undulating terrain. Second, help characters 'vault' over fence like objects. This is somethingwe can probably calculate based on the jump height so a heav...
- by Sole Fenychs - at 2014.06.10 09:44:00
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240. Character Movement - in General Discussions [original thread]
CCP Wolfman wrote: yeah, we've definitely got some improvements to do in that area. It's still too janky and I also think we need to help players get over geometry like fences even if they can't... quite... reach! Have you tried Crysis 3? Th...
- by Sole Fenychs - at 2014.06.09 12:03:00
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