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21. Solo Players - in General Discussions [original thread]
As a solo player, I need to play nanni for the entire team. This means constantly hopping roles. I only ever use my Sentinel suits if I'm sure that all my equipment has been destroyed and only use my Scout as an "emergency stealth uplink placemen...
- by Sole Fenychs - at 2015.07.29 16:56:00
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22. How hard have you raged? - in General Discussions [original thread]
I often put twisting force onto my controller when I get one of these wonderful "spawn to kill a tank, get murdered by infantry, spawn to counter infantry, get murdered by tank, spawn with AV, hit tank once, get killed by sniper while the entire t...
- by Sole Fenychs - at 2015.07.26 18:16:00
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23. Why Don't Maps Spawn Vehicles? - in General Discussions [original thread]
Mortishai Belmont wrote: I think it would be nice to be able to call in installations using WP. I think it could be a lot more useful then an orbital, heck, drop one on a tank and kill it xD Or, just drop a blaster in a prime location to rein...
- by Sole Fenychs - at 2015.07.26 18:00:00
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24. no battle today? - in General Discussions [original thread]
Back in the RTS game that I used to play, we tried to get Chinese orphans to look for fallen rice bags across China. With a small bribe, we would be able to restore the rice bags to sitting positions, causing the gods of netcode to allow us to co...
- by Sole Fenychs - at 2015.07.22 21:05:00
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25. No U.S. Battle Server??? - in General Discussions [original thread]
I'm European, but get booted out whenever I try to connect. My squad only managed it twice and the second time was 12 vs 4.
- by Sole Fenychs - at 2015.07.22 20:31:00
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26. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Diablo Gamekeeper wrote: Sole Fenychs wrote: Kain Spero wrote: Sole, in this system the idea is a suit can't be used without a core and a core cost the same as a suit. There is no "cheaper". Not sure if it can be explained more clearly. ...
- by Sole Fenychs - at 2015.05.19 12:14:00
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27. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Kain Spero wrote: Sole, in this system the idea is a suit can't be used without a core and a core cost the same as a suit. There is no "cheaper". Not sure if it can be explained more clearly. That's exactly what I mean, for ****'s sake. The...
- by Sole Fenychs - at 2015.05.19 09:13:00
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28. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Avallo Kantor wrote: Sole Fenychs wrote: Onesimus Tarsus wrote: Sole Fenychs wrote: Onesimus Tarsus wrote: I think that the coolest part of this is that we're going to convince four mutually aggressive races to adopt this method of ...
- by Sole Fenychs - at 2015.05.18 21:03:00
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29. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Onesimus Tarsus wrote: Sole Fenychs wrote: Onesimus Tarsus wrote: I think that the coolest part of this is that we're going to convince four mutually aggressive races to adopt this method of weapons development simultaneously and in perfe...
- by Sole Fenychs - at 2015.05.18 20:04:00
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30. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Aero Yassavi wrote: My problem with the auxiliary power core symbol from EVE is it had the power grid symbol as part of it which is furthering the reason I don't actually want this to be called a power core. Also, it would provide computatio...
- by Sole Fenychs - at 2015.05.18 17:13:00
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31. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Onesimus Tarsus wrote: I think that the coolest part of this is that we're going to convince four mutually aggressive races to adopt this method of weapons development simultaneously and in perfect parallel. To be fair, we are immortal mercen...
- by Sole Fenychs - at 2015.05.18 15:15:00
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32. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
I haven't seen any threads for this, so I'm posting it here. Hopefully someone will make one. I'd much rather put a post like this into a place where it doesn't thin out discussion. GRID Generator of Resources In Device CPM Computation/Pow...
- by Sole Fenychs - at 2015.05.16 20:28:00
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33. Has anyone here reached Loyalty Rank 4 without buying Aurum? - in General Discussions [original thread]
DUST Fiend wrote: DUST has a LOT of features where the weak stay weaker and the strong grow stronger. Gotta love those Orbital Bombardements. There is an anti-balance feature on every layer of the game. Like a fractal; a landslide on a slip...
- by Sole Fenychs - at 2015.04.15 17:01:00
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34. Has anyone here reached Loyalty Rank 4 without buying Aurum? - in General Discussions [original thread]
Have been playing since somewhere in 2013, bought one or two small packages of Aurum, got about 15 mio SP on my account. I'm level 2, last I looked. 3 at most. And don't get me started on my alts, both older than six months.
- by Sole Fenychs - at 2015.04.15 12:06:00
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35. gg ccp - in General Discussions [original thread]
Bjorn Retribution wrote: CCP Rattati wrote: Hawkings Greenback wrote: Pokey Dravon wrote: Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure...
- by Sole Fenychs - at 2015.04.13 10:13:00
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36. Matchmaking, was it better before? - in General Discussions [original thread]
JJ'S wrote: Sole Fenychs wrote: Rattati, can the scoreboard during the match show squads, maybe via colored highlights? The comment of one guy, that he had 14 solos on his team, coupled with another guy mentioning that not all squads are of...
- by Sole Fenychs - at 2015.04.05 15:44:00
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37. Matchmaking, was it better before? - in General Discussions [original thread]
Rattati, can the scoreboard during the match show squads, maybe via colored highlights? The comment of one guy, that he had 14 solos on his team, coupled with another guy mentioning that not all squads are of a single corp, made me think that thi...
- by Sole Fenychs - at 2015.04.05 11:09:00
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38. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
Rattati, what is your take on the OB mechanics, now that one major part of redlining has been removed? They are anti-comeback at their very core and are generally used whenever the losing team dares to re-group. In pubs they also increase the pow...
- by Sole Fenychs - at 2015.04.02 10:19:00
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39. For those of you who use Spawn pads - in General Discussions [original thread]
Tiny Pineapple wrote: The game doesn't do a very good job of telling you that. I've learned thanks to the forums but I doubt the average blueberry even takes a peek here. Doesn't that apply to basically all of the mechanics in the game? There...
- by Sole Fenychs - at 2015.03.23 13:45:00
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40. Balancing the game on ISK - in General Discussions [original thread]
Money balancing can only be done roughly, with levels of investment. As an extreme example, take a dropsuit that costs 2 billion ISK and has infinite armor and shielding and all of the role bonuses and a 5/5/5 module loadout with H/L/S weapon slo...
- by Sole Fenychs - at 2015.03.23 13:37:00
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