Pages: 1 2 3 4 5 6 7 8 9 10 20 |
461. Sniper rifles need buff... - in General Discussions [original thread]
I agree and would even say that sniper rifles don't need a damage buff to the weapon itself, but they do need extra headshot damage. It would make the tactical rifles a more valid weapon choice and reward snipers skills (paciently waiting and the...
- by Snake Sellors - at 2014.04.27 11:10:00
|
462. (request) specialisation class skills - in Feedback/Requests [original thread]
That's a really good idea, it would stop the problem with every man and his dog having proto weapons without spending to specialise, eg people who go sniping just because they're losing as opposed to dedicated snipers. I think it could do with 2 ...
- by Snake Sellors - at 2014.04.27 10:51:00
|
463. Sniper rifles need buff... - in General Discussions [original thread]
Sorry I was using my phone and was in a rush I hope this is easier for you I will from now on use line breaks
- by Snake Sellors - at 2014.04.26 10:16:00
|
464. (request) specialisation class skills - in Feedback/Requests [original thread]
bump
- by Snake Sellors - at 2014.04.26 10:01:00
|
465. Sniper rifles need buff... - in General Discussions [original thread]
There's alot to said for the unseen actions of a decent sniper, i always try to disrupt a full squad if they are approaching my squad on the ground and normally can manage it, killing logi support and hitting heavies (if i don't kill em they are a...
- by Snake Sellors - at 2014.04.26 09:52:00
|
466. Training - in Feedback/Requests [original thread]
Not sure if i already agreed but i'll say it anyway, a training ground situation is really needed. A great idea.
- by Snake Sellors - at 2014.04.25 14:14:00
|
467. (request) specialisation class skills - in Feedback/Requests [original thread]
Sorry for the doulble post but i do believe that this is a great idea that would benefit everybody, or at least anybody that prefers one thing over another in this game and it would also help with the longevity of dust, keeping sp important to peo...
- by Snake Sellors - at 2014.04.25 13:56:00
|
468. swarm and forge needs to be buff. - in Feedback/Requests [original thread]
I agree anti-vehicle weapons need a buff, i don't see why a vehicle should need more than 1 person when that person is a specialist against vehicles, if the person has put hard earned sp into av they should be able to do the role well, a proto av ...
- by Snake Sellors - at 2014.04.25 13:49:00
|
469. Sniper rifles need buff... - in General Discussions [original thread]
"redline" "range" "redline" "range".... Really? If the range gets reduced to 300m the sr will be worse than the plasma cannon, it's slow cumbersome and doesn't do much damage, by which i mean even ising a tactical rifle the time it takes to aim, s...
- by Snake Sellors - at 2014.04.25 13:30:00
|
470. Sniper hate - in General Discussions [original thread]
Your problems are with the "i'm gonna fall back and snipe now guys" there are some snipers that are even now still able to help our team more than enough. If there hadn't benn constant stealth nerfs and crying mercs then the sniper would be a viab...
- by Snake Sellors - at 2014.04.23 20:51:00
|
471. Sniper rifles need buff... - in General Discussions [original thread]
Keep base damage where it is, give us adjustable scopes, and increased headshot damage ( i have a suggestion thread about specialised skills) also ideally the abillity to paint targets for our squad, to previous posts. I always try to be in a squa...
- by Snake Sellors - at 2014.04.23 20:33:00
|
472. (request) specialisation class skills - in Feedback/Requests [original thread]
exactly, i was thinking more along lines of equipment and weapons, but bonus stats is a great idea, imagine. Having a logi in squad who can rep really fast or a swarm guy that can really keep the tanks at bay, it would be balanced as those guys ha...
- by Snake Sellors - at 2014.04.19 07:18:00
|
473. caldari sentinel - in Feedback/Requests [original thread]
Thanks thor, it's good advice already level 5 for everything except regulators, don't have proto suit yet, was unsure if it would be qorth it glad to say it looks like it will be but istill think that it's weaker in squad and not helpful for logie...
- by Snake Sellors - at 2014.04.19 07:12:00
|
474. Sniper rifles need buff... - in General Discussions [original thread]
The reason sniper rifles beed a buff is because it takes a proto rifle to be effective in a pub match and there's no viable option for pc matches, thales are only valid if you have them. There are a rediculous amount of bugs in sniping, the majori...
- by Snake Sellors - at 2014.04.18 22:05:00
|
475. (request) specialisation class skills - in Feedback/Requests [original thread]
I would really like to see some specialisation skills added to the skill trees, i have more than one thing that i can do in battle but i do have a primary role that i use, but i'm as far down the primary skill tree as it is worth going so what i'm...
- by Snake Sellors - at 2014.04.18 20:49:00
|
476. caldari sentinel - in Feedback/Requests [original thread]
Sometimes i find that it works really well, i do use it for hit and run, but then other times i find that i die before theres a chance to get to cover and again the real issue is it's weakness in a squad a gallente sentinel with a couple of logibr...
- by Snake Sellors - at 2014.04.18 20:30:00
|
477. This has to be resolved today - in Technical Support/Bugs [original thread]
also hmg, sniper rifles (seen it first hand) rail rifles, shotguns, in vact seems to be nearly every weapon, hit detection on the sniper rifles is awful sometimes a whole map can go by only allowing 5 or 6 hits, sometimes you see shields flare but...
- by Snake Sellors - at 2014.04.15 12:05:00
|
478. Race neutral Swarms with racial missiles - in Feedback/Requests [original thread]
The swarms Aren't a bad idea but there should be racial av weaponry the caldari having swarms is a joke, they don't have any racial bonus to swarm tech and the range is shorter than you'd expect from caldari at 175m, i think the forge gun is actua...
- by Snake Sellors - at 2014.04.14 20:30:00
|
479. caldari sentinel - in Feedback/Requests [original thread]
"caldari sentinel is the solo sentinel" in a team based fps, so 6 v 1 assuming the other side has a single decent squad..... That is a slight unbalance i think.
- by Snake Sellors - at 2014.04.14 20:18:00
|
480. New Heavy Weapons - in Feedback/Requests [original thread]
fairly sure that the forge gun is gallente now, it works similarly to the plasma cannon which is gallente, i'd also like to see each race have it's own A.V weapon caldari have swarms, (which are lets face it weak and short range wtf?) gallente hav...
- by Snake Sellors - at 2014.04.14 19:13:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |