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41. Cheating in Dust - in General Discussions [original thread]
David Mustane wrote: no one will take damage from any gun i have. CASE: CLOSED.
- by Snake Sellors - at 2014.09.07 16:26:00
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42. Cheating in Dust - in General Discussions [original thread]
David Mustane wrote: Nothing Certain wrote: Thokk Nightshade wrote: I sniped someone off the top of the MCC today who was sitting up there like an idiot. You can still shoot them even if they are on top. Is it douchebaggery to do this? ye...
- by Snake Sellors - at 2014.09.07 16:15:00
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43. Cheating in Dust - in General Discussions [original thread]
David Mustane wrote: http://imgur.com/SrUBfe1 http://imgur.com/a4K1s7c http://imgur.com/qjtCnt3 This is cheating.This is the **** I scream about. He is untouchable, and yet can place shots without fear. If you go on the MCC you should di...
- by Snake Sellors - at 2014.09.07 15:30:00
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44. Sniper Rifle - in General Discussions [original thread]
tar 07 is the thales rifle. i can honestly say in my entire time on dust i have only ever come across 15 of these in my salvage. whereas i know some people that have over 70 of them and still pick them up regularly. as far as i can see it seems...
- by Snake Sellors - at 2014.09.07 15:10:00
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45. If snipers get to the ground. - in General Discussions [original thread]
CommanderBolt wrote: Why would someone ever use these new snipers when you have a Forge gun to snipe with? Simply put but bloody accurate. why oh why would i bother to use a sniper rifle with ballistics that aren't supposed to be there when...
- by Snake Sellors - at 2014.09.07 14:40:00
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46. If snipers get to the ground. - in General Discussions [original thread]
Keeriam Miray wrote: Jathniel wrote: Sniper rifles in Dust are fundamentally broken by being hitscan. But apparently, doing any kind of meaningful change to the sniper rifles is either impossible within the game engine, or impossible since...
- by Snake Sellors - at 2014.09.06 17:20:00
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47. If snipers get to the ground. - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Snake Sellors wrote: LOL I called this weeks ago.. so you don't want us to have range.. you have been saying for the best part of a year that if we got a range nerf then we "could" look at...
- by Snake Sellors - at 2014.09.05 14:54:00
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48. If snipers get to the ground. - in General Discussions [original thread]
LOL I called this weeks ago.. so you don't want us to have range.. you have been saying for the best part of a year that if we got a range nerf then we "could" look at damage increases to bring them back to useful. And now that it's ha...
- by Snake Sellors - at 2014.09.04 21:45:00
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49. Sniper rifle aim changed - in General Discussions [original thread]
PROPHET HELLSCREAM wrote: Snake Sellors wrote: on another note. to those who keep implying that snipers shouldn't be far away from their targets, just be careful what you wish for.... but they aren-Št that far, everytime we look throw ...
- by Snake Sellors - at 2014.09.04 14:49:00
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50. Sniper rifle aim changed - in General Discussions [original thread]
HOWDIDHEKILLME wrote: Twice the range of a tank and still snipers cry. it's not all about distance though, and on some maps the best places for sniping are far away. and for those places the new reticule is plain bad. even worse on the char...
- by Snake Sellors - at 2014.09.04 14:01:00
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51. Snipers are infact OP says CCP - in General Discussions [original thread]
Leanna Boghin wrote: Apothecary Za'ki wrote: i was right all along.. suck it you bitter-vets.. CCP Rattati wrote: Snipers - We simply cannot have snipers so far away in the redzone they cannot be touched, while also being immune to c...
- by Snake Sellors - at 2014.09.02 14:39:00
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52. Snipers are infact OP says CCP - in General Discussions [original thread]
the problem has always been map design. with everything from small maps through to bowl shaped maps where the only places a sniper would ever go were on the outer edges. Ironwolf saber. by all means 450m sounds reasonable to me, i would still s...
- by Snake Sellors - at 2014.09.02 05:02:00
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53. PSA about why combat rifles shouldn't have a profile of -20/+20. - in General Discussions [original thread]
One Eyed King wrote: Scheneighnay McBob wrote: I would rather have it -5/+5 Anything above +/- 10 and shield mercs will be destroyed by flux+projectile combo. They will cry OP, and probably rightfully so. shield mercs are already destro...
- by Snake Sellors - at 2014.09.02 04:44:00
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54. Snipers are infact OP says CCP - in General Discussions [original thread]
Mike De Luca wrote: Apothecary Za'ki wrote: Mike De Luca wrote: Yup, so op we're getting a damage buff lol i can live with a damage buff and HS multiplier buff as long as you snipers are not able to sit in the redline or atleast soo dee...
- by Snake Sellors - at 2014.09.01 15:30:00
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55. Have you ever picked up a Sniper? - in General Discussions [original thread]
Right-wing Extremist wrote: HOWDIDHEKILLME wrote: Played a game last week where snake sellors went 52/0 big surprise HE LEFT THE REDLINE. 52/0 sniping? Damn. My best is 31/1 with the Kaalakiota TAC. And I was nowhere near the red line, wa...
- by Snake Sellors - at 2014.08.31 11:39:00
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56. Is hit detection a " Hard Fix " ??? - in General Discussions [original thread]
KIRSTY j wrote: Snake Sellors wrote: I have noticed that the hit detection is not just on those weapons it affects pretty much every weapon, the sniper is much more noticeable due to having a clearer idea of whether you are on target combine...
- by Snake Sellors - at 2014.08.29 15:59:00
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57. Is hit detection a " Hard Fix " ??? - in General Discussions [original thread]
I have noticed that the hit detection is not just on those weapons it affects pretty much every weapon, the sniper is much more noticeable due to having a clearer idea of whether you are on target combined with more time post failed shot. i.e whe...
- by Snake Sellors - at 2014.08.28 17:55:00
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58. Snipers have 0% risk - in General Discussions [original thread]
Apothecary Za'ki wrote: Soraya Xel wrote: Apothecary Za'ki wrote: [quote=LT SHANKS]Snipers are underpowered. CCP, buff them rifles! =) The other rifles are seriously underpowered though, and need buffs. HP of players has been buffed c...
- by Snake Sellors - at 2014.08.28 17:42:00
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59. Snipers have 0% risk - in General Discussions [original thread]
Soraya Xel wrote: Apothecary Za'ki wrote: LT SHANKS wrote: Snipers are underpowered. CCP, buff them rifles! =) only if they nerf the thales and i think charged sniper rifles which have very long high fidelity zoom tho only buff id like...
- by Snake Sellors - at 2014.08.28 14:34:00
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60. Snipers have 0% risk - in General Discussions [original thread]
Name=Apothecary- check. Thread = Sniper QQ-check. Seriously Every Single time you post. We get it, you don't like snipers. if you can't accept that other people enjoy playing in a different way to you then online gaming really isn't for you. Ti...
- by Snake Sellors - at 2014.08.28 13:58:00
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