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Thurak1
Psygod9
962
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Posted - 2014.09.02 00:04:00 -
[31] - Quote
Sclompton Face-Smasher wrote:i'm good with 500 meters if they can fix their maps... *shrugs* I agree I blame the maps more than the snipers. The snipers are simply taking advantage of poor map design that allows them to sit in the redline and pick off players across the map. However that being said i still see players able to get on top of the MCC and snipe which is crap. |
Apothecary Za'ki
Biomass Positive
722
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Posted - 2014.09.02 00:05:00 -
[32] - Quote
Thurak1 wrote:Sclompton Face-Smasher wrote:i'm good with 500 meters if they can fix their maps... *shrugs* I agree I blame the maps more than the snipers. The snipers are simply taking advantage of poor map design that allows them to sit in the redline and pick off players across the map. However that being said i still see players able to get on top of the MCC and snipe which is crap. i didnt even know they could do that.. wow
[[LogiBro in Training]]
Level 1 Forum Pariah
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LegacyofTable
34
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Posted - 2014.09.02 00:08:00 -
[33] - Quote
Soraya Xel wrote:The depth a Thale's can hide in the redline though is an issue as well, of course.
Then that' a problem with the redline itself. Maybe if people weren't able to fire from within their side's redline, then it could be solved (at least somewhat).
Licensed Thales Hunter
Total Thales taken - 21
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Thurak1
Psygod9
962
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Posted - 2014.09.02 00:55:00 -
[34] - Quote
Apothecary Za'ki wrote:Thurak1 wrote:Sclompton Face-Smasher wrote:i'm good with 500 meters if they can fix their maps... *shrugs* I agree I blame the maps more than the snipers. The snipers are simply taking advantage of poor map design that allows them to sit in the redline and pick off players across the map. However that being said i still see players able to get on top of the MCC and snipe which is crap. i didnt even know they could do that.. wow They are not supposed to be able to CCP has worked at making it impossible. If you land a dropship on the MCC it will explode and most spots on top of the mcc uplinks will just slide off but there are sweet spots that let them stick. I still have seen people on my squad fly up and snipe from the MCC though. Worst part is that there is no real way to counter a MCC sniper. The MCC shields protect them from nearly anything on the ground shooting up. Its quite an annoying tactic that ccp has made some very obvious efforts to eliminate. |
Private Part's
sticky green's
6
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Posted - 2014.09.02 01:19:00 -
[35] - Quote
Thurak1 wrote:Apothecary Za'ki wrote:Thurak1 wrote:[quodamage pton Face-Smasher]i'm good with 500 meters if theytested this fix their maps... *shrugs* I agree I blameinvulnerableps more than the snipers. The snipers are simply taking advantage of poor map design that allows them to sit in the redline and pick off players across the map. However that being said i still see players able to get on top of the MCC and snipe which is crap. i didnt even know they could do that.. wow They are not supposed to be able to CCP has worked at making it impossible. If you land a dropship on the MCC it will explode and most spots on top of the mcc uplinks will just slide off but there are sweet spots that let them stick. I still have seen people on my squad fly up and snipe from the MCC though. Worst part is that there is no real way to counter a MCC sniper. The MCC shields protect them from nearly anything on the ground shooting up. Its quite an annoying tactic that ccp has made some very obvious efforts to eliminate. [/quote]
Wrong you can park your drop ship on the mcc but you cant damage anyone while your on top or inside the mcc I just tested this morning also sniping deep in the redline your not invulnerable I can also attest to this my proto/thale was counter sniped risk free my butt. the only real problem I see is that the thrale rifle is like a charged sniper rifle on crack |
Pvt Numnutz
Prophets of the Velocirapture
1849
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Posted - 2014.09.02 01:53:00 -
[36] - Quote
That's not saying snipers are op, its saying that being so far in the red removes risk vs reward like rail tanks of old. Might want to put a few more points into reading comprehension.
Master Skyshark rider
Kaalaka dakka tamer
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David Mustane
D3M3NT3D M1NDZ
66
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Posted - 2014.09.02 02:08:00 -
[37] - Quote
Wonderful, the QQ against sniping worked. Though in trade the ScR got it too. Just keep bitching CCP will "fix" all the things that kill you. OKay time to start a ***** thread against the scouts again. |
Private Part's
sticky green's
6
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Posted - 2014.09.02 02:17:00 -
[38] - Quote
Well what ever floats your boat |
Symbioticforks
Pure Evil.
760
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Posted - 2014.09.02 02:27:00 -
[39] - Quote
Pvt Numnutz wrote:That's not saying snipers are op, its saying that being so far in the red removes risk vs reward like rail tanks of old. Might want to put a few more points into reading comprehension.
Snipers shouldn't be at equal risk.. they're often less mobile.. no CQC defense.. and at the mercy of random map selection.
Sniping Dust 514 (video series)
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Iron Wolf Saber
Den of Swords
16283
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Posted - 2014.09.02 02:45:00 -
[40] - Quote
So if a barret has 3x the range of a rifle and 15x over the shotgun.
new range would be 450 meters.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Blaster =// Unlocked
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Thurak1
Psygod9
963
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Posted - 2014.09.02 03:02:00 -
[41] - Quote
Iron Wolf Saber wrote:So if a barret has 3x the range of a rifle and 15x over the shotgun. new range would be 450 meters. 500 meter range thats pretty darn far. Is that the theoretical range based on the bullet though? Because the standard issue m-16 has a pretty insane range of 550 meters. However i think at that range it would bounce off a notebook. Also if we were talking realisim tanks would be insanly scary on the BF having turrets that once set on target you could drive around full speed and land every shot dead on target. Well right till anyone came out with something AV which would then also be able to lock onto the tank and pop it in 1 shot. Ralisim actually kinda makes FPS games suck. |
Soraya Xel
Abandoned Privilege Top Men.
3230
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Posted - 2014.09.02 03:04:00 -
[42] - Quote
LegacyofTable wrote:Soraya Xel wrote:The depth a Thale's can hide in the redline though is an issue as well, of course. Then that' a problem with the redline itself. Maybe if people weren't able to fire from within their side's redline, then it could be solved (at least somewhat).
Absolutely ridiculous. The problem isn't the redline, and a solution like that is terrible. There should never be an arbitrary point where firing your gun doesn't work as intended. The real problem is the actual map design not accommodating the mechanic well, but we can't fix that right now.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
954
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Posted - 2014.09.02 04:03:00 -
[43] - Quote
Soraya Xel wrote:LegacyofTable wrote:Soraya Xel wrote:The depth a Thale's can hide in the redline though is an issue as well, of course. Then that' a problem with the redline itself. Maybe if people weren't able to fire from within their side's redline, then it could be solved (at least somewhat). Absolutely ridiculous. The problem isn't the redline, and a solution like that is terrible. There should never be an arbitrary point where firing your gun doesn't work as intended. The real problem is the actual map design not accommodating the mechanic well, but we can't fix that right now.
thankyou, someone who knows how to read what ive said a million times, or is smart enough to see it themselves. redline isnt a problem in battlefield because the maps are designed with it in mind and large enough to where the redline isnt an inherently advantageous position.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Snake Sellors
Hellstorm Inc General Tso's Alliance
387
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Posted - 2014.09.02 05:02:00 -
[44] - Quote
the problem has always been map design.
with everything from small maps through to bowl shaped maps where the only places a sniper would ever go were on the outer edges.
Ironwolf saber.
by all means 450m sounds reasonable to me, i would still suggest making absolute range further allowing extra range for counter sniping, post effective range it would take headshots to achieve anything, as in shots that are easy to line up against non moving targets. |
Jack 3enimble
Vengeance Unbound Dark Taboo
272
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Posted - 2014.09.02 05:19:00 -
[45] - Quote
Symbioticforks wrote:Pvt Numnutz wrote:That's not saying snipers are op, its saying that being so far in the red removes risk vs reward like rail tanks of old. Might want to put a few more points into reading comprehension. Snipers shouldn't be at equal risk.. they're often less mobile.. no CQC defense.. and at the mercy of random map selection. Against aerial vehicles, snipers however are at extreme risk.
Commando suit bro. I've seen you use it.
Sidenote: You're one of the few snipers I respect because you always are on the field somewhere and not the redline.
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Grimmiers
654
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Posted - 2014.09.02 05:25:00 -
[46] - Quote
He's not saying their op, they're just not being played as intended. A sniper rifle with shorter range more damage and a better headshot modifier would be considered a huge buff for me and would bring players out of the redline. |
Iron Wolf Saber
Den of Swords
16285
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Posted - 2014.09.02 05:29:00 -
[47] - Quote
https://docs.google.com/spreadsheets/d/1WS0ehQhSl9Dk-Py4QVeXyYEHiIY2uvDIH1NtufutOyM/edit#gid=221470733 this sheet would be appia's suggestion to fix it; there is also my model and various other pages for reference.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Blaster =// Unlocked
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Raptor Princess
ALLOTEC INC
4
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Posted - 2014.09.02 06:49:00 -
[48] - Quote
The only spot I've not been able to counter-snipe on any map is when the enemy is sat inside/on the mcc. I have more problem with the snipers who sit at the enemy red line and kill anyone dropping from the mcc or leaving the ground spawn point, since I can't always get to a position where I can counter-snipe without getting killed in my squishy scout suit - if I deploy in the middle of the map, I quite often get taken out before I can get to a good vantage point of the sniper, and if I deploy behind the redline, I get taken out by them.
But, as CCP have admitted, sniper rifles are under-powered- unless you're aiming at a militia or scout who hasn't upgraded their shields and armour, it will take 2 hits to kill them (minimum), even with headshots. I've headshot someone 6 times with my adv. tactical rifle, and they've STILL been alive. To take them out, it took 2 of us shooting them in the head simultaneously 3 shots each to kill them, because their shield and armour recharged so quickly that one person couldn't do it alone. |
Leanna Boghin
Paradox Pride
424
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Posted - 2014.09.02 08:41:00 -
[49] - Quote
Apothecary Za'ki wrote:i was right all along..suck it you bitter-vets..CCP Rattati wrote: Snipers - We simply cannot have snipers so far away in the redzone they cannot be touched, while also being immune to countersniping. However, we also want to improve the Improved headshot damage, decreased range, improved damage. We have been studying Domination maps, and some of the farthest redline sniper spots that can camp the Objective to get a good gauge of the situation. There cannot be a risk free way of playing the game, for each role there must be a counter.
this quote comes from the notes about delta on the features and ideas forum. ps.. please do QQ and whine.. it will just make your tears all that much more sweet knowing i was right all along. They can nerf the range all they want im still gonna redline snipe anyway i can. Doesnt make a lick of difference to me. Besides we all knew CCP hates snipers anyways so they were bound to nerf sniper rifles into oblivion
I snipe in the redline because i know it pisses you off
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Leanna Boghin
Paradox Pride
424
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Posted - 2014.09.02 08:46:00 -
[50] - Quote
Apothecary Za'ki wrote:Mike De Luca wrote:Yup, so op we're getting a damage buff lol i can live with a damage buff and HS multiplier buff as long as you snipers are not able to sit in the redline or atleast soo deep in the redline you are almost in the map next door :P I will find a way! >:) MWAHAHAHA
I snipe in the redline because i know it pisses you off
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Leanna Boghin
Paradox Pride
424
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Posted - 2014.09.02 08:51:00 -
[51] - Quote
Grimmiers wrote:He's not saying their op, they're just not being played as intended. A sniper rifle with shorter range more damage and a better headshot modifier would be considered a huge buff for me and would bring players out of the redline. Last time i checked it was CCP that created the maps in a way so that the only good sniper spots where in the redline. Last time i checked it was CCP that made the range as long as it is. And last time i checked Sniper rifles were a long range weapon not a 100 meter range assault rifle. Lol people keep forgetting that Sniper Rifles are meant to be long range and that a Sniper will take the high ground to get a better view of their intended target area. This wont do anything but make almost everyone that snipes quit sniping and it will be another weapon that most people dont use (just like the Tac Ar) But whatever i will find a way to keep sniping in the redline just to **** off the haters lol.
I snipe in the redline because i know it pisses you off
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Leanna Boghin
Paradox Pride
424
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Posted - 2014.09.02 09:00:00 -
[52] - Quote
Soraya Xel wrote: Absolutely ridiculous. The problem isn't the redline, and a solution like that is terrible. There should never be an arbitrary point where firing your gun doesn't work as intended. The real problem is the actual map design not accommodating the mechanic well, but we can't fix that right now.
And the map design will never be fixed because (whether CCP wants to admit it or not) they always had the intention of weeding sniper rifles out of the game. Not to mention the fact that they have stopped development on the game because they just cant afford the upkeep (it shows as the lag continues to increase while game efficiency decreases). They really only do these updates as a beta test for legion. Thats all dust is now to them. And its the only reason they keep dust running. So yeah map designs will not get altered or expanded to accomodate sniper positions out of the redline. And they will continue to slowly nerf the sniper rifle until its about as useful as the Ar Tac is now.
I snipe in the redline because i know it pisses you off
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PROPHET HELLSCREAM
UNSVER UNITED
2
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Posted - 2014.09.02 10:07:00 -
[53] - Quote
I play the role of the sniper... the problem of the red line is overrated...the problem is that there is no counter sniping. Even against the "commandosniper" fits. Yersterday i kill 33 with a bunch of assist kills (another important thing where a sniper can do a difference) with a kalakyota Sriffe, out but near the red line, and only almost of the end the game i get countersniped without killing me. that make me move to another spot. countersniping is the keyword...
Hobby: Headshot on cloaked units
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Snake Sellors
Hellstorm Inc General Tso's Alliance
391
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Posted - 2014.09.02 14:39:00 -
[54] - Quote
Leanna Boghin wrote:Apothecary Za'ki wrote:i was right all along..suck it you bitter-vets..CCP Rattati wrote: Snipers - We simply cannot have snipers so far away in the redzone they cannot be touched, while also being immune to countersniping. However, we also want to improve the Improved headshot damage, decreased range, improved damage. We have been studying Domination maps, and some of the farthest redline sniper spots that can camp the Objective to get a good gauge of the situation. There cannot be a risk free way of playing the game, for each role there must be a counter.
this quote comes from the notes about delta on the features and ideas forum. ps.. please do QQ and whine.. it will just make your tears all that much more sweet knowing i was right all along. They can nerf the range all they want im still gonna redline snipe anyway i can. Doesnt make a lick of difference to me. Besides we all knew CCP hates snipers anyways so they were bound to nerf sniper rifles into oblivion
See told you.. Range does not equal red line. Red line equals red line.
To fix the red line issues requires red line issues to be fixed. You do not fix the red line by reducing range of a weapon.
To leanna I say enjoy yourself, if you're in your red li e you'll probably be safe from me at least cause i'm not about to sort out problems caused by community qq. I.e don't expect me to trek across the map to near the enemy red line with reds all around in order to challenge a sniper that is already in an established position... You nice folk can pick those cherries yourself from now on. |
Pvt Numnutz
Prophets of the Velocirapture
1851
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Posted - 2014.09.02 17:47:00 -
[55] - Quote
Symbioticforks wrote:Pvt Numnutz wrote:That's not saying snipers are op, its saying that being so far in the red removes risk vs reward like rail tanks of old. Might want to put a few more points into reading comprehension. Snipers shouldn't be at equal risk.. they're often less mobile.. no CQC defense.. and at the mercy of random map selection. Against aerial vehicles, snipers however are at extreme risk. I didn't say that they should be at equal risk as a scout or medium or anything, just that like every other class or role in this game there should be some risk instead of no risk. Right now redline Thales snipers and charge snipers operate much like rail tanks did when they had crazy range and could lock down 2/3 other the map from 200m in the red. Of course is not as bad, but nobody should feel so safe on a battlefield.
Master Skyshark rider
Kaalaka dakka tamer
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