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Apothecary Za'ki
Biomass Positive
656
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Posted - 2014.08.28 15:19:00 -
[31] - Quote
xSivartx wrote:Orbitals kill snipers too. I've used them to smite snipers. So there is at lest a 1% risk. quite true but you need a few factors #1 be in a squad #2 be squad lead #3 know where the sniper is #4 have enough points to drop the FU-orbital on them instead of using it on/near the objective which could have turned the tide of the match
[[LogiBro in Training]]
Level 1 Forum Pariah
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Mike De Luca
STOP TRYING TO RECRUIT ME
278
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Posted - 2014.08.28 15:32:00 -
[32] - Quote
Apothecary Za'ki wrote:PROPHET HELLSCREAM wrote:Thumb Green wrote:Apothecary Za'ki wrote:Scar Scrilla wrote:Omg the sniper QQ will never stop...what kind of game u playin? Cuz I haven't seen a sniper being a game changing asset for more than 6 months. They can't hack objectives in the end. Get over it man. its 0% risk for themselves to sit way off in the distance where noone can get to them Like I said in your other thread, if they can shoot people then they can be shot. There is nowhere on the map a sniper can shoot at people and not risk being shot back, nowhere. Of course the the messed up terrain can make it more difficult than it needs to be but it's still possible. And before you insult me like last time, I rarely snipe and usually only to counter snipe and I don't do it from the redline because that's the first place everyone looks. In the end and relating to snipers and countersnip ike thumbgreen says "... if they can shoot people then they can be shot. There is nowhere on the map a sniper can shoot at people and not risk being shot back, nowhere. ..." try to snipe a sniper sitting in his nest at D3 to E4 in a lolmando (aka cannot be HS OHK'd) and then come back to me and say that Incorrect, I have, and have succeeded....numerous times. I can think of 5 spots off the top of my head where I can get to one at without being within 100-150m of.......then again, I don't suck at counter sniping.
what i think of when charging fg
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lionshead nebula
Goonfeet Special Planetary Emergency Response Group
245
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Posted - 2014.08.28 15:37:00 -
[33] - Quote
Apothecary Za'ki wrote:lionshead nebula wrote:Yawn. Man the QQ threads were once inspiring and full of marrow. Now they are full of the fruits of incompetence. even the CPM seems to agree* with me on this *at least about the thales rifle. Hahaha, oh my god, that's so cute.
Upon this pedestal two thousand dreams were sacrificed so that their blood might fuel the many, for he is Legion.
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Thumb Green
Raymond James Corp
1323
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Posted - 2014.08.28 15:42:00 -
[34] - Quote
Apothecary Za'ki wrote:Thumb Green wrote:Apothecary Za'ki wrote:Scar Scrilla wrote:Omg the sniper QQ will never stop...what kind of game u playin? Cuz I haven't seen a sniper being a game changing asset for more than 6 months. They can't hack objectives in the end. Get over it man. its 0% risk for themselves to sit way off in the distance where noone can get to them Like I said in your other thread, if they can shoot people then they can be shot. There is nowhere on the map a sniper can shoot at people and not risk being shot back, nowhere. Of course the the messed up terrain can make it more difficult than it needs to be but it's still possible. And before you insult me like last time, I rarely snipe and usually only to counter snipe and I don't do it from the redline because that's the first place everyone looks. try in the area i marked at D-e 3-4 on the map in the original post. the high elevation should pose no problem at hindering counter snipers while giving you a near perfect vantage over the important areas I don't think I've seen anyone snipe from that area before but see a few spots to counter from (not going to say where cause my damped scout is only useful if people don't know where to look). A calmando ain't going to be able to find a damped scout unless you're in an obvious spot and even if you can't kill him, most redliners give up on a spot after being pinged a couple of times because they know if they sit there long enough to get a shot off at someone (that isn't standing still) they just might die.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Fix supply depots
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Apothecary Za'ki
Biomass Positive
658
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Posted - 2014.08.28 15:44:00 -
[35] - Quote
Thumb Green wrote:Apothecary Za'ki wrote:Thumb Green wrote:Apothecary Za'ki wrote:Scar Scrilla wrote:Omg the sniper QQ will never stop...what kind of game u playin? Cuz I haven't seen a sniper being a game changing asset for more than 6 months. They can't hack objectives in the end. Get over it man. its 0% risk for themselves to sit way off in the distance where noone can get to them Like I said in your other thread, if they can shoot people then they can be shot. There is nowhere on the map a sniper can shoot at people and not risk being shot back, nowhere. Of course the the messed up terrain can make it more difficult than it needs to be but it's still possible. And before you insult me like last time, I rarely snipe and usually only to counter snipe and I don't do it from the redline because that's the first place everyone looks. try in the area i marked at D-e 3-4 on the map in the original post. the high elevation should pose no problem at hindering counter snipers while giving you a near perfect vantage over the important areas I don't think I've seen anyone snipe from that area before but see a few spots to counter from (not going to say where cause my damped scout is only useful if people don't know where to look). A calmando ain't going to be able to find a damped scout unless you're in an obvious spot and even if you can't kill him, most redliners give up on a spot after being pinged a couple of times because they know if they sit there long enough to get a shot off at someone (that isn't standing still) they just might die. i didnt want to add a thick red line to denote where the redline border was as it would be inaccurate but for the record the left side MCC (blue i think) are the hostiles in the scenario, and do damps stop you showing up on the HUD if they are basically looking right at you?(over the max range of the tacnet scanner)
[[LogiBro in Training]]
Level 1 Forum Pariah
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Scar Scrilla
366
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Posted - 2014.08.28 15:51:00 -
[36] - Quote
Apothecary Za'ki wrote:was just on a map and spend most of the time trying to find the guy.. and i finally found him near the top of the mountain behind the MCC which would have been impossable for any vehicle to get to him and unable to get a clear sight on him to counter snipe yet he sits there with a Thales at 26/0 if this isnt complete imbalance then what is? so yeah.. being a scout failed, being in a dropship failed, trying to countersnipe failed. CCP needs to fix this edit. player was at D3-4 area on this map http://web.ccpgamescdn.com/newssystem/media/64656/1/Ashland_domination.jpgEDIT 2. http://i.imgur.com/NpRIpin.jpgthe circles are places i have seen snipers, pink seem to have some risk involved where the red ones seem to have 0% risk the major imbalance is the red circle areas on the left side of the map, any one with experience snipeing will understand why
Granted though, i recently had issues with with targets not rendering/not detecting my shot even though perfectly in the center of my redlighted crosshair when counter sniping/FG sniping. There' hasn't even been a visible object in my line of sight. They could hit me though unfortunately. But after my second shot not being detected, i swiftly ran for cover ...
But I won't cry now snipers were OP or some shyte like that. The problems rather stems from technical problems(maybe lag?)...
Let them dedicated snipers have their way for god's sake. If my memory serves me right there has been a time when snipers were dominating maps like the bridge map, shooting countless ppl from the redline. From my observation I can't see any overabundance of snipers in most games I play, except the team gets redlined and thus start to get out their Thales etc...
"Si tacuisses, philosophus mansisses"
" ... or grab a shotgun and REs." - UN1TE
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skippy678
the.R3D.kings
2586
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Posted - 2014.08.28 15:54:00 -
[37] - Quote
Atiim wrote:Apothecary Za'ki wrote:Atiim wrote:http://rationalwiki.org/wiki/Association_fallacy i dont get what you are trying to say but short of being on the tallest point in the middle of the map(which the sniper was already snipeing toward and rakeing in the kills) it was seriously impossable to kill him You named one instance in which a single sniper was in a low risk environment, and then proceed to say that Snipers as a whole have "0% risk". That is a logical fallacy.
Snipers are near useless in this game. Dont understand why anybody would even complain about them. If the enemy team has snipers on it you are better off.
For next time,
Dont waste your time looking for him and keep moving for the objective, you would have been better off. Sniper rifles are so near useless that i more often die to a plasma cannon these days!
My Youtube Lvl. 2 Forum Warrior
Follow:@skippy6gaming #BetaVet
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Dergle
Kiith Sobani
28
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Posted - 2014.08.28 15:59:00 -
[38] - Quote
I am not a sniper, so I don't always know where to look for them, but when I see em on the kill feed I defiantly try n find and terminate snipers w my ADS. ( nope didn't read past the op lol)
DUST is not a democracy!
Ain't nobody want to hear your problems, Everyone got problems.
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Daddrobit
You Can Call Me Daddy
822
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Posted - 2014.08.28 16:03:00 -
[39] - Quote
Soraya Xel wrote:People just need to learn how to counter and kill snipers. In most* cases it is not exceptionally hard.
*Thale's zoom range allows them to be WAY too far into the redline.
Actually in the latest patch the Thales zoom -was- already nerfed. Dude was probably just in a heavy suit in the redline somewhere picking off militia fits tbh.
O.G. Pink Fluffy Bunny
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Apothecary Za'ki
Biomass Positive
659
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Posted - 2014.08.28 16:04:00 -
[40] - Quote
skippy678 wrote:Atiim wrote:Apothecary Za'ki wrote:Atiim wrote:http://rationalwiki.org/wiki/Association_fallacy i dont get what you are trying to say but short of being on the tallest point in the middle of the map(which the sniper was already snipeing toward and rakeing in the kills) it was seriously impossable to kill him You named one instance in which a single sniper was in a low risk environment, and then proceed to say that Snipers as a whole have "0% risk". That is a logical fallacy. Snipers are near useless in this game. Dont understand why anybody would even complain about them. If the enemy team has snipers on it you are better off. For next time, Dont waste your time looking for him and keep moving for the objective, you would have been better off. Sniper rifles are so near useless that i more often die to a plasma cannon these days! i have used that method regularly to just ignore the nolifer deeper in the redline then narnia is in the cupbord but smarter snipers tend to like to focus on logi which granted is a smart thing to do but its very aggrivating.
as for snipers and their usefulness i used to be sniper/scout role in BF3/4 i would like to see snipers in dust get some sort of "spotting" skill. not the entier of the view they can see just maybe 2 to 4 centimeters either side of the crosshair-circle-thing.. and maybe get intell kill assists from it while the spotted targets show up on the tacnet for the whole team but now its rangeing into active scanner re-balance territory
[[LogiBro in Training]]
Level 1 Forum Pariah
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Thumb Green
Raymond James Corp
1323
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Posted - 2014.08.28 16:06:00 -
[41] - Quote
Apothecary Za'ki wrote: i didnt want to add a thick red line to denote where the redline border was as it would be inaccurate but for the record the left side MCC (blue i think) are the hostiles in the scenario, and do damps stop you showing up on the HUD if they are basically looking right at you?(over the max range of the tacnet scanner)
I know the general area of where the redlines are (been playing since almost the start of chrome) and it was obvious which side is the enemy team from your perspective (it would be kind of hard for an enemy to snipe from within your redline)
No damps don't stop LoS marking. You won't show up on their tacnet but there will be a red chevron over your head if they are looking right at you. But they've got to find you to look at you and that can be easier said than done; I've spent entire matches looking for some damped scouts and never find them simply because they were either in an area I didn't look or didn't scan (visually) thoroughly enough.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Fix supply depots
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Apothecary Za'ki
Biomass Positive
659
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Posted - 2014.08.28 16:14:00 -
[42] - Quote
Thumb Green wrote:Apothecary Za'ki wrote: i didnt want to add a thick red line to denote where the redline border was as it would be inaccurate but for the record the left side MCC (blue i think) are the hostiles in the scenario, and do damps stop you showing up on the HUD if they are basically looking right at you?(over the max range of the tacnet scanner)
I know the general area of where the redlines are (been playing since almost the start of chrome) and it was obvious which side is the enemy team from your perspective (it would be kind of hard for an enemy to snipe from within your redline) No damps don't stop LoS marking. You won't show up on their tacnet but there will be a red chevron over your head if they are looking right at you. But they've got to find you to look at you and that can be easier said than done; I've spent entire matches looking for some damped scouts and never find them simply because they were either in an area I didn't look or didn't scan (visually) thoroughly enough. normally when i hunt i take into account which side i was hit from where i was and distance i was killed at and then i use the map zooming in and out to try find the usual tell tail sniper sat on a glowing pulsing anus(which it looks a little like from above) and then i get a scout if they are close to the edge of the redline or sniper if they are a bit further back, sometimes on the lower laying sniper bowl maps i have to try listen for their shots to find their location and give them a hot load of plasma to the face almost forgot.. i also try to visually scan to see if i can see them on the terrain aswell.
[[LogiBro in Training]]
Level 1 Forum Pariah
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Snake Sellors
Hellstorm Inc General Tso's Alliance
364
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Posted - 2014.08.28 17:42:00 -
[43] - Quote
Apothecary Za'ki wrote:Soraya Xel wrote:Apothecary Za'ki wrote:[quote=LT SHANKS]Snipers are underpowered. CCP, buff them rifles! =) The other rifles are seriously underpowered though, and need buffs. HP of players has been buffed constantly throughout the life of the game, but sniper rifle damage has not. They used to be deadly, now they kill idiots who are too stupid to use cover. i do somewhat agree.. but i do feel the charged is still rather good maybe a swarm launcher style rebalance for them? bringing the lower level snipers up to scratch while nerfing the thales and having a look at the proto variants?
Honestly mate, you need to run nothing but a sniper fit for a week or two. including a few p.c battles.
all of your misconceptions are startling. 1. the two rifles you mention are the only two that are worth running at pub level... they are at least proto and should be deadly at PC level. they are in fact both under powered. (the charge more than the thales, but even a thales only operates where the proto levels should start. it's their zoom that lets (makes) people snipe from so far away.)
2. the issues you have said on this thread include .a sniper targeting a logi .Snipers using the calmando suit. .Snipers using high vantages .Snipers causing the team a psychological stress level .Snipers using their attacks to an area of denial effect. and you think they are reasons that they should be made worse
REALLY.... .A sniper is supposed to cause a demoralizing effect, even in real life that is one of their main uses. .If they do not try to cover an area particularly rooftops, high ground, open ground, areas around the objectives, etc they are not doing their job .They use high ground to get the best vantage to use their rifle to it's fullest effect in order to achieve their goals. .The reason that snipers use the calmando suit is fairly straight forward, it's because we were pushed into using it following 1.8 when it was the only way to maintain a similar level of damage following various nerfs and health improvements that happened at the same time. Snipers did not want to be forced into a heavy type suit at all!
I have level 5 in profile dampeners. I do not use them anymore because in my calmando suit it makes no difference. I'm an amarr character yet i now almost exclusively use caldari, can you guess why?
I have armour skills to level 5 because i used to play an amarr sentinel in my secondary role, now... my secondary role of a heavy is a caldari sentinel, because to stay effective as a sniper i had to get caldari heavy to level 3 meaning that i had to chose between starting afresh on a different heavy or skilling into the calsent as i was halfway there.
as for the snipers targeting logies, it's not just smart it is required. 1.you repair the heavies that are attacking our squads/teams (as you should) which in turn means that we are ineffective against them but we need to do our job too, so we take out the logi to hurt the heavy. 2.you revive fallen clones meaning that more guns stay active, you keep the clone count up, provide extra ammo, healing hives. these things are key points to winning battles yet you expect the one player who can actually pick you out to ignore you... Sorry not going to happen.
so i reiterate, in fact i'll even say challenge. Please watch the symbioticforks and saxonmish video posts, then use what you see to form a rough idea of good practice as a sniper, Stick to your own ideas about NO red line use. Because you feel the proto ones are op or some such take advanced level only.
Seriously do this please, in a few weeks we'll if you still have the opinion that it is so easy and has 0 risk. |
Soraya Xel
Abandoned Privilege Top Men.
3217
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Posted - 2014.08.28 18:26:00 -
[44] - Quote
Daddrobit wrote:Actually in the latest patch the Thales zoom -was- already nerfed. Dude was probably just in a heavy suit in the redline somewhere picking off militia fits tbh.
Was not changed in Charlie. At least, not intentionally. It might look different because of the scope though.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Ryme Intrinseca
Eurotrash Pubstars
1655
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Posted - 2014.08.28 19:32:00 -
[45] - Quote
Soraya Xel wrote:Apothecary Za'ki wrote:LT SHANKS wrote:Snipers are underpowered. CCP, buff them rifles! =) only if they nerf the thales and i think charged sniper rifles which have very long high fidelity zoom tho only buff id like to see is higher headshot multiplier so you can actually kill a LOLmando when countersnipeing The officer rifle, I think, definitely needs a nerf to their zoom level. The other rifles are seriously underpowered though, and need buffs. HP of players has been buffed constantly throughout the life of the game, but sniper rifle damage has not. They used to be deadly, now they kill idiots who are too stupid to use cover. You must be joking. Sniping is already an ISK printing press, even for people who can't aim. For people who can aim, 30+kill games are not uncommon. Surely you don't want even more people hiding in the redline or on towers? Battles are empty enough as it is. |
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